Tree of Savior Forum

Is this build even useful?


(Mostly SPR with a small amount of CON)

I really wanted to do something focused on debuffing enemies, though I have no idea if this would be of any use later in the game

I would love if someone could give me advice on changes, so I don’t find myself stuck with a useless build.

Paladin’s focus is not for debuffing enemies, it’s for pve support, defensive mostly and some offensive.
If you want to focus on debuffing, might as well get PD for incinerate later.
Not sure taking 1 circle of Priest and 1 circle of Krivis do it justice.
If you want debuffer, I think mage would be better?

(Edit: I don’t know if incinerate would be any good considering I’m going mostly full SPR)

I should rephrase, I was looking to make a character to support a party by debuffing the enemy and buffing the party. With about 450SPR I would be almost completely nullify any enemy armor/ magic resist.

Paladin- Lowers enemy magic resist, increases ele resists, lowers enemy elemental resists, and an anti-melee barrier that boosts mr
Krivis- Lowers enemy crit, buffs ally crit, and allows for more buffs, some out of combat healing with aukuras+restoration
Priest- A slight damage boost from 5 blessing+attributes, aspiration damage reduction, and defense reduction from monsterance
Bokor- Anti-healing+magic defense debuff
Cleric- Deprotect Zone armor/ magic debuff

Though at the end of the day, would this even be useful not having a reliable heal?

This is actually really interesting. I’m doing a similar build that’s cleric 2 > kriv > paladin 3 > pardoner. I’m not sure which of the buffs are the most useful. One thing to consider: if you only do cleric 1 you won’t have enough healing to be the main healer. Also consider that pardoner has a second magic defense buff.

I get where are you going now.

In that case, there are several more points you have to think about

  1. There’s a buff limit of 5 for regular owners, +1 for token players, +1 for an attribute enhance.
  2. How many buffs can you rotate before you run out of SP, and before the duration of each one is up?
  3. How many debuffs can you rotate before the enemy dies, and what if the enemy moves - how many of those debuffs doesn’t apply anymore once enemy leaves aoe?
    And most importantly.
  4. A lot of the buffs are aoe buffs. Expect 80% of the time your party members dunno wth are you doing and ignore your buffs and stay out of range because they’re used to soloing. They’d rather care about chasing the enemy rather than looking at your fancy skills.

A lot of players in ToS treat cleric as ‘only need 1 for the party’. With this, as @asphidel said, you can’t be the main cleric, so you’ll be confused juggling what you actually need to do. And if there’s a second cleric, expect 60% of the time you can’t communicate with them and they ignoring you.

Notice how I went for Priest and Bokor? I heard that bosses later on are very mobile, so I was trying to get something more reliable than deprotect zone.

Since I took these two classes, there was no room for pardoner. :cry:

Though I’m still a bit curious about how Aukuras works with Restoration now. A while back Aukuras didn’t lower the recovery time much, but now it seems much more significant.

Swap Bokor at rank 7 to Pardoner and swim in money selling Paladin’s Barrier skill scroll.

  1. +5 buffs from Diano
  2. Full SPR… you can rotate a lot
  3. That’s why I chose monstrance and hexing, they persist once the enemy leaves the AoE
  4. From my experience so far, parties tend to stay in groups for buffs… especially in dungeons, not so much for just grinding.

Your last point is the one I was worried the most about though. Does restoration work in combat? Should I try to work in priest 2 for mass heal? I’m not sure.
I guess mages can always buy heal scrolls to be the healer!

So true, but they don’t have the SPR investment to benefit from the magic defense! =p
I can’t have those scroll buyers stealing my job.

They are valued for barrier itself that pushes enemies away, not for mDef.

you could make Chaplain>PD, transfer scrolls from pardoner and be an ultimate support with daino and barrier scrolls.

Heal scrolls IIRC has been patched to not be sellable.
Restoration do work in combat. But they have to be close to the Paladin to take advantage of it. Damn small AoE.

2 - On an extended dungeon run, with your build, you’ll easily run out of SP if you try to rotate everything. Unfortunately it brings the most hated point 4, by the time you rotate, they’ll run off on their own out of your aoe range. It pisses me off so bad.
4 - wow you’re really lucky. I’ve partied with so many parties where everyone just do their own thing. This is why I stress this point. It doesn’t stop on lv115 dungeon. They still do their own bad party practices. Doesn’t help that I tell them to stop moving and stick together - they just ignore me.

Your build is rare so you’ll just have to try it. I don’t like criticizing much on builds by people who put thought already into them because I put more importance on players who know what they’re doing than the build itself. All I can give is some reality check from my own experience, because especially your playstyle is the kind of ‘a good cleric is only as good as his party’

Well I guess that’s one of the good things about debuffs, you don’t have to worry about allies running away.

Though in your opinion, how important are dedicated healers later in the game (considering it is the main weakness of the build).

I’m pretty sure it’s important. Even as a Priest3 I can feel safer if there’s a dedicated healer so I can focus on buffing and instant heals.I can carry a group through lv115 dungeon as lone cleric but that’s because of Stone Skin and Mass Heal, and the need will grow for lv200+ dungeons. But again, this importance is for a lone cleric. Things change a lot when you have 2 clerics (but again reality check - people usually don’t want 2 clerics in their party)

But again… I’ve seen hopeless Cleric2/3s running around in lv115 dungeon so… Ideal != Reality… Pretty much pushed down my evaluation of them… If I have more smart cleric2/3s running around I might’ve had a higher evaluation…

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I appreciate all the input, I’ll take it into consideration if I further tailor the build!

I was just doing some more research…and the whole concept seems useless.

The damage increase from debuffing the defense of an enemy is minimal in comparison to all the other modifiers to boost attacks.

Time for some scout theory crafting then! twiddles thumbs

Yeah defense debuff is a flat reduction, so it doesn’t scale that well…

The debuffs won’t ever give you more damage than building damage. That’s not the point. The point is that they give you combarable damage, and they also give your party more damage.