Hi all,
New poster, who has been lurking around for a while absorbing information from this sub-forum. I’ve been reading a lot, but I never played in any of the betas so everything I’ve been theory crafting on could be complete bull, which is why feedback would be much welcomed!
So I was hoping for some feedback on the following build:
My goals for this build were to have some heals, some buffs (with emphasis on many damage mitigation skills), and be able to do decent damage on an INT stacked character.
If I’ve done my theorizing right, the biggest advantage of this build is the ability to cast Safety Zone, Ausrine, and Sterea Trofh with [few?] gaps in coverage. Do let me know if this is a horribly mistaken assumption!
Some lingering questions that I have for this build:
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Do statue buffs take up a buff spot for party members? (i.e. is the krivis daino skill something I’ll need to get a scroll for?)
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In terms of character progression, am I setting myself up for a bad time even though the end result seems fairly reasonable to me?
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Lack of better status ailment prevention skills probably means this build will probably not have a good time in pvp… But would it at least be fairly useful with GvG stuff? Since so many clerics seem to be aiming for plague doctor builds maybe having damage mitigation and some dps might be preferable?
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One big looming question is what the future of this kind of build would be in terms of an increase in rank cap. I read on one thread someone theorizing that perhaps one of the hidden classes (I think it was shepherd) might require druid c3? Does anyone know anything about possible future content that this build would be able to take advantage of?
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One complaint about/of Diev players seems to be that bosses and monsters can move out of the range of statues (and their long cool downs don’t really help that!) For people who have some actual experience, how big of an issue is this lack of mobility in both a single player pve setting as well as multiplayer pve as well as pvp settings?
Errata:
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I put a point into Vakarine because I think it’ll be a useful convenience skill that will save me money/annoyance of forgetting teleport scrolls.
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I also put a point into carve because I felt it’s better to have one more skill to break up the tedium of auto attacks.
