Tree of Savior Forum

Is there something im missing with Experience gain?

So I joined a party one player was level 86 or so, about 20 minutes later or so he was 92, he is currently swordsman 1 barb 2 highlander 1. He says he used some level 4 exp cards and got like 30% exp from them or something. wondering if he is exploiting something or if I am doing something wrong.

EXP Curve level 87 goes down to 20,000 exp needed to level.

Use this site for a good indication of when to use cards

Ah, guess im at the wall right now, currently level 81.lol

@Rickjamesyies yes his exploiting but it’s not wrong. IMC allowed a Curve so people save up cards and burst those card around the curve level . which make them jump level

Not really sure if it could be called exploiting since ToS is made this way and the exp card system is made so you can use them whenever you want.

Almost every player uses this way to lvl up at the exp curves, kinda maintstream atm hehe

You don’t really need to use cards at any specific time. They give a flat amount of experience.

Not sure how using the in game quest rewards is exploiting haha.

And also, the curves don’t incentive anything. It’s the same fixed xp rate per card no matter what. Unless you emotionally feel destitute when you don’t level for too long, it changes nothing.

People use cards either before an EXP Curve to get past an awful grind or as the EXP Curve starts to get a tone of levels. flat exp or not I went from 47 to around 60 with my saved exp cards, If I used them on my way through then enemies wouldn’t give EXP as I would be 5 levels or more over theirs. This is currently Meta for card use IMO.

But wouldn’t you just fight enemies that are your level? Also, I suppose that higher level mobs give more exp, so if you hadn’t saved the cards the mobs you would have been grinding on would give more exp and thus you would have gained experience faster, no? You aren’t the first person to talk about saving cards but I just haven’t understood in what way it will help yet.

Perhaps the reason I’m not fighting mobs that are 5 levels behind me is that I haven’t done the Orsha quests while doing the Klaipedia ones.

Quests give you exp cards regardless of your level so it is more efficient to go between Klaipeda & Orsha for the story and side quest and stock on cards, of course you can play however you want just when you re-enter those lower level zones to quest you’re essentially wasting your exp because of the exp drop.

it all boils down to the definition of exploit

" make full use of and derive benefit from (a resource). "

or

" make use of (a situation) in a way considered unfair or underhand. "

whichever the case is . our World is grey there no right or wrong answer here .

It’s not exploiting…

It’s an actual mechanic for the game, Exploiting is if the exp curve was a bug

I don’t want to grind when my lv is nearly reach exp table reset (large amount of exp to level up) so I use my card at that time

also when I arrive at a new map but the monster there had higher level than me , so I use my card and continue questing without any struggle

@xylonez @Yakoto

like i said its how we view things =P

“Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug—it is working as designed, but at the same time is not working as intended.”

It just a matter of perspective my friends with that it wasn’t intended for people to save up and use it after curve reset was it XD

it was fun messing with you guys .

But the thing is, the EXP curve IS working as intended so idk if you can really call that an exploit.

2 Likes

lel i didnt get any wall, i just got to level 86 and can do the lvl 1 orsha quests to get to lvl 90

basically the idea is that the last couple of levels before each drop in the exp curve require a lot more exp than the levels right after it. you burn up all your old exp cards at that point, to get the last couple of levels, and maybe the first couple after the curve as well, for a sudden burst of leveling. additionally, your saved up xp cards will be getting kind of outdated, anyway. you’ll have a ton of them (i’ve used like 200~ lv1, and another 200~ lv2 xp cards at the 45ish mark) but by this point, the reward provided is comparatively small, so you’ll -need- a lot of them to push you through the levels.

leveling by monster is good, if the monsters you face are in your level range. but if you have to jump ahead to a zone that’s suddenly 5-10 levels above you, you are significantly hindered in both the xp and the ability to hunt the mobs.

So after careful research it seems the biggest reason to save exp cards is when you hit the level requirement for a dungeon (i.e level 50, 90, etc) because if you were to use exp cards to get higher level, the dungeon would actually give less exp (since if you are much higher level than mobs they give less exp) thus you want to gain more exp from the dungeons by staying low level, and then pop the cards to reach the level for the next dungeon.

this applies to basically anything;

if you’re more than +/- 5 levels from whatever you kill, you start losing exp from it.
if you’re more than 5 levels below it, things will be significantly harder to kill. idk if there’s an actual damage penalty, but it certainly feels like it. Lv40, killing a 45 Pawnd wasn’t much harder than a mob at my level, but a 47 Pawndel (unless i have them backwards?) was significantly harder, like beating on one of the large room bosses.