That’s normal, because they are in greater risk taking damage. Since IMC decided to implement mechanics that cannot be tanked, it’s the obvious balance solution to make classes that have to stay in one spot for a longer time while having also less mobility overall deal more damage.
They fulfilled your dream just a few days ago and just buffed them a little, and it’s really just a little. Some changes are still missing from what they’ve announced, so SR and Bulletmarker will see some more changes soon.