Tree of Savior Forum

Is the Chapalin an autoatack character?

Hello there,

I have question

I wonder if I play with the Chapalin my game play will be the 90% of the time attack using my autoatacks + my buff on.

I am looking for a cleric (support/healer) which I have to use my head a little, I mean a cleric build with a little of strategic in their game-play. I dont want to play with a character which I only have to buff and go AFK while he can killing all the mobs by himself

Chaplain is mostly based on auto atk yep. But you also have exorcise + magnus exorcismus combo which is pretty cool. Also priest 3 + chaplain + Cleric 1 = 5ranks out of 8. So you will still have three other ranks to take other class/classes for getting other spells ^^

Chaplain is the best cleric auto attack character. Chaplain is the only cleric auto attacker I know.

Oh dear!

So then, what should I play if I want to play with something I have to use skills and use my head?.. :frowning:

I think I will never find my Cleric in this game…

Paladin is not useful as support
Chaplain is autoatack game play …

/crying a river

Soon we will have free class reset, you could reset and try other cleric builds.
Strategic cleric…I do not think ToS is a very strategy heavy game. The most strategic could be Dievdirby with statues.

Next week the game as a complete change. Paladin’s support becomes really better, but i think it’s mostly better to play it str since you can do dmg at the same time. ^^

So basically you want a character that needs some “set up” in order for it to be more strategic ? Or you want some synergies between different classes ?
Then I guess Miko (coupled with another class like Diev/Inquisitor) Diev, PD, Bokor, Inquisitor, Taoist… might be more your thing.
Dievdirbys carve statues which buff/debuff/attack in aoes (circles or straight lines), so you have to carve them in an area where they’ll be the most effective. Miko can extend the duration of some statues. I guess Diev is the one where you need to use your head the most in the cleric tree.
Paladin will be modified and its support skills will be a bit better if you want to try it out.
There are several classes that need some setting up if it’s what you’re after.

I would like something I have to USE A SKILL not just put my Cleric in the middle of the fight and have a dinner

I will check out Diev gameplay right now… and see

Thank you for your advice I think I am going to try these cleric builds.

Full SPR

or that one

Full Int

Any advice would be very welcome.

For the Cleric-Diev-Miko-Plague that you posted.
Heres a quick template I would go with:
https://tos-ktest.neet.tv/skill-planner#411777iee.1a315561.11213f5a6a75.45.17215171
Keep in mind this is a template. Copy it if you wish or not.
Points are left over.

I’ll go over the things I have some knowledge with. Take this with a grain of salt, and/or try testing it when the changes come. I am sure there are people who will (hopefully) correct me where some knowledge is lacking.

Keep in mind that this is all in reference to the upcoming combat changes coming next week.

Cleric:
Heal: 10/10 (always)
Safety Zone: 1-10 (With cleric 2 the attribute gives extra invincible hits, so 1 is usually the only amount needed.)
Divine Might: 5/5 (always good to max)
Fade: 1-5 (helpful when you do not want you or your team to be attacked by enemy npc’s, as well as other implications)

Diev:
SG Vakarine: 0-5 (mainly for getting around and not wasting teleport scrolls, etc. Not necessary to have.)
SG Zemyna: 0-? (mainly used for shorten sp regen and sp cost. Not necessary)
SG Laima: 1-15 ( Who doesn’t like 20% reduction on cooldowns. I recommend 15 because with the new changes coming it will have a -40 movement speed reduction to enemies at max. This means enemies will not even move once caught in the debuff area.)
Carve Attack: 0-? (5 hit melee skill, take if needed, but not necessary.)
Other skills I lack knowledge

Miko:
Clap: 5/5 (I would recommend maxing this skill mainly because of your Diev ranks. It will extend the time of your statues that you have placed.)
Other skills I lack knowledge

Plague Doctor:
Healing Factor: 5-7 (You shouldn’t need any more than that. It will have near to full uptime.)
Incineration: 1-? (This skill gains more duration based on the number of debuffs on an enemy. The duration increase is +2 seconds per debuff on enemy when cast.)
Pandemic: 1-? (A great skill to transfer various debuffs over to other enemies. At least one point or more is recommend for Plague Doctor 2 builds.)
Black Death Steam: 1-? (Great AoE skill. It jumps from one enemy to another spreading and infecting enemies who are close to each other.)

For your first build: you lack ways to cure negative status ailments, needed in some higher level instances.
May I ask why do you want Krivis 2 and Zalciai 10 ? Zalciai only increases critical attack by a little bit, it isn’t really useful. Zaibas is though, even if you don’t put any INT since after the patch enhancing your weapon will increase both your PATK & MATK. I would switch Krivis 1-2 (or just Krivis 2) for a class that can easily cure though (like PD).
For Paladin Conviction, Barrier, Smite, and Resist Elements will be your most useful skills. Restoration 3 is good too just so you can then take the attribute.

On your second build you have PD, but you have no good way to protect you and your party from negative status ailments once again~ Black Death Steam is a must have too, for extra DPS. I’d take Bloodletting 4-5 and level Black Death Steam.
With next patch Incineration’s duration doesn’t increase when leveling it anymore, so you could leave it at a lower level (like 5) and increase Bloodletting and Black Death Steam some more.

Also, as @megamanex14 said you have some “common” skills in the most used Cleric classes that you take/level and some that you don’t. I’d add/modify a few things though:

Cleric
• Safety Zone is more of a 1-5 imo, since Cleric 2 gives a +20 blocks attribute, but the duration doesn’t last longer. If your character has a specific use for SZ (like a Sadhu), I can understand leveling it to 10 though.
• Deprotected Zone is not worth leveling after level 3. You go to level 3 for the attribute, that is all.

Dievdirbys
• Vakarine 1 is all that’s needed imo, it’s good to save on warping around. With Divine Might and/or Miko’s Sweeping you can make it a Vakarine 3 if you need more people to use it.
• Zemyna will be better with the patch, so it can be worth investing a few points into it.
• World Tree, Owls and Ausrine are the ones you “must” max as World Tree silences mobs in a zone, Owls deal damages and also “tank” for you taking the aggro, Ausrine offers invulnerability for your party as long as they run around it to take the buff.

Miko
• Clap you just need it to be maxed as it’ll increase your Dievdirbys statues duration. Your Owls, after the patch, will only last 25s. With Clap they’ll last an extra 25s. If you use Sweeping and Divine Might, they’ll last even more.
• Your build won’t really benefit from Kagura Dance. It’s a channeled skill which means you can’t move while using it. It’ll buff your party though, increase melee damages.
• Sweeping doesn’t need to be leveled too much. It’s an aoe Divine Might (gives +1 level to all your skills), so you only need it to last long enough for you to use the skill. It requires you to be careful and use it right before your best skills (unlike Divine Might which you can pretty much spam).
• Hamaya is becoming weaker with the patch, so it’s a 1-5. It is a DoT aoe so it’s nice when mobs are grouped (it also hits airborne enemies)
• Gohei is also a 1-5 skill, it’s needed in order to debuff enemies (for example you can debuff bosses’ shields with it) but also to cure your allies/yourself. It’s a melee skill and you basically need to hug the enemies, but it has nice damages, 4 overheats, and short cooldown.

Hello Goldie,

Thank you for your tips…

After reading them I was think I have made the following builds?

Do they look better? how could Improve them?

This is also a fun cleric build that can pull off crazy amounts of damage, and has a nice amount of utility… So far, I’ve been hearing that it will be just as good (if not better) after the rebalance.

For your first one, I wouldn’t recommend it. You’d only be Dievdirbys 2 with only level 5 Owls/World Tree, and most of all you’d be missing Ausrine (the invincibility). Diev is the kind of class you go for one circle (for the -20%cd) or for the tree. Two doesn’t offer enough.
You should probably level Cure. 5 Safety Zone, 3 Deprotected Zone if you want it, then rest Cure. Cure doesn’t look like much but it’s actually nice damages.
For Diev you should exchange Laima and Zemyna’s level points. You’ll see that Laima is much useful in general, you’ll use it more often (and after the patch the more you level Laima, the more the enemies’ movement speed will be reduced).
Rest seems good, skills wise~

Second one, same for Safety Zone, especially since you’ll have Ausrine anyway. And same for Diev’s points too.
For Miko, I really advise to take Hamaya. It has great damages, it’s an aoe, it’s a bit ranged, it has a bit of a CC, and it hits flying mobs. I also think Clap 5 is best if you’ll use statues, in order to optimize them.
Fumigate can be left at 3 (or even 1-2), and then you can put the extra points in Incineration.

If you want to try out the Krivis 3-Miko-Oracle-Taoist build, I’d say just to not put Zalciai 1 and Daino 13 (which feels like an overkill~)

Ok understood… If I want to play with the pally… what build should I use…

C1 C2 XXX PAL 1 PAL 2 PAL 3 XXX XXX ??

Can you help me with that please?

Pally using physical attacks, it’s popular mixed with Inquisitor. Sometimes one rank of Monk as well.
Although since for next patch Cleric weapons will allow us to enhance both PATK and MATK and IMC said that “The total percentage [of your damages] occupied by the attack of your weapon is more than 50%, reaching up to more than 70% when enhancement/transcendence/gem values are applied. This percentage can increase even more if you choose to invest in stats other than STR or INT.” I believe if you don’t go too heavily into INT/STR you can effectively build a mix MATK/PATK build.

For Paladin, the 3rd rank could be Diev for the -20% cd statue (Laima), Priest for Resurrection. Maybe Krivis if you want Aukuras, Daino and a filler Zaibas.
Another one that used to be popular was just to go with Cleric 3 to get Heal 15, have a lot of heal, and Divine Might 10.
For rank 7, PD can fit well for the negative status ailments cures, as well as extra healing with Healing Factor.
Monk 1 is also often used as a filler since they use PATK and could spam Double Punch which use Stamina to hit and has 0s cooldown.
Kabba is also popular for rank 7 as it’ll help you regen SP (At circle 1 they can regen 50% of their SP every minute with Ein Sof).

I think it’ll depend on what you want to build. I tend to always like being a bit support, or at least being able to protect my party a minimum, so if I don’t have any other means to cure people I usually go for PD at rank 7.
I’ve seen people go Miko at rank 7 as well with Paladin/Inquisitor, as Kagura dance works with Inquisitor’s wheel, the class offers extra DPS and it can debuff/cure.
Monk 1 is for more overall DPS and filler when all your skills are on cooldown, Kabba is good to sustain yourself, PD is for the “support” side of a Cleric.
At rank 3 I think I’d take Diev, to reduce the cooldowns. Priest would be seriously only just for Resurrection which is rather meh.

Hello

Thank you for your help. I am with you I would like a support pally (PVE)

So then following your guidelines

What stats should I spend my points? CON-SPR?

Also could you help me with the R7 and R8. I don’t know which build works better between the following builds.

Also I am very confused about how to spend my points on PD, its skills look very similar each other.

PD skills are kind of similar, but they do have different purposes. Fumigate is here just to cure ailments, PD though is able to prevent them with Bloodletting, which is why Fumigate is usually only leveled to 1-2.
Pandemic spreads all the debuffs to mobs around, increasing PD’s overall damages.
You should take 6-7 of your Fumigate points to put them in Incineration and Pandemic.

For the stats I’m not too sure since the patch will change them next week. A base of 50 CON is enough nowadays, you can still get most of your HP from gear. Normally for your Palinquisitor I would have said STR (you wouldn’t really benefit from SPR as only Barrier and Turn Undead scale with it) but like I said, they’re gonna change the stats and will also increase the SP consumption of skills which might make it more worth it (or even necessary sometimes) to increase our SPR a minimum.
But even with the change you’ll most likely need a bit STR for your Palinquisitor to get accuracy (magical attacks can’t miss so you don’t need any for them).

STR or DEX? because on the internet I saw pally with full DEX and other with STR

So then… R7 AND R8…

Should I be PD > INQ? or is a good idea to be PD >PD. Also the build with Miko> INQ is more DPS than support, isnt it?

Thank a lot for your help :slight_smile:

Oh right, STR. I was already in the “after patch” mind for DEX. DEX used to be the way to go for most physical characters since it gave critical rate. But after the patch we’ll only be able to get crit rate from gems, gear, skills…
Here’s a link to the future new stats, if you haven’t seen it yet: https://treeofsavior.com/uploads/ckeditor/519d29ba69494e111a32db5566b27204.PNG

Yes, it’s slightly more DPS. PD > Inquisitor can be doable too, if you want the cures, but it’s a bit of a “weird” build, it’s not that common (people tend to favour Kabbalist, Miko, Monk). I took PD as a R7 filler on my Palinquisitor, just for the ailments protection/curing as well. Since I like to still be useful and support/help my party, I don’t regret (knowing I’m full DEX, PD is really just for the support).
Paladin 3 -> PD2… I’m not sure you’d get the best out of the two classes. It might be more complicated as you’ll have Paladin which will depend on STR for accuracy/damages, and then PD which needs INT if you want to increase its damages even more.
PD 2 won’t give you much extra support if it’s the reason you’re going for it in the first place.