For your first build: you lack ways to cure negative status ailments, needed in some higher level instances.
May I ask why do you want Krivis 2 and Zalciai 10 ? Zalciai only increases critical attack by a little bit, it isn’t really useful. Zaibas is though, even if you don’t put any INT since after the patch enhancing your weapon will increase both your PATK & MATK. I would switch Krivis 1-2 (or just Krivis 2) for a class that can easily cure though (like PD).
For Paladin Conviction, Barrier, Smite, and Resist Elements will be your most useful skills. Restoration 3 is good too just so you can then take the attribute.
On your second build you have PD, but you have no good way to protect you and your party from negative status ailments once again~ Black Death Steam is a must have too, for extra DPS. I’d take Bloodletting 4-5 and level Black Death Steam.
With next patch Incineration’s duration doesn’t increase when leveling it anymore, so you could leave it at a lower level (like 5) and increase Bloodletting and Black Death Steam some more.
Also, as @megamanex14 said you have some “common” skills in the most used Cleric classes that you take/level and some that you don’t. I’d add/modify a few things though:
Cleric
• Safety Zone is more of a 1-5 imo, since Cleric 2 gives a +20 blocks attribute, but the duration doesn’t last longer. If your character has a specific use for SZ (like a Sadhu), I can understand leveling it to 10 though.
• Deprotected Zone is not worth leveling after level 3. You go to level 3 for the attribute, that is all.
Dievdirbys
• Vakarine 1 is all that’s needed imo, it’s good to save on warping around. With Divine Might and/or Miko’s Sweeping you can make it a Vakarine 3 if you need more people to use it.
• Zemyna will be better with the patch, so it can be worth investing a few points into it.
• World Tree, Owls and Ausrine are the ones you “must” max as World Tree silences mobs in a zone, Owls deal damages and also “tank” for you taking the aggro, Ausrine offers invulnerability for your party as long as they run around it to take the buff.
Miko
• Clap you just need it to be maxed as it’ll increase your Dievdirbys statues duration. Your Owls, after the patch, will only last 25s. With Clap they’ll last an extra 25s. If you use Sweeping and Divine Might, they’ll last even more.
• Your build won’t really benefit from Kagura Dance. It’s a channeled skill which means you can’t move while using it. It’ll buff your party though, increase melee damages.
• Sweeping doesn’t need to be leveled too much. It’s an aoe Divine Might (gives +1 level to all your skills), so you only need it to last long enough for you to use the skill. It requires you to be careful and use it right before your best skills (unlike Divine Might which you can pretty much spam).
• Hamaya is becoming weaker with the patch, so it’s a 1-5. It is a DoT aoe so it’s nice when mobs are grouped (it also hits airborne enemies)
• Gohei is also a 1-5 skill, it’s needed in order to debuff enemies (for example you can debuff bosses’ shields with it) but also to cure your allies/yourself. It’s a melee skill and you basically need to hug the enemies, but it has nice damages, 4 overheats, and short cooldown.