I’m curently trying to build a semi-offtank physical/magical hybrid Cleric (magic without INT, just by magic attack via gems and weapon; main focus on patk with Vienerazis Mace later on).
It’s working quite well actually, better than I expected it previously, however, having 3 Ranks in Sadhu is not everyones thing.
This is the build I’m currently running:
You could exchange Sadhu for 1-2 Ranks in Krivis and 1 Rank in Paladin to increase the overtime healing value as this build doesn’t really offer this ability.
However, it can heal well, tank well, disable well, mitigate damage well and it even can deal viable amounts of damage.
The main point of this build still needs Rank 9 update as it’s currently impossible without Dievdirbys in the build to have 100% upkeep of Ein Sof, which is required to make Guardian Saint work well enough.
Here’s the main pluspoints for each Class compilated:
Cleric C3:
- 15 healing tiles (+2 with Hanaming Gem and Divine Might) healing up to 75% of a players health without calculating the additional healing amount;
There are 30+ of the every 22 seconds - Cure lvl 15 allows to cure many lvl 1 status ailments or deal massive damage during its duration
- Guardian Saint allows you to take damage for someone else ( the tanking Swordsman or a weak Wizard in your party e.g.) and increases survival rate
Sadhu C3:
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Out of Body lvl 15 allows you to quickly scout your surroundings and collect a lot of monsters in a short period of time
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Possession lvl 10 allows you to disable up to 14 monsters for up to 10 seconds within the AoE while dealing passable damage and has a CD time of only 20 seconds
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Praktiri lvl 1 with attribute allows you to recover your own HP by up to 15% at any time with just 15 seconds CD
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Transmit Prana can give up to 60% of your stats to other players, e.g. STR or CON or INT or DEX or even SPR if its needed; has a high CD time so only works for ±1 player (no idea about the lasting time actually)
Kabbalist C2/3:
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Ein Sof allows you to either refresh your SP if you spent too many or triple-quadruple your own HP; with the help of the new attribute, it also increases the amount of healing you recieve by Heal and Mass Heal by 100%, making those skills twice as effective on the buffed player (good when taking damage for someone in combination with Guardian Saint or when actively tanking/collecting monsters)
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Reduce Level allows you to decrease the damage you take for a short amount of time by reducing the level of monsters that attack you
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Double Chance increases the amount of damage dealt for the next hit (still confused if it just counts for autoattacks or not) by multiplying the hit by the number calculated by Gemmatria and/or Notarikon
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Merkabah is the main attraction of Kabbalist; It draws the aggro of monsters around the place where its summoned, and from Kabbalist C2 onwards it can take lots of hits while moving slowly across the battlefield, protecting people walking besides it from damage, proving extra damage and extra magic defence while also damaging monsters it comes in contact with;
Thanks to the amount of chariots scaling with skilllevel, 6 chariots can pull way more monsters at once than a Swordsman ever could dream of; combined with the Kabbalist, it’s possible to pull 57= 35 monsters at once, while in dungeons up to 97= 63 monsters will follow you to become slaughtered…
That’s basically how it works, and depending on what comes with the final Circle of the Kabbalist , it might become even more amazing.
The cons are that you don’t have many buffs, and the amount of useful attacks is also currently very limited with many of them having a high CD time…