[quote=“Calcifar, post:30, topic:203992, full:true”]
I am really surprised to hear someone mention how 5 heal tiles are enough for current high level healing. It is a highly controversial notion, 90 % of experienced cleric players would heavily advocate 10 heal, priest c3 or no.
[/quote]Maybe for lv200+ things will change.
But for now while I still hover around lv150, I find that mass heal has been more effective than 10 heal tiles.
After all I happen to get partied with people who understands how priests play and only treat heal tiles as emergency.
And when there’s a cleric2, I try to not heal so I can see how they work and observe whether they can be a solo healer (a lot of them fails keeping heals up alone for various reasons and I end up having to support)
Of course you still get solo players who run around soaking up heal tiles, and every party is different, but mobile parties don’t like to get stuck in one spot staying close to heal tiles so mass heal ended up playing a big part in my dungeoning days.
If the party is strong, I even forget to cast heal tiles sometimes. But again, this is lv150. I heard lv200+ mobs hits like a truck, so people would be back to running around like headless chickens, maybe this is when heal tiles becomes more important again because mass heal won’t be able to cover everyone running around.
I only speak from experience. I’m sure the so-called experienced clerics talk from experience too, but out of that 90% who talks about it, maybe only 30% of them has experience and the rest just relayed word of mouth.
Even I thought 10 heal tiles was a must until I actually started playing and see mass heal does the job pretty well while the clerics who just sit back and only put down 10x2 heal tiles gets ignored. (Though you can blame the party too for ignoring the tiles - but they will always blame the healer)