Tree of Savior Forum

Is it really like this?

[quote=“Leiloni, post:20, topic:203992, full:true”]A lot of players just read a quick bit of advice and go with it, not knowing the consequences. You should let those players know what they’re getting into if they do that.
[/quote]You know that in the first place if they don’t read, they won’t even be reading what you said right?

I posted a lot of walls of text.
I expect some people read at most 10% of it even if the info is relevant.
Otherwise yeah I agree, INT for some, SPR for others, as long as they know the tradeoff.

What I did was go:

Cleric>Krivis>Cleric 2>Priest and I’ll eventually finish with P2 and maybe 3 and I haven’t decided yet what else. But I knew that early on I’d have issues soloing, so I took Krivis for Zaibas, which has been amazing, and use that along with Heal and Cure for damage (and the associated damage focused attributes). I get groups when I can and do dungeons when I can (although I hate that I always have multiple Clerics in dungeons instead of dps). So it’s a good mix between being a party support oriented Cleric and having enough of an ability to solo that I can do that, too. When I get higher level and there are more groups, I’ll have a good support build for that, but at lower levels, I have enough dps to deal with the solo nature of lower level content. As a side benefit, I’ve enjoyed the other Krivis abilities that I ended up with and they’ve all proven useful both solo and in parties So all in all I’m happy with the choice.

It’s pretty short and the first two lines contain the most important info. So if people are skimming, they’ll see the first two lines and realize they may need to rethink their build. That’s enough.

Tbh at this point they’ll skip the whole thread and read the last post…
Especially when you’re discussing about stat and the topic was about finding parties as a healer…

Just sayin’ as a devil’s advocate

Yes, SPR and STR builds are more niche than INT builds. INT is the primary stat for most clerics. I have literally never disagreed with that.

SPR and STR builds are absolutely still viable for their respective classes though? I don’t really understand if you’re trying to refute that. But if so you are wrong. Priest/Chaplain scale with both INT and SPR. SPR will buff unique support skills that INT won’t. INT has a natural growth bonus and will give you bigger numbers, but will not benefit a number of key skills. The only two skills that SPR doesn’t buff that priests use are Heal and Cure. Heal damage scales with % of Health, and is not the main healing skill for priests anyways. Cure gives you extra damage with INT, but at the cost of a lot of supportive benefits.

SPR is not for SP, but it’s a nice side benefit.

Also, I’m sorry if this is a little personal, but your build doesn’t really make much sense and it kind of hurts your credibility. Cleric > Krivis > Cleric is a solid start, but grabbing Priest C1 at rank 4 is a terrible decision.

Grabbing heal 10 is so important, high int doubles your heal skill output.

Also, are you suggesting mass heal is priest main heal ?

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[quote=“Calcifar, post:26, topic:203992, full:true”]

Grabbing heal 10 is so important, high int doubles your heal skill output.

Also, are you suggesting mass heal is priest main heal ?
[/quote]at least at lv150 yeah it’s my main one.
Easier to target, don’t need party members to distract their attention, and can handle multiple targets plus yourself.

Plus when you have party members split in two like concurrent fedimian boss killing, i drop heal tiles on the lone guy and use mass heal for the other three. Because the lone guy will run around more and the other three would be more stationary.

EDIT: oh btw talking from a cleric1/priest3 viewpoint, so I don’t have that fancy 10 heal tiles

If they went Cleric c1 > Priest c3 then absolutely, yes. If they went Cleric c2 > Priest c3 it doesn’t matter that heal 10 is their main heal because they have more than enough healing without any points in either INT or SPR. Healing skills scale with the target’s max health. Yes. INT helps make healing easier. But if you went Cleric c2 OR Priest c3, you have enough healing to get bye, regardless of stat allocation.

Also, I would like to note that the two of the major non-INT focused classes have extra healing built into their kit. Paladin’s Restoration doubles the power of all healing (meaning tiles heal 10% instead of 5%), and Priests have an entire extra % of max health healing spell.

That’s DEFINITELY my life on ToS so far. ; _ ;

It’s silly how most people don’t know priests (I’m a C2 priest now) have Sacrament and Blessing, which just amps up the dps speed by a lot. I have no difficulty surviving in areas with mobs +10 of my level; it’s just I wish people would crew priests to speed up everyone’s levelling. (Why are people so self-centered? But I guess that’s just because all the less self-centered folks are playing clerics already.)

̶A̶f̶a̶i̶k̶ ̶t̶h̶i̶s̶ ̶h̶a̶s̶ ̶b̶e̶e̶n̶ ̶r̶e̶m̶o̶v̶e̶d̶ ̶r̶e̶c̶e̶n̶t̶l̶y̶.̶

Personally, I never found mass heal very reliable and I found it more likely to miss than heal tiles which people can step on themselves as well.

I am really surprised to hear someone mention how 5 heal tiles are enough for current high level healing. It is a highly controversial notion, 90 % of experienced cleric players would heavily advocate 10 heal, priest c3 or no.

[quote=“Calcifar, post:30, topic:203992, full:true”]
I am really surprised to hear someone mention how 5 heal tiles are enough for current high level healing. It is a highly controversial notion, 90 % of experienced cleric players would heavily advocate 10 heal, priest c3 or no.
[/quote]Maybe for lv200+ things will change.
But for now while I still hover around lv150, I find that mass heal has been more effective than 10 heal tiles.
After all I happen to get partied with people who understands how priests play and only treat heal tiles as emergency.
And when there’s a cleric2, I try to not heal so I can see how they work and observe whether they can be a solo healer (a lot of them fails keeping heals up alone for various reasons and I end up having to support)

Of course you still get solo players who run around soaking up heal tiles, and every party is different, but mobile parties don’t like to get stuck in one spot staying close to heal tiles so mass heal ended up playing a big part in my dungeoning days.

If the party is strong, I even forget to cast heal tiles sometimes. But again, this is lv150. I heard lv200+ mobs hits like a truck, so people would be back to running around like headless chickens, maybe this is when heal tiles becomes more important again because mass heal won’t be able to cover everyone running around.

I only speak from experience. I’m sure the so-called experienced clerics talk from experience too, but out of that 90% who talks about it, maybe only 30% of them has experience and the rest just relayed word of mouth.

Even I thought 10 heal tiles was a must until I actually started playing and see mass heal does the job pretty well while the clerics who just sit back and only put down 10x2 heal tiles gets ignored. (Though you can blame the party too for ignoring the tiles - but they will always blame the healer)

Where do you get this information? Paladin’s restoration buff does improve on healing quite substantially, although the healing is not 2x though.

Restoration still doubled the added flat healing yesterday for me, but it never doubled the base health 5% healing.

Not sure about recent ktos or today/tomorrow’s patches though.

[quote=“Wurmheart, post:33, topic:203992, full:true”]
Restoration still doubled the added flat healing yesterday for me, but it never doubled the base health 5% healing.

Not sure about recent ktos or today/tomorrow’s patches though.
[/quote]ehh is that how it works?
Then as str/dex paladins wouldn’t they be less impressive as a sole cleric?
I was under the false impression that the 5% was doubled heh

Still would like to do more testing, esp in seeing if restoration’s skill level / attribute level affects heal in any way at all.

But from what i tested and seen so far the added values were not in the proper range for it to be based on max health.

I can upload a vid of some testing in said ranges tomorrow, but all my clerics are currently int builds.
(you can also easily test it with restoration scrolls (currently named skill scrolls) from the market.)

5 tile of healing are not enough in my experience. mass heal are use for urgent or panic button IMO like revive buff.
Restoration do make heal more but not 2x its only add your hp recov to healing power

I am sorry I do not entirely recall, I did read it weeks ago on either TOS reddit or here. Which is why I wrote ‘‘afaik’’ .

I am actually glad to see that this doesnt seem to be the case after all, ill gladly delete my initial erroneous post.

Hey Wurm, what is the current added numerical bonus on a level 5 resto for heal tiles ?

Does it actually always double the int derived heal amount on top of the 5% ? If so, that would add a third to heal tile effectiveness late game.

Does it also function as such on mass heal ?

As far as I know, restoration affects all sources of healing.

Also, as someone who’s currently rolling a spirit paladin: with 0 points invested in INT and about 5k hp restoration boosts my heal tiles from a little over 600 to 1k on me. So it’s definitely not double, but I’m pretty sure it does interact with the 5% health heal, otherwise it’d be healing me for 700-800. It might just be x1.5 instead of x2, but obviously further testing would be required. (Also this is level 10 heal, level 1 restoration)

And re the whole thing about mass heal: priest has a significant number of other things in their kit to stop people from dying. Mass Heal 10 + Heal 5 + Stone Skin + Revive + Resurrection with a SPR build is plenty compared to just Heal 10 + SZ 10 + Fade in an INT build.

i already test it. restoration add your hp recovery too healing power.
here my screenshot

http://steamcommunity.com/profiles/76561198095402758/screenshots/?appid=372000

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