Tree of Savior Forum

Is Dievdirby Monk still viable?

i’m planning to build a monk. but i don’t really like that priest build you know? so… i want to know if the build Cleric C2 > Dievdirby C2 > Monk C3 is still viable.

Yep, “tree hugger” monks are good. There are discussions here and there.

Do you have a sample build for DievMonk? I was wondering if I would get Carve Owl or just max Carve attack instead.

I really like the idea of getting this Carve Owl… do you have any thoughts?

Sorry but I’m no expert with the tree huggers. I just heard a lot of them. You can visit their discussion in the cleric thread for more information

Both skills are good; Carve has power and owl can be use similarly to how I use my skills.

In the end, I’d vote for owl, probably because rather than carving those mooks with a stake, I’d just double punch them to death. YOu can plant your owls, have them shoot…whatever they’re firing and back you up.

Something akin to:

Carve is really strong atm, hits 5 times and has decent scaling to boot.
But you could get more points into fade, or grab a different selection of monk dmg skills depending on what you want.

R7 is also open to other options, it’s not a must have but still a dmg increase.

Warps scrolls are currently tied to tp/quest rewards, so having the teleport statue is quite nice to save time. (town warp scrolls still exist though.)

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Hi! Thanks for the sample build.

Curious why maxing palm and hand instead of double punch? I see a lot of people maxing double punch because it doesn’t have cd.

And is one inch punch not good anymore?

No, it’s more or less that they’re all quite good and scale quite a bit with skill level. Aside of iron skin/golden bell ofc.

  • Double punch is the default spam skill, decent dmg but somewhat low skill lvl scaling.
  • Palm strike is a small aoe and can inflict a decent bleed, but does knock enemies back.
  • Hand knife is always worth 1 point for the def debuffs, and can combo with deprotected zone to turn into a long range aoe.
  • Energy blast is a linear high dmg aoe, but with long cd. Good for both pve and pvp though so almost no reason not to get it.
  • One inch punch is the best single target skill you get, but can be hard to hit in pvp.
  • God finger flick is a high dmg ranged attack that shines in pvp.

palm/hand/energy is just the aoe focus selection, with a half decent double punch alongside it. It’s just what i’d go with for pve.

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Alright. I still have a long way to go before I get to monk. For now I’ll go for DievMonk because it seems that a lot of people go for PriestMonk builds.

Appreciate your opinions.

Thx so much! helped a lot, dude!

Does Statue of Goddess Zemyna really help in a group leveling?
And how about Carve Attack… is that really necessary to get lv 10?

So I just changed to Diev C1 today. Which skills should I get first? The carva atk? or owl? or zemy?

Carve owl is c2, so no need to worry about it yet.

For diev1 max carve attack asap, then max laima for the cd reduction, and put 1 into carve vakarine.

Save your other points for diev2, and max carve attack, carve owl, carve world tree asap. Order doesn’t really matter tbh, all are pretty good. Then spend the left overs in zemyna.

@nunes_maradona:
Zemyna not so much tbh, that one requires the team to be near at all times for a rather tiny boost.

It’s actually quite nice when you rest with a little campfire, as it’s sp reduction seems to speed up that recovery immensely. But otherwise it’s pretty much not noticeable.

Carve Attack now gains +dmg per skill level, and it hits 5 times so it’s a pretty nice dmg gain. The wood chance is also per hit vs plant type enemies, so it can provide you with all the wood you need.

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I’d be wary in taking advice from someone who has never played monk.

Damage per point per cooldown, double punch is by far the best place for your points. You should definitely max it and its attribute. Maxing hand knife and palm strike doesn’t make any sense. They are both just 1 hit every 15 seconds, and mostly just good for their attributes (armor break, bleed). Neither of those attributes require more than one point invested (although they are both expensive to train, just a warning).

Here’s how i’d do it based on my monk experience on KTOS (rank 5 only).

15/15 double punch + 100/100 enhance attribute
10/10 energy blast
10/10 1 inch punch
1/10 palm strike + 5/5 bleed attribute
1/10 hand knife + 5/5 armor break attribute

That’s 37/45. Rest is up to your discretion. If you make it to C3 monk you’ll know way better than either of us at that point as to how you want to distribute your points. But the monk playstyle is for the most part spam double punch. it’s one of the only skills in the game that doesn’t increase its resource cost when skilling it up. You’re skipping out on free damage if you don’t max it, which gets multiplied by everything (50% plate armor, 100% attribute, etc).

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And listening to the advice of someone who’s known to be wrong instead of helpful is going to counter that how?

Who again believe priest was the best dps path for monks? who believed diev added nothing for phys dps classes? who believed cleric1 was sufficient due to hearsay? Who didn’t know of the hand knife + deproteced zone combo? That was all you.

Besides, your point would only stand if i concocted that advice on my own, a lot less so if i’m relaying popular icbt2 consensus on that most monk skills have their niche.

I did forget to mention that since the animation update double punch is ping dependent, which drastically effects it’s dps as well.
But the other skills do gain a considerable boost in dmg with skill levels, so there’s a lot of flexibility.

Nor is double punch very relevant for pvp, considering it’s hard to land there.

You do have a point on it’s enhance attribute being easier to max since it’s just a single attribute though, but that’s about it.

If you want to try and be constructive then you’ve got long way ahead of you. But don’t bother trying to repeat your past behavior.

Just thought you should be clear about the fact that you have never played monk. Nothing else in your post matters at all. However, I would like to point out one other thing you got wrong:

I did know about the combo. Not sure why you’re pretending otherwise. Unlike you, I’ve actually tried it. It is terrible. It desyncs the mobs and knocks them backwards. Just what monks don’t need to bring to solo or group play, another knockback.

Let’s face it, your proposed build sucks and you probably shouldn’t be posting in threads masquerading as someone who is knowledgeable about monks until you’ve actually played one.

You know what, no, I changed my mind. I’m going to respond to all your other gibberish.

I still believe this. +210 damage to every hit. Remember that number, we’ll talk about it later.

Ok so let’s look at a level 15 HK & PS vs 1 HK & PS.

HK: 1800 - 462 = 1338

PS: 1893 - 521 = 1372

Those might seem like big numbers, but let’s keep in mind that both skills have a 15 second cooldown.

1338 / 15 = 89.2 dps

1372 / 15 = 91.5 dps

And with that, your build completely falls apart. You mock me for taking priest, for permanent +210 damage to every single hit, permanent up time, +630 dps on energy beam + 410 dps on double punch, and yet you advocate sinking 28 MONK skill points into skills for a mere 90 dps boost? Unbelievable. Your hypocrisy knows no bounds.

For the grand finale, let’s see how much dps you are LOSING from double punch assuming you can manage 1 punch per second (very doable)

Your double punch damage: 375

Max: 663

663-375= 288 x2 (double punch hits twice) = 576

  1. You are losing 576 dps from double punch to gain 90 dps on two other skills. I just… i can’t do this anymore. Good luck to you and your misleading build advice.
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Funny, i recall you saying the same last time in my thread. Where you tried to argue my higher lvl priest experience was invalid. (And keep in mind, not everyone is korean. Some of us had limited opportunities.)

And i’d like to re-iterate that i never said it wasn’t viable to run with a focus on double punch. Hell i specifically stated all monk dmg skills had their niche, if the aoe skills outdamage double punch would it still have a niche?

I heard anecdotes palm strikes bleed is based on skill level as well, can you at least verify that?

Your behavior follows a very familiar pattern to be honest, and i’d give you more flack if you were accurate more often. Or at least less insulating that all my advice is worthless.

you know, if itos wasn’t out, i would test this, but i spent all my skill points already and am focused on the english version.