Tree of Savior Forum

Invent a New Skill For Your Favorite Classes [For Fun]


???

lol im sure no game develper will never name a skill animal abuse, or even make you physicaly hit a freindly animal

Lol I know. I wouldn’t like it either, but it’s fun picturing it happen xD

lol im about to add a ■■■■ ton of skills because im bored.

Bokor

Circle: C3
Locust Swarm:
Description: Summon a locust swarm in the targeted area, enemies will have decreased accuracy and movement speed, as well as take poison damage equal to 500% of magic attack every second (poison property).

Circle: C3
Paranoia:
Description: Give Paranoia to surrounding enemies, letting their guard down, their magic defense will be lowered and any dark type attack will have a chance to petrify them

Circle: C3
Crawler Zombie:
Description: summon a number of super fast crawling zombies that deal damage, have low health but explode when killed

Circle 2
Name: Hell Hound
Description: summon a hellhound that moves fast and deals damage

Circle 3
Zombie Arms
Sacrafice all of your regular zombies, zombie hands will come out of the ground and deal damage to enemies as well as having a chance to bind, damage and bind chance increase based on number of zombies sacraficed

Circle 2
Monkeys Paw
Give target a monkeys paw, causing bad luck, enemy will be effected with a random status ailment on next attack

Circle 2
Baron Mask
Put on a scary mask that will fear enemies

Circle 3
Acid Rain
Call forth an acid rain, enemies will take damage = to 100% of magic attack every .5 second and zombies in area will be healed and gain defense

Circle 2
Toad Attack
Release toads that deal damage and poison enemies

Circle 3
Charging Zombie
Summon a crazed zombie that rushes towards the targeted enemy, dealing damage and knocking down enemies in the way, then exploding

Circle 1
Bottled Spiders
throw a bottle spawning spiders that will attack an enemy and die once you hit an enemy ( similar to summon familiar )

gonna add sadhu and maybe some paladin/wizard skills later

some of you may recognize where some of these skills were inspired from, too bad you cant have this many skills in 1 class

I tried doing some attributes.

Fencer

Attributes

  • Flanconnade: Flair Guard
    -Successful block will cause a stagger debuff to the attacker reducing their crit. resist by 20% for 2 seconds.

  • Equive Toucher: Fine Touch
    -Fencer C2 required.
    -Increase evasion and critical chance by 20% while using Equive Toucher.

Corsair

Attributes

  • Jolly Roger: Pickpocket Knife
    -Corsair C2 required.
    -Increase Pillage chance when using Dagger type sub-weapon.

  • Iron Hook: Rusty Chain
    -Enables movement without canceling it after casting IronHook while decreasing it’s duration by 30%.

Rodelero

Attributes

  • Rodelero: Adrenaline Rush
    -Increase movespeed by 1 when equipped with a shield and increase Shield Charge and Slithering movespeed by 30%

  • Shield Shoving: Deflection
    -Chance to redirect damage taken to nearby enemies.

Pyromancer

Attributes

  • Fire Mastery
    -All Fire type elemental skills have a 10% chance per hit to receive flame damage for 5 seconds. Burn damage is based on the character’s INT.

  • Fireball: Intense Flame
    -Pyromancer C3 required
    -Further increase Burn damage caused by Fireball.

  • Fireball: Ethereal
    -Fireballs can no longer be moved by physical hits.

Thaumaturge

Attributes

  • Thaumaturge: Size Inversion Combination
    -30% chance to add bonus effects when SwellBody is casted on targets affected by ShrinkBody and vice versa.
    -Swell>Shrink: Affected enemy causes damage too nearby enemies.
    -Shrink>Swell: Disables the HP increase of SwellBody

  • Swell Body: Rupture
    -Cause Bleeding to targets affected by Swell Body.

  • Shrink Body: Mana Leak
    -Cause ManaLeak on targets affected by Shrink Body.
    -ManaLeak: gradually lose SP and recovers SP of characters within it’s surrounding.

  • Swell Brain: Broad Wisdom
    -Decrease cast time of skills by 10%.
    -Increase SPR of party members.

Krivis

Attrributes

  • Aukuras: Heat Haze
    -Further decrease enemies accuracy within Aukuras’s range.
    -Increase Fire elemental skills/attacks while whithin Aukuras’s range.

  • Daino: True Potential
    -Increase duration of buffs when Daino is active.

  • Zaibas: Purifying Lightning
    -Increased damage to Devil and Mutatant race monster.

Paladin

Attributes

  • Paladin: Crusader
    -Increase party members damage against Devil and Mutant race when Paladin is party leader.

  • Barrier: Fortress
    -Increase Barrier’s Range and duration.

Pardoner

Attributes

  • Pardoner: Prided Wealth
    -Indulgentia and Decatose has a small chance to inflict damage based from caster’s current wealth.
Sapper

Attributes

  • Sapper: Nimble Hands
    -Decrease Trap skills set-up time.

  • Punji Stake: Impaling Trap
    -remove knockback effect and cause Bleed and Bind debuffs on enemies hit by Punji Stake

  • Detonate Traps: Theatrical Explosions
    -Increase range and AOE ratio while reducing skill’s damage.

Rogue

Attributes

  • Lachrymator: Volatile Gas
    -Attacks inside Lachrymator can cause explosions and deal extra damage to enemies.

  • Burrow: Tunneling
    -Movespeed reduced by 50%, enable movement while Burrow is active.

Some scaling, %, +(x)sp consumption, +(x)cd/duration details are left undecided for further balancing debate*


I wanted to do some for Hunter and Falconer too but I lack play experience on those and the pet AI is to buggy to make some ideas work right.

Classes in Need of buffs:

Archer:

Hunter
Scout ( im pretty sure)
Rogue

Cleric:

Bokor ( Zombies, and zombie attributes )
Sadhu
Paladin
Monk

Swordsman:

Highlander
Corsair

Wizard:
Pyromancer
Thaumaturge

@STAFF_John because your the only one thats known to respond after satff_julie left :frowning:

Dragoon c3

Skill name: Dragon Form

Type: Transformation

Max level: 5

Duration: 35s

Cooldown: 60s

SP: 40% Sp or at least 500sp

Description: Unleash the True Power of the Dragon!

Max Hp / Sp / Stamina +40%
Hp/Sp rec time -20s
Hp/Sp/Stam regen +100%

Phy/mag dmg + 50%
Phy def + 30%
Mag def + 30%
Str + 50%
Dex/Con/Spr/Int + 20%

*Gain Flying
**Gain Pain bearer effect = player Pain bearer lvl
***Purge all negative effect on used
****Able to use mounted required skill in this state
*****If Final dmg <10% hp, it will be negated

Attribute:
Dragon Scale: Max level 5

Chance to block any incoming dmg by 5% per level

Dragon’s Follower: Max level 1

Will share half the Stats/dmg benefits of Dragon Form to Party members. *Required to be Party Leader

Dragon’s Might: Max lvl 10

With so much strength in each swing, the AoE of skill increases and each swing also releases a Slash wave that dmg any unit in its course

Each lvl +2 AoE atk ratio
Each lvl +3 range (affects skill hitbox too)

Slash wave Aoe ratio: 5 +1 per lvl
Slash wave dmg: based on final dmg of Attack/skill used and scales by Strength (caps at 50% of final dmg)
-every 150str = 10% of final dmg

Pros:
1 skill to fix them all
Team Player
Encourages Party to have more than 1 Melee dps class
Will let Dragoons better understand the history of their class as they will need to do Quests to unlock both Skill and Attributes for it

Cons:
High inital SP cost
Requires to do Quest to Unlock Skill and each Attribute
Expensive Attribute to Max
Transformation requires 5s of Charge time

wow, this is really fencer c3 skills for now :astonished:

Cannoneer C3
Nuclear
Physical
Shoot a nuclear bomb on a targeted area. The nuclear blast cover a very wide area and ignores enemy’s AOE defense ratio. The area become a dead zone because of nuclear pollution, any enemies or allies inside the area receive damage over time.
Consumes 1 Nuclear Essence (cost 100k silver each and has a 500 weight each)
This skills may nullify durabily of your current equiped cannon weapon.

Max Lv.5
Damage: 10000%+500000
Nuclear Pollution damage: 1000/sec
Nuclear Pollution duration: 300sec
Durability reduction: 10%-100%
Casting Time: 10 sec
CD: 10 sec

Attribute
Nuclear: Safety Cannon
Reduce maximum percentage of Nuclear durability reduction effect by 5% per level.
Max Level: 10

Class: Quarrel Shooter - Circle 3
Name: Kick in the ■■■■
Type: Active Attribute (applies to Teardown)
Max Level: 1
SP cost +85
Description: Teardown may now be used against male characters. Has a 50% chance of instant KOing the player.

1 Like

Oh I was half kidding… it looks like that actual skill went to Oracle

from google translate

“Instead of fixing the damage based on the specified maximum enemy HP, HP will continue to recover to the enemy after the attack. HP to recover the total amount of damage is damage suffered shame . Field boss monsters have not the skill to apply”

10 second cooldown and can 1 shot even bosses, just like the other r7 archer skills :wink:

Class: Sage Circle 1
Name: Over Cast
Type Buff
Max Level: 15
SP Cost: 50
Duration: 15+5 seconds per Level.

Description: Allows you to continue channeling spells with a cast time for extra damage.

Cast Time Increased by up to: 50% + 50% per Level
Damage Increased by up to: 100% + 100% per Level

Application: Have the Meteor you always wanted. Flesh Cannon becomes R.I.P. cannon. Murder your sleeping foes with an Energy Bolt.

Class: Swordsman circle 1
Name: Tea bagging
Type: Fatality
SP Cost: 69
Duration: 10 minutes.
Description: Teabag your opponent to death.
Preview: