I was playing my ranger and was recently buffed with Enchant Fire from a pyromancer. I assumed it would add damage as normal (the same way my Steady Aim does) to my attacks, but it seemed to work in an unusual way. Instead of seeing 1 damage number and <Enchant Fire +x> in yellow. I saw 2 damage numbers. One for my normal auto attack and one that was the fire damage. This is different than how my steady aim usually works, so I was curious. I activated steady aim and interestingly enough it added the Steady Aim damage to my normal attack AND to the additional fire hit. I confirmed this by seeing the <Steady Aim +x> in yellow twice. In theory this also works with Blessing instead of Steady Aim as it does the same effect pretty much.
I didn’t have a mob with enough hp for me to test a multi-shot barrage but in theory it should also work. That’s a pretty decent multiplier if it indeed works. The extra damage from an Enchant Fire vs just using Steady Aim and Multishot would be = (no of Multishot hits)*(Enchant Fire damage+Steady Aim damage). Because Steady Aim is already added to each hit it essentially doubles down on your Steady Aim buff.
I would say only a few levels in Enchant Fire are needed as it doesn’t have an attribute buff, but Steady Aim can get +100 from attributes and Blessing can hit nearly +200 from attributes and skill level.
Anyone have any better ideas on how to abuse this? Or someone want to test it with Blessing, etc?
Crazy best case scenario math:
Spiral Arrow 6 hits at 180 per hit.
Assume our weapon is around 150 and our str is 100, so normal this will do a total of 2580 damage without crit.
Assume we have a Blessing with max attribute but only level 3 : so +123 damage, same with our Steady Aim: +111.
Steady Aim and Blessing are adding 234 * 6 = 1404 damage without the Enchant Fire, and with Enchant Fire (ignoring its base bonus) they add another 1404.
So normal: 2580
Just + Dmg buffs: 3985
- Dmg buffs with fire hit: 5388
To note that the 2808 damage we are getting bonus ignores armor but cannot crit.
