I feel like the stat issue is that we keep asking for each stat to be overloaded. There’s an illusion of choice in how we apply our stat points.
Look at Strength that provides Damage, Crit Damage, Carrying Capacity. Look at Dexterity that provides Accuracy, Evasion and Critical Chance. It removes choice for Swordsman and Archer. They simply NEED these stats and can reasonably ignore the others.
I do not want to see Intelligence add more benefits to casters. I really don’t think that Critical Damage belongs on Strength. I really don’t think that Accuracy and Evasion belong on the same stat either.
What should be happening is that for any given class, every one of the five stats must be viable. There should be a reason for a Swordsman to consider putting points into Intelligence because it may allow them to create a different build that is viable.
By overloading stats, we’ve clearly put the game on rails in a way that there is limited choice in how to distribute stat points. Food for thought would be something like:
Str: Physical Damage, Carrying Capacity, (something for casters)
Con: Max HP, HP Regen, Physical Defense
Int: Magical Damage, Critical Damage, (Cool Down Reduction? too good for casters probably)
Spr: Max SP, SP Regen, Evasion, Magic Defense
Dex: Accuracy, Critical Chance, Cast Speed
Every stat becomes an option for every class.


Like, sure it increases your SP, Regen, Magic Defense, and Block Penetration but, you’ll get most of that from levels and would seemingly be enough considering you’ll get a ton more magic def by just going Cloth, your skills will be on CD more often than usual unless you’re fighting for minutes on end which is just for grinding so not much, and I don’t see much equipment giving block and if it does, it’s a very small amount.