Tree of Savior Forum

INT based PvE solo magical attacker Cleric build advice

Hi, I’m one of the truly new players who didn’t play ToS during the CBTs and have only experienced the iToS we currently have since its launch. I’ve been reading and doing a lot of research on solo magic attack INT based pure PvE Clerics in iToS, which sadly seem incredibly nerfed compared to what they used to be in the CBTs and that has left me a bit unsure about build options.

I have come up with 4 build options I am considering and I was wondering if I could get some feedback on which you think would be the most beneficial to a solo-player and if there are any changes I should make to these builds to improve them. :slight_smile:

[INT] Solo Magical Attacker - Build 1
Cleric > Cleric > Krivis > Krivis > Dievdirby > Druid > Plague Doctor

[INT] Solo Magical Attacker - Build 2
Cleric > Cleric > Krivis > Krivis > Dievdirby > Druid > Plague Doctor
This build is a slight edit to build 1, where I took 3 points out of Daino and put them into Aukuras. The logic being that since this is a solo-player build, it is unlikely I will use all of the possible buff slots that Daino level 5 would give and I will also be playing with a Token enabled at all times, which gives an extra buff slot.

I know Aukuras is considered to be pretty useless though, so if you have any suggestion as to where those points should be put instead (maybe Safety Zone & Deprotected Zone?), please do let me know!

[INT] Solo Magical Attacker - Build 3
Cleric > Cleric > Krivis > Krivis > Cleric > Druid > Plague Doctor
This build removes Dievdirby and replaces it with Cleric C3, as I’m not entirely sure how useful Dievdirby statues are to a solo-player, meanwhile the higher Heal/Cure should scale decently with the INT build, but I can’t confirm that since I have no experience with such a build in practice.

[INT] Solo Magical Attacker - Build 4
Cleric > Cleric > Krivis > Krivis > Krivis > Druid > Plague Doctor
Another build option that replaces Dievdirby with Krivis C3 instead.

My concern with Dievdirby is that in practice, the time required to carve statues as a solo-player may lead to more deaths and the effects of the statues may not be beneficial enough to me alone to warrant taking this class option, specially right now while the Laima Statue is currently bugged.

However, Dievdirby also has the pros of the Carve skill, which it would be nice to have an extra skill to use on those super annoying flying-type monsters. Dievdirby also couples well with Druid, since Druids can turn monsters into plant-type monsters and Dievdirbys get a damage bonus against plant-type with blunt weapons.

I would love to hear other peoples thoughts on this! Thanks so much for any and all feedback I can get on these builds. :slight_smile:

No matter what, I’d say to go Krivis before Cleric 2. To go Cleric -> Krivis -> Cleric~
Because Cleric attack skills, Heal and Cure, are ground based. While Heal level 10 is amazing to kill huge groups of mobs, Krivis’ Zaibas hit hard and will kill the annoying flying mobs fast.
And the maps quickly get lots of flying mobs and it’s super annoying since your basic attack won’t deal that much damage to them if you don’t put some points in STR.

Your Cleric skills are good if you want to be solo (and actually with Heal 10 you’d also be good at healing people), but you probably shouldn’t go Cleric 3: it’s overdoing it. The benefices from 3rd circle aren’t that great.

If you want to be solo PvE, I don’t really see the point of getting Plague Doctor. PD is good in a party, but you don’t have really any status ailments in your builds, and PD is all about hurting with them, spreading them, curing them and protecting from them.
Is there a reason why you ended all your builds with this class ?
Solo PvE, I feel Kabbalist would be better than PD, because of the extra attack skills and boost of HP or HP/SP.

For Dievdirby, now the crafting of the statues is shorter (it has been halved, I believe), but I think it’d be a shame to go Dievdirby 1 and not go circle 2.
And it’s the same for Druid. I think it’s best to take it only if you can go to Druid 2.

To stick with the classes you like, you could go Cleric > Krivis > Cleric > Krivis > Dievdirby (or in another order for 3rd, 4th and 5th rank) then Druid > Druid (putting 10 into Carnivory, 5 Chortasmata, 5 Shape Shifting, 5 Sterea Torfh).
I’d go Daino 5 instead of Aukuras. If Aukuras had an SP recovery attribute it’d be worth it but just like that it’s so meh.
Or instead of putting Dievdirby 1 in the middle, you could even put Pardoner for the glory of selling your Daino scrolls, the extra attack skill (that also cure from status ailments), and the MDEF buff.

You could also go Cleric 2 > Krivis 2 > Paladin 2 > Kabbalist.
Paladin uses PATK, but you’ll get HP/SP regen, extra buff (that also lowers enemies MDEF), and an extra attack skill. Even if you don’t put any STR in your toon you will get enough from the gear.
Or go Cleric 2 > Krivis 2 > Paladin > Druid 2, if you like the idea of a bit of extra defense/regen from Pal but want to end with an INT DPS class.

Thank you so much for your thorough and extremely helpful feedback! :slight_smile: You make very great points that I had not considered before.

The only reason I ended all the builds with PD is out of ignorance, I guess you could say lol. I had seen people say that at higher levels Healing Factor was very helpful to keeping yourself alive with hard-hitting monsters and that Incinerate was logical to get since it’s a new damage skill to add to the mix, and that Bloodletting would be helpful to stop yourself from getting killed to status ailments at higher levels.

Thanks to you, now I’ve seen the light and totally agree with you that I think Kabbalist would be a better rank 7 compliment to my play style or Druid C2 if I go with one of those routes.

For the Cleric > Krivis > Cleric > Krivis > Dievdirby > Druid > Druid build, where should I deposit the remaining 5 skill points? 10 Carnivory, 5 Chortasmata, 5 Shape Shifting and 5 Sterea Torfh only uses 25 of the total 30 skill points.

I haven’t really heard about a build like this before, how would it be played? The shape shifting in particular I have no idea how to use that effectively as I haven’t read up on it yet. The Druid I had in rank 6 before was with the idea that Telepath would be useful for walking monsters into my ground tiles to ensure their demise.

Also, how exactly does Sterea Torph work? Does it simply protect you from receiving any damage within that area for 12 seconds (at level 5) to improve survivability? I’m sorry for so many questions, I’m just very unfamiliar with these classes and their skills.

That Cleric 2 > Krivis 2 > Paladin 2 > Kabbalist sounds very interesting as well. What skills should I get for the Paladin and Kabbalist ranks if I were to go with this build?

Thank you again so much for your extremely valuable knowledge!

For solo PvE, consider…


Prioritize:
Flyers > Zaibas & mace attacks.
Grounders > Cure, Heal, & Carnivory.

OR


Prioritize:
Flyers > Zaibas, Incineration, Out of Body (attacks), Astral Body Explosion.
Grounders > Cure, Heal, & Carnivory.
-3 debuffs to boost Incineration duration (+2 seconds each): Deprotected Zone, Zalciai, and Vashita Siddhi.
-Added SPR for SP regen also increases Out of Body damage.

*TIP: Get Arde Dagger for off-hand asap (from Lv90 dungeon boss drop). A Shield is rather laughable in comparison to the dps increase. Always use the highest level weapon at your level tier and upgrade it to +5. Also, get Plate Armor for the overall Defense bonus.

My personal thoughts are that Dievdirby isn’t good unless you go at least C2. Sadhu C1 skills are great to fill cooldown times of your ground magic attacks. It’s also more effective than weaker mace attack damage (since you’re not adding any STR anyways). I don’t recommend adding PLD…synergy isn’t good. Bokor C1 may be an alternative to Sadhu C1, but it didn’t fit my style of play. The combination of OoB + the duration of Safety Zone C2 is quite nice.

Ah, I see.
Yeah, you could put the remaining 5 points into Telepath. But I’m not sure if you can use it that freely. I’d expect it to be canceled once you get hit, although with Safety Zone that’s not an issue.
You could go, instead, Carnivory 10, Chortasmata 5, Sterea Torf 5, Telepath 5, Shape Shifting 3, and Transform 3.

This build would be mainly DPS, with a few protection with Heal, two shields, and Fade. Dievdirby would be for the extra attack (and synergy with Druid’s Chrotasmata), the lowered cd and the SP regen.
If you don’t plan on increasing your SPR, you might really need some skills that help with SP.

Sterea Torph simply protects you, yes. At level 5 it’s 10 seconds, and it’s a total shield.
I’ve never played Druid (I went Cleric > Priest 3 > Sadhu > Pardoner in CBT) but there’s a video of the skill on the skill-simulator: http://www.tosbase.com/content/video/skills/40905.mp4

For Pal 2, you could just totally skip Daino in Krivis, put Aukuras 5, and up Paladin’s Restoration to 10. Smite 10 and Resist Elements 10. TU’s cooldown is too long, and you’ll need a decent SPR, last one is nice (it turns mobs into your minions), but better if you have STR.
Kabbalist: max Revenged Sevenfold, Ein Sof, and Merkabah. With the extra regen, buffs, and lack of status curing, PD could be viable too (only if you up Beak Mask and/or Fumigate, which you left out before) but you’ll lose attack.

BlackWinds talked about Sadhu, which is actually one of my favourite Cleric classes~
Sadhus use their soul to fight. The soul get out of the body and fights, but you only have the auto-attack Z available and that Body Explosion skill to use with it. Possession is a melee-based skill that you use with your body, not with your soul.
Only tough part is that when you are OOB, your body loses all its PDEF so you have to protect it (why Sadhus go for Cleric 2 and Safety Zone 10 + attribute), and if you are hit while the soul is out, your soul gets back in the body.
But it’s a nice addition if all your other skills are on cd and if your SP is getting low since Sadhu doesn’t use any (I also liked the fact that my gear broke way less often thanks to it :P)
And you can still use skills with your body too. For example, if a mob is going to your body and you’re busy with your soul killing far away, your body could still use Zaibas, Heal, or Cure to kill the mobs coming.
With Sadhu in the build, I’d go PD as last class for the lack of Heal and shields though since you’ll have a new totally different attacking possibility.
Cleric > Krivis > Cleric > Krivis > Sadhu > Sadhu/Druid > PD
Something like this (I always save the skill points in Sadhu 1 so I can level OOB in Sadhu 2 right away)
You can replace second Sadhu by Druid, so you’ll have again an extra attack skill.
I put this 1 in Aukuras just for the glory of the +fire element defense. You can go Daino 5 too. I’m really not sure how solo you’ll go. If you seriously go 100% solo and never ever party, you might as well totally drop Daino. Aukuras isn’t that nice, but you’ll have no use for Daino anyway while you will have some for Aukuras.

I’m not sure if you know but Fade gets canceled once you use a skill. You’ll only stay out of the mobs’ radar as long as you don’t attack or anything. It’s nice when things are getting tough and you need to buy yourself some time until the cooldowns are over, but it’s not a real shield.