Was thinking about it: I don’t like the idea of having to redo the main quest chain over and over, for each new character I create. For every character in my account, it should be even faster to go over these quests, so it doesn’t get too much repetitive. And the way for it should be Team levels and dungeon runs. However, even token users have extremely limited dungeon runs. As they reward with cubes, I do understand why doing dungeons is limited.
However, wouldn’t the game be quite more enjoyable with easier xp farming? Of couse, when approaching 300 dungeons stop to reward extreme amounts of xp, and sometimes getting 1 level in 2 runs is a major win. Considering that, wouldn’t it be nice to have unlimited dungeon runs, even without having all of them giving out cubes as rewards? Maybe each character could get 2 cubes each day, but could do dungeon runs several times per day. That would make leveling a lot easier, and surely not as annoying and tiresome as it is right now.
What do you all think?
