Tree of Savior Forum

Infinite dungeon runs, but without cube drops?

Was thinking about it: I don’t like the idea of having to redo the main quest chain over and over, for each new character I create. For every character in my account, it should be even faster to go over these quests, so it doesn’t get too much repetitive. And the way for it should be Team levels and dungeon runs. However, even token users have extremely limited dungeon runs. As they reward with cubes, I do understand why doing dungeons is limited.

However, wouldn’t the game be quite more enjoyable with easier xp farming? Of couse, when approaching 300 dungeons stop to reward extreme amounts of xp, and sometimes getting 1 level in 2 runs is a major win. Considering that, wouldn’t it be nice to have unlimited dungeon runs, even without having all of them giving out cubes as rewards? Maybe each character could get 2 cubes each day, but could do dungeon runs several times per day. That would make leveling a lot easier, and surely not as annoying and tiresome as it is right now.

What do you all think?

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Could work but keep in mind that most of the time the cube is not what matters, is the silver made for killing all the mobs in the entire dungeon where it’s at.

Hunting grounds should serve this purpose. People believe they don’t provide enough exp, probably because they don’t get all the bonuses and multipliers that are applied to instances. So give people instance-level exp bonuses for forming parties in hunting grounds.

Also, infinite dungeon entries would mean people would solo dungeons all day long for massive silver.

Your answer OP, also, allowing people do keep dungeon over and over, even if no silver/cube where to be received would only make the questing and exploration useless.

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The lower level Hunting Grounds need their XP rates and mob densities buffed. I tried leveling in them a bit, it was actually pretty disappointing. The 280+ HGs seem to give pretty good XP rates for their level range, but everything else is much slower than just questing.

would have to disable silver drops as well, otherwise instances would become bot city

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