Tree of Savior Forum

Increasing Viability of Swordsman

just allow swordsman to use skills while moving, u run and start bash and while the animation goes on u get closer. also need to increase damage…
after seeing the new clerics, ill just stop for a while, i think ill need to roll magic or just dont play at all =/

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Yes that will be the ideal case. It will alleviate a number of problems of swordsman. Swordsman tree do have other problems but we need to address the fundamentals first, whether we can effectively deliver our attack to our target or not.

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of course. as it should be since its an MVP card, which is what I’m hoping our card system would also turn out to be. It’d be bad if everyone has it. but the point is there is something to counter those annoying wizards. but then again we had crusader/paladin there to deal op damage while having high hp.

Kim Hakkyu is the only common denominator between the two. I think that’s the only reason why this game is being compared to RO, but IMC did not make RO. But on point yeah I want aspd so bad. Even if just for PVE, I want to attack fast. like crazy fast. I need the two-hand quicken / frenzy of the knight / lord knight class in RO. or again another card that would boost aspd like Doppelganger card. :grin:

this. definition of fluid.

different style but definitely can learn alot of things for fluidity aspect

they could increase range, decrease animation and increase dmg of all skills. but don’t increase base dmg, make everything hit like X+100% atack or 150% atack / 200%, etc. they buff vertical strike, now it hits 1k OMG, and monsters have 130k HP, this only can be a joke lol

Freaking 1 Agi but max Aspd LK. But who hates moar Aspd? Who dares

Anyway

ikr. plus they have tons of cards there that can help you resist status effects. i don’t know why they wouldn’t do the same here, even if not in the form of cards.

combat system of DN is fluid. definitely one of my favorite combat systems out of all MMOs I’ve played. but there is so many wrong things in that game. #1 is the class balancing, classes there are either too op or too broken. nothing in between.

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it can be hard, if the dmg worth it. thats the point, they will never let swordsman atack on move, so need to make the dmg worth the risk. right now other classes have more defense, dmg and some more hp than swordsman

and its Viability of swordsman not clunckyness of swordsman

yassss.

but

  1. hitstates (flinch, lift, airborne, downed, stand)
  2. aerial & flinch recovery
  3. split second evade
  4. different requirement to cancel skills (aka superarmor)
  5. invincibility frames
  6. moving skills (every skill change our and enemy position)
  7. skills got different utliity (unlike TOS only 1.damage or 2.CC)
  8. which ultimately leads to combo

which all TOS doesnt have.

well, TOS is designed as simple… tho too simple imo

The OP said “increasing viability” and mostly mentioned only how clunky Swordie skills are. Not damage

and i’m mentioning dmg, he probably didnt say anything cus he only have a squire

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ALL SKILLS, just make it scale with atack

20charactersdudereadbeforeblahblah

Who?

EZ. Peltasta. Problem solved

Rather than iframes how about give the dodge&roll a short evasion spike while holding Guard and CrossGuard adds mdef bonus=(block/x)+(con/y), I mean dashing and painbarrier already gives us some cc resist.

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dude are u serious lol? do u even play swordsman? lol
if a wizz can kill 130k hp and swordsman can’t, and u make 130k -> 50k u made wizz a GOD and swordsman a wizz. isnt hard =/

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