Tree of Savior Forum

Increase the Buff Cap by a reasonable amount

The last thing I’m still concerned about is the overcentralization of the role of the Krivis and Daino, though. Most parties, rather than ‘suck it up’ as you say, might simply pick a Krivis over someone else. This doesn’t actually happen yet because there are a lack of healers, but they kind of already do this with Linker, which as a Linker myself, I find kind of imbalanced and problematic.

Though I don’t think this is really a huge issue at this point (people are picky about linkers but not about types of healers … YET) but I don’t want every priest or cleric or diev being compelled to take Krivis just because everyone wants them to have Daino lol.

i think the sorceress cat buff should be all in one instead of occupying 5 buff slots

I did read so get off your high horse. Your argument is just awful.

5 is fine it covers solo play for the majority of classes which means danio is only relevant in groups where you can bring a krivis if you care that much, and its not mandatory. And if you cant find a krivis buy a god damn scroll if your worried about buff cap they are cheap as hell.

And before you point back to your points its not so bad that you need danio all the time the current 200 cap dungeon and other content can be completed with ease without danio.

that would defeat the purpose of the buff cap and make that buff to strong.

the problem is 1 skill already overcome the buff cap , making a pain to use it in team play

also the buffs aren’t that good

I would agree with you if not for the fact that there are just sooo many buffs even before one hits 125 (where pardoner is relevant and you probably can start affording the scrolls). And if there are already so many buffs before pardoner and Daino scrolls come into question (what the hell, they are expensive btw at 10.5k COST price without accounting for pardoner’s profit, but I don’t want to get into a prolonged discussion about how easy it is to make silver) then it’s already asking for Daino the moment any of the buffing classes even attempt to party up. This isn’t a solo game, it’s an MMO, and while you’re free to play solo of course, I don’t think it should be designed to discourage group play at all.

I totally agree that you don’t -need- Daino and can probably complete the content without it. It is just really annoying to do so though, and I haven’t seen any good reason why increasing the buff limit slightly is a bad thing anyway. You still preserve the need for balancing buffs without it being a headache.

If there was a way to reject certain buffs, then your idea might be more reasonable.

It’s not. The buff cap design encourages you to group to increase your cap.

As for the auto reject thing for other players buffs that you mentioned here and previously i have no issue with that, that is why i haven’t argued with it. I see no reason i player can’t prioritize their own buffs.

The buff cap design encourages you to group to increase your cap.

Correction - the buff cap encourages you to pick a Krivis to increase your cap. That’s not the same as encouraging you to group. If anything, people would tend to pick Krivis over others more and ostracize other classes. Obviously this doesn’t happen now because people aren’t so picky, thank god. But it can be foreseen to be a potential problem once the buff limit screws with everyone.

even one rank is krivis is a huge increase to buff cap. And other classes the ONLY class at risk here is c2 cleric (haven’t tried it so maybe its better then i think it is but currently i assume its crap). Priest can has plenty of things that make it a strong choice next to krivis.

even one rank is krivis is a huge increase to buff cap.

You still shouldn’t make people feel compelled to take 1 rank of Krivis just because they have to.

And other classes the ONLY class at risk here is c2 cleric (haven’t tried it so maybe its better then i think it is but currently i assume its crap). Priest can has plenty of things that make it a strong choice next to krivis.

The funny thing is, that you probably need the Krivis to utilize the Priest buffs effectively at mid-level content (think lvl 90 or 130 dungeon) where everyone starts getting their buffs…

All these issues can be resolved by simply increasing the buff cap slightly tbh

Honestly on my priest/paladin i had no issues. When no krivis was around the classes all would rather have my buffs then theirs. The only complaint i ever got was from one archer losing swift step once in a while ( but i just told him to save swift step for right before he multishot spams & that worked for him) the rest preferred what i could offer them over their own skills.

Oh I had a similar experience too when playing support. Timing Revive for boss fights, placing safety zone at the right time and trying to make sure everyone had sacrament especially the swordies since they were always the first to erase their buffs.

I like the idea of having to ‘time’ your buff at the right moment in order to make the most out of it. A lot of this debate centred on the need to coordinate with your party on what and what not to buff. I like that element of teamwork and coordination. Too bad your average pub out there has serious trouble trying to coordinate it tho

See this sounds like skill intensive play to me. Which i consider a good thing. If the average pub is worse then a good player that makes sense.

Then you probably haven’t partied with Thauma C2 enough. He will take 2 buff slots for 478 patk/matk bonus combined for players that use dagger in off-hand or 260 patk/matk + 225 def/mdef for players with shield. Lets add a modest 1 self-buff from any other party member and that will reduce priest to heals and occasional safety zone only.

Btw, do food buffs from squire go onto 2nd buff row?

Yes They don’t count to the 5.

Also everyone i know cancels thaum buffs manually because of how offensively stupid they look. Which is a shame because they are good buffs.

What a shame… that “stupid look” adds a ton to character emotes. They make Cry emote look like facepalm for instance…

I wonder how this would work in Raid (if it would ever be implemented in the future).

lol I like the swell arm for my monk, makes my fist moves look super funny.

See I would predict that Daino 15 scrolls will be more popular than having a Krivis in late game play, since eating up 3 ranks for a single buff would seem silly, even though Krivis has more to offer than just Daino.

Even with Daino Scrolls I would take a Krivis for Zalciai as well as their other ranks in support abilties or DPS if they go monk.

Daino Scrolls will be as essential as potions for late-game play, if the content is hard enough. If it is all easy, well then there is a different problem but the buff limit wont be as prominent of an issue.

The thing about Daino is if you raise the buff cap anymore it becomes almost useless. I only have skill level 5 Daino on my cleric>krivis c2> paladin c3. I hardly ever have teams go over 8 total buffs even all the way at 180. The main offenders for that are generally sorceror cats which take up 3 slots instead of just 1.

If this was to occur krivis would probably need to buffed in some way since basically the only good moves in the krivis tree would become Zalcai and Zaibas(Which neither of these can be great at the same time since one requires spirit while the other requires int).

I am all fine for this if Krivis gets more moves(Priest gets 9 while Krivis only get 6) or some of the weaker moves get major buffs. For instance, divine stigma becomes unresistable, and Hp recovery stat from aukuras not being borderline useless.