Tree of Savior Forum

Increase Monster Spawn Rates.back to CBT rates

Monster spawning is at an all time low compared to how it was in the beta.

Glizardons that we could farm for materials as well as are required for two quests are now a fight with other players and is all just a lot of waiting.

Even spots that that used to be great grinding areas, such as the Tenet Chapel 2F, can no longer be because everything spawns at once, is dead within seconds, then I see players just sitting for 2+ minute waiting for them all to respawn.

That is ridiculous, among all the other asinine decisions you’ve all made since the beta to this “release”. Instead of working with each other, we have to compete, fight, and overcome each other (which is also made worse due to the trade restrictions).

Return the monster spawn rates back to how they were in the beta tests!

7 Likes

Yes, monster’s spawn now is awfull. There is a lot of people, few channels and we dont have monsters to kill.

1 Like

agreed, sometimes it’s awful even runing into quests

1 Like

I back this! In some areas you just run around and dont find any mobs at all, even so there are only 3-4 players on the map. On the Sanctuary map you can run around all day without running into any monsters. This made the repeatable quest realy hard. I dont realy want to think about what happens if there are more than 2 players on this map,

This needs to be fixed now. Already half of my friends who started playing stopped because the spawn rates are so slow making questing really annoying/boring . That and this atrocious lag.

i 2nd that, and make the item drop rates as they were in the betas as well. i cant farm stuff to upgrade myself. that might also be the reason why all those bots are around.