Tree of Savior Forum

Increase guild capacity

I think many active guild leaders will support this post to a certain extent.

Please bring 50 member spot increase patch to iTOS that has been implemented in ktest server.

This will increase the sense of a community within a guild more so than now. my guild is in Orsha server, and have maxed out capacity (30/30) with constant online members of 15+ actively playing the game (not counting afks) within 1month of creation. but imagining this to double towards 30+ would be amazing experience for everyone.
I have people waiting to join through referrals of friends/family members from current active members, but the accomodation becomes a challenge for a leader.
There are smaller guilds that also expressed interested in merging with us to form one big guild since their leader quit the game or isnt active… I myself have strong end-game and experience so i can help players progress in the game.

I know IMC devs plan to increase guild raid and missions for future contents, but for this to happen increasing guild size is imminent to encourage further guild development in the meantime.

With hopes to reach staffs and devs,
AlphApex from [Orsha]

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It still just ktest stuff dude, wait for a month or something
eventually it’ll come here.

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+1 diggin this post!! i hope we get that update asap. Also hi @Sung1

Does Orsha even have enough players to fill one 50 man guild?

:upside_down:

Just combine 5 guilds and call it Captain Orsha

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You’d be surprised :x Guilds are really popular over here and lack of space is a constant problem

sup Remiri :V

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sup Remiri :V

SUP :V

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you will be surprised at the influx of players at Orsha.
i have a char on klaipedia for lurking and market is somewhat more lively there for high end items but in terms of players on beginning cities and shout chat is comparable.
i would think more ppl on klaipedia doing dailies and logging off but equally active play times on Orsha for dungeons/quests/grinding.
im VERY confident i can fill a 50man guild within a month and have weeded out inactive players within the second month.

also Orsha is very hot with new guild forming every week! and surprising they are filling to some extent depending on the leaders activity.

@Sappii and hello sappi

How many of them are various spellings of Alpha?

All kidding aside, I’d support this idea to an extent. I think 50 is kind of the absolute max though, especially if they ever open up meaningful world GVG.

Even so I think 50 base with more added would just prevent more guilds having to be ‘allied’ to each other so im for it.

One thing I’ve found with Orsha, is that although we have the smallest population, we also have a very high participation rate in the community.

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The ppl who join orsha are those who prefer a more quiet server lol. Lol i usually join the newest server in an MMO. In this case thats orsha.

My guild leader is MIA but so am i. I will barely have time to play this game maybe 1-3 hours per week but i am a seasoned MMO vet and know how to make the most of my game time.

I agree, there are more interesting players in Orsha and the community looks more passionate about the game.

Ya, can confirm all the previous posts are true. But the bs that some people spread around that Orsha is dead is so dumb.

The guild increase is really a necessary feature, we are really having problems trying to fit people in. Even if they may go inactive there is just no space most of the time

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Only issue I foresee is with the high number of players within the guild, the boss events will scale tremendously high.

We calculate averagely scales about 1 member is about 130m HP for a hard boss kill. Imagine if you get 20 people there, it’s going to be hectic with 2.6b HP on the boss itself and I’m not entirely sure whether the client can support 2.6b as the TOS is running on 32 bit, which means the max integers are 2,147,483,647. (Correct me if I’m wrong here).

We’ve tried this before on our guild with about 17 or 18 people I think? The boss was just plainly invisible and everyone’s time was wasted.

I’m not disagreeing with the idea, I think it’d be great to have to more slots into the guild. But if GvG only allows 10 people max to queue at one time, you’ll have a hard time to entertain the other 40 that wants to GvG (assuming they all want to).

However other stuffs like ETing, dailies and events it’s definitely much more fun with more people around.

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As said before many times the engine is holding back the game. You simply cannot have too many people on screen or the game will lag and crash.

It’s good to increase guild size limits even if just for the chat and lets hope they increase party limits too.

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To @ToiletMaster and @CyroDoctor we are not asking this out of the blue. This feature ALREADY exists, but on the test server. We just want it applied before ktos same as the DPK change.

We know all the limitations Guild content has, but even if you don’t do any guild content it is still limited by such a short amount of slots.

They should bump it to 100 instead.

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Not sure about you, but from what I know ktos already get that new drop system before us, …not that they’ll mention it in patch notes anyway.

Also patience is a virtue, just wait for it…It’ll be here eventually

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the drop rate went from ktest -> itos. there was no mention anywhere for ktos to have received this before us. i think the two servers received it about same time. this is my knowledge just from browsing korean forums (and i am fluent in korean).

@STAFF_Letitia hey letitia can you bring us the guild-size expansion to 50 members + 3 per attribute? :smiley: 1 year anniversary gift for guild leaders?