Im sorry for my bad english. I know that many people will get angry but still have to say it out.
I have one question to ask. How long can this game survive if those things keep going on? Many ppl whom support the game from the very beginning ( the CB test) can recognize that the game is dying slowly.
You might understand what am i talking about.
Please save this game i love it so much :((( Hope IMC team can work together and find the best solution for this.
Honestly, as you can see on steamdb.info, Tree of Savior seems to be doing REALLY fine as people playing it.
The most important thing keeping ToS from being my main mmo is optimization, and i do worry a little if they start selling dungeon reset scrolls on the cash shop, other than that, i can play the game for a long time.
Lets see if they have the power to fix optimization.
TLDR; im not really worried about ToS dying out for atleast 6 months.
i think first priority will be stability over optimization instead. the servers are too damn unstable…
steamdb.info shows Tree of Savior doing terribly, excluding the f2p launch since it literally just happened, there’s a clear decline in players over time.
From 34k to 13k-14k is not doing fine, and these are the people that payed for the game!
im worring about the admin crew =((( long time no see their feedback
and they are not profting cus they are NOT SELLING TP. i bought both pack 1 and 2 and i’m not playing anymore (till they fix the sht), cus SA server is just LAG, we all said SA needs 2+ servers and now this is happening, and with all the class issues (swordsman), low FPS and great games coming later this year, i think they should fix stuff FAST, or they will lose the hype train (they are alredy losing it)
34 to 13-14 where?
There were 49k active players yesterday afternoon, what
agree that the players are very less than we expected and many many many of my friend who follow tos from CB1 are leaving the game right now. I cant do anything to hold them back and my TOS facebook group… the amount of player quit game are increasing day by day =((((( im verry worry about TOS future.
Theres 34k players even now, and its 5am in Brazil
Where are you guys even getting these numbers LOL
Like I said, you can’t include F2P launch players, it’s only just started. Scroll down and look at the 3 month chart… It’s clearly a steady decline until F2P launched on May 10th.
Also nearly half of the reviews on steam are negative, which just mimics the decline in players.
Dude, its 34k players and, atleast from my country, most are definitely gonna buy these begginner packs.
Game sucks â– â– â– â– codewise and restrictions are lame but i cant say it aint gonna survive for atleast another six months.
PT:mano, com todos esses problemas, até meu irmao tentou jogar e desistiu pq não conseguia usar uma skill, não sei se vão vender o pack bem aki na terra do hue não
EN:with all the problems, even my little brother tried to play and gave up cus of lag, duno if they will sell it well here in HUE land
Most people i know from the community are going to buy it.
Dunno about lag tho, im in SP and am having no issues other than queues.
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Man i am just saying that if they fix this shitty optimization i am gonna drop so much money in this game that theyll be able to pay for the â– â– â– â– â– â– â– server with me alone
IF.
I like you, lol.
/20chars
My only point was that the game is not
The fact that they lost half of the people that paid for early access, is not the idea of “doing REALLY fine”.
You’re assuming these people will continue to buy things, some of these might be playing because they don’t want to feel like they wasted their money, or because they just wanted EA and don’t plan to purchase more things.
Also since F2P launched before it leveled out, it will actually be less and less.
WoW has a completely different business model (Subscription based) however if you insist on comparing them, than please look at this chart I’ve found.
In the first three months they went from 1.5 million players to 3.5 million.
The decline the started in Q4 2010 is when cataclysm released.
The spike between Q2-3 2012 is when Mists of Pandaria released.
The spike at Q4 2014 is Warlords of Draenor.
So, up until they released some awful expansions, they had a steady increase of players.
This is the stupidest thing I’ve ever heard, of course, but that’s the point of debate. I read the things the other person has to say, then I give a counter argument, and it goes on and on until someone is convinced or gives up on convincing the other party
34k players for a game that is unfinished, has bad optimization, a ton of restrictions and, also, bad stabilization is REALLY GOOD for me
You know, considering everything
Id say its a freaking success
