With Re:Build being officially announced and hitting the server in two days it would be appropriated to pay respect to all builds that will be lost in transition, not all were good or had that much spark but they’ll be missed.
“The Arcanist” - Wizard 2 - Linker 2/3 - Thaumaturge 3 - Sage 2/3
Few online games provide options for magic that doesn’t work with elements or minions and even less common as a support type, this was present in ToS through Linker, Thaumaturge and Chronomancer in wizard that could be complemented with Sage and Psychokino. Among the five classes the combination listed was the one that presented the most effective supportive traits with some independence on farm, not only that but Sage’s Portals enabled farm speed faster after backing to town and even to return to the map sweet spot once spawn stops. The most interesting point here is how the gameplay and presentation felt natural as if the build itself could be a single class in another game, it would be even better if Chronomancer fitted but the single circle doesn’t offer enough.
”True Ninja” - Swordsman 3 - Filler - Corsair 2/3 - Shinobi - Retiarius 2/3
Ninjas are often misrepresented on the historical side as they’re either taken as some form of assassin or mystical warriors with supernatural skills, this wasn’t the case with Retiarius and Corsair along Shinobi itself as they make the fantasy more into the real life source (still keeping some of the tropes ninjas are known for). The real way for a ninja to fight was to end the combat quickly be that by disabling the target or slaying it if needed (as the last resort) and the control aspect can be seen these two classes. Corsair provides the dexterity associated with the figure along chains (or ropes) as one of the most important tools of a ninja, Double Weapon Assault with Restrain also combines the speed and stun rendering enemies imobile while attacking (despite being toxic). Retiarius on the other side provides both control through net (in the way ninjas would use), survivability and one finishing skill. It’s another combination that could be taken as a single class on other games, it had all the tools available for all kinds of scenarios and wasn’t as straightforward to play with however, depending on the skill distribution, it wasn’t as effective on the offense.
”Eastern Priest” - Cleric 3 - Krivis 3 - Miko/Kannushi - Taoist 3”
With ToS having that many classes it can be hard to make a thematic build based a group or idea when you don’t have that many options from that line to pick from, past that it can be even harder to make the build be effective to play with. A curious case within it was this eastern cleric build as it takes 6 circles into the lowest ranks available, yet it was surprisingly effective due Taoist empowering nature maximizing Zaibas power along the magic circles from Cleric itself as those get 2 extra levels from buffs only. It had decent healing power, the ability to use Heal offensively (due 34 tiles) and consistent damage that could be used preemptively, without top grade gear it was able to be a major factor in earth tower and uphill defense using basic classes. On one side this can work as the testimonial that the rank-circle system could work without supporting the direct ladder structure but the way Taoist was designed this case doesn’t sustain itself.
”Magus” - Pyromancer 3 - Cryomancer 3 - Enchanter 3
Composed by 7 of the lowest wizard ranks and a single high rank class it was one of the most interesting build to play with as it used each class mechanics in complementary ways, with the constant damage over time of Pyromancer applying lightning property damage from Enchant Lightning that amplified the damage towards frozen enemies. Additionally the build had a decent AoE and control provided from both basic classes, along that Enchant Fire added an extra line to complement Lightning Hands in AA and Enchant Earth enabled Subzero Shield to be used with staff for more damage overall, even when skills were on cooldown it was still dealing consistent damage. All that said it wasn’t the kind of build that could match the same power level as others in late game, however the extra control aspects and party buffs did made it valuable for party play and not be as static as support wizards. It’s said any rule has an exception and this may be the one about Rank-Circle system as it had the later rank to be as complement than the build core.
These were my favorite builds from Rank-Circle that will be gone forever, if you want to pay your respect share your as well.