I think this game needs to have a standardized reset system. Even in iCBT2 you guys gave us a way to reset our stats and skills all the time because it was a test environment. It made perfect sense.
Now that the game is going to go through what Iâd like to nickname âa second beta phaseâ, we seriously are going to need a standardized reset mechanic in the game. Why? Because weâre entering into a black hole of uncertainty again where IMC might have a sudden bowel movement again.
What I suggest is that there is an in-game, non TP method of resetting your classes and character with heavy cooldowns (like 1 month after reset you cannot reset again).
The game needs a standard stat / skill / rank reset built into the game world. A borderline suicidal quest-line that takes days or weeks to complete but what will get you a FULL reset.
I left my reasoning in the small box here if you want to keep reading, (warning itâs long) but to me it just seems logical to go this way instead of some 9999 TP (3000$) class resets.
###Bottom line: Iâm never paying money for class reset mistakes IMC makes.
[details=Why we need standard reset:]Why? Well look at this way:
- There are still tons of classes that have skills that are broken / donât do anything / even with % stat scaling will still suck.
Youâre going to rework the entire stat system which Iâm happy about, because it honestly is broken right now as is the Transcending system. It needed a change. However youâre changing so much. Itâs going to be a whole new beta age for this game. You canât possible only gives us a one timed event?
Reality check time for IMC, Iâm going to be brutally honest here as someone who has been with this game since iCBT2.
You constantly nerf whales and screw over the casual
So often has IMC broken classes beyond repair in small updates. In huge updates the scales go crazy due to so many small things that go unnoticed until they do.
IMC always seems to focus on what the whale is doing.
âWhat is McDollarlin doing today? Oh he uploaded a new YouTube video! Oh no, heâs doing a lot of da- oh nooOOO!!â
Then you nerf a class. Then the small casual player just gets weaker and weaker, while you fine tuned the class because you saw videos of whales with full Stage 10 exploit/legit gear spinning for crazy numbers. You made transcendence, you made it happen and now youâre going to stick to this shitty game mechanic?
Not all classes will benefit from % stat scaling
You still have classes like Alchemist with 2 absolutely garbage damaging skills, a Magnum Opus that is bugged, a PATHETIC pet that does nothing and scales HORRIBLY and costs A FORTUNE to make. A tincturing system that NO ONE uses. Item awakening with TERRIBLE stats. All around Alchemist skills need a heavy redo since potions apart from SP ones have stopped being relative entirely.
I could go on and on about different classes (Elementalist, Corsair, Fletcher, World-of-Cleric) and how much youâve broken and un-broken them. Your balance patches always come at huge surprises and without warning.
Your game has been a mix match of broken mechanics since day one and this has been due to small changes. Tiny, tiny little fixes here and there that broke the back of many classes. Some of which youâve obviously never even played like Alchemist or Necromancer or Sorcerer.
I donât trust you enough IMC to make such big changes without failure. I donât mean bugs. I mean balance. The game is horribly imbalanced right now due to how skills work - not how they scale.
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