Tree of Savior Forum

Improvement of stat mechanics

Greetings Tree of Savior devs and players!

I’ve played now for a while and had a few ideas for improving the stat system, since it feels a bit frustrating to me getting just 1 Stat point after leveling for hours.


1. Make stats scale higher as they rise in value.

I think it would be better to give the secondary stats a boost when achieving a certain value of a primary stat.
Example: For every 10 int you’ll get a magical attack boost (something like 10Int:+5MATK, 20Int:+10MATK, 30INT:+15MATK… you get the point…).

Mechanics like these are much more motivating for the player, since you will get a better (and scaling) reward for putting time and effort in stat distribution,


2. Multiple stat points.

This would be an alternative to my 1. suggestion;
Its simple:
As the main level rises, give players more stat points
(Example: Lv 1-20 +1/per level, Lv 21-40 +2/per level, etc…).

Of course (if balanced) these two options could both be implemented.


I’d be happy to hear your thoughts about it, or if you have other suggestions on how to improve the stat system.
I hope my suggestions were comprehensible for everybody.

Have fun in ICBT 2! :wink:

EDIT: I noticed there are slight boosts (at least for int/matk). You cant really feel them in gameplay though, they really should be improved!

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Thank you for your valued feedback and suggestions on the improvement of stat mechanics.
It will be sent to our dev team.

Thanks.

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Notice my edit please