Tree of Savior Forum

IMC! What is hidden passive and what is bug? Make it crystal clear. Or fuck you

This is strange, I remember getting interrupted all too many times whenever I in heal or cure casting animation by mob’s attacks so many times. Think as long as something which alters your position, even if the movement is little, the cast will be interrupted and the skill used.

Indeed. If something pushes you away the animation gets ■■■■■■ up.

The problem of Celric skill ‘Fade’ has been fixed after this week’s maintenance. Now the statement of ‘Fade’ is to make characters invisible almost same as the skill of Scout ‘Cloacking’. Thank you so much for your report :slight_smile:

I cant say what makes more angry: the fact that you actually dare to pick a random info and leave everthing else unanswered or the fact that the game HAS these issues.

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They seem to consciously avoid talking about hidden mechanics which is basically your confirmation that it is true.

Unfortunately given the large amount of class possibilities in this game, it does leave players quite in the dark of whether they’re using something as intended or if they stumbled on a bug that invalidates the worth of certain combinations.
In addition not confirming that a class has a hidden mechanic (while not specifically what that mechanic is) makes players less likely to experiment (to find those mechanics)

Oh well.

why they don’t just say whats a bug and whats ok to use.
whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

Probably they don’t know themselves before many hours of analysing.
They are a small company after all with limited developer capacity and TOS is a complex game with many skill combinations.

Still their communication is one of the worst i have seen.
Some small comment is enough like “we did’nt know - developers are analysing - insight could take some days, but we will inform you”…

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I wonder if all this is also partly due to the latest bunch of unstable patches?

It’s pure speculation, I know, but it feels like, with each minor detail they “missed” to fix, they bring forth to the next update and each update after, only for crap / bugs / glitches, to accumulate and pile up, into everything you’ve pointed out in your original post.

What we really need is a proper changelog, tbh.

well at least we will get premade match on dungs

good luck premade 3 finding with 3 premade

or 2premade 2premade 2premade in queue

at this point, im not confident at imc’s logic already…

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Dude, Max. No, dude, really?
What more?
Almost invisible is what? What is almost invisible? What kind of uttilility it gives? No, no. Almost invisible means that people can see me right? They know where I am, don’t you think?
So the ONLY utility of this shitty skill was the protection of ground effects! And you say that “this is fixed”?? Are you serious?

If skill is suposed to work like ■■■■ like it’s now. EVERY cleric deserves a free reset skill potion.

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Yes.
I agree users should try to find hidden interactions however tos is very very slow and weird information spreads really fast such as the circling nerf rumour. Asking devs to release info would be the quickest and most lazy way.

I do not expect tos user to quickly document have known skill features. Most users do not know about interactions such as healbless and feintbarrage or crossguardPierceskill, magnetic force vs players, etc.

Crossguards pierce effect is written in the tooltip there’s nothing hidden about it.

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Does crossguard thrust become a true 2 multihit or fake 2 multihit? Stuff like this is important. Some pierce skills get extra hit after crossguard and some do not. Really strange.
I should have just said fake and true multihit on skills and hidden aoe ratio

Forget about that. Priests didnt get a free skill reset after the massive Blessing change either. IMC is freaking greedy and toxic, they change stuff and expect you to buy the resets or reroll.

And the JP+MM nerf calls for some kind of reset too. Cause it effectively kills Wiz3/Linker builds. Though I only personally used it once (my ele and a chronolinker almost duo cleared the 130 dungeon), it is just another step removing the Wizard class from the game. Much like Swordman got bashed until R8, we got the reverse situation now.

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Rush inflicts stagger which moves them slightly on every hit. This has the side effect of messing up their cast animations. This is enough to prevent someone without pain barrier from doing anything combined with even lv5 restrain during the whole 10s.

So, fade is just useless now? NO MORE prevents ground skills?

i don’t agree with it, wiz linker + any dps is still one of the strongest dmg in this game

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Yeah we’re still good. And we got some pretty strong combos now. FF linkers can go buy an Ice Wall scroll and link bosses to ice walls then blood curse for some truly spectacular burst damage.

Here it is taken to the extreme:

Wiz/link/Necros have an easier time utilizing links but on a less spectacular scale just by dropping dirty pole next to bosses then JPing the bosses to it. Doubling the damage of AoEs as long as the JP holds and the boss stays in proximity. But it’s not like they can’t drop icewall scrolls either if they really want to burst quickly.

i didnt know this, AWESOME dude. now i want a wiz3>link3>FF or necro lol