Tree of Savior is a game that heavily relies on the best way to build your characters. Making sub optimal choices is very dangerous and can completely ruin characters, especially when there’s no reset options.
It gets really annoying seeing changes popping up on kTOS that we have no clue if they’ll apply to this version. For example, Barbarians can go from a useless end-game class to a very worthwhile addition to 2H sword builds depending if we get their recent Cleave buff in kToS.
It makes no sense to even have 2 kinds of skill balancing for each version. If a class is overpowered in one region it’s also overpowered in another, nerfing and buffing classes based on popularity is awful and short-sighted.
Would really be nice knowing if we will eventually get all kTos balance changes or not. Lots of builds rely on them to be effective or not.
@Staff_Julie We’d really like an official answer to this.
