Okay so this is a slight QQ thread but at the same time I think my points are quite valid
The 115 dungeon is quite infamous for being stupid long and annoying.
My main problem with the dungeon is it requires kinda specific team compositions to clear the dungeon. And some of the tools needed are not yet accessible (most people in this dungeon is rank 4)
For example, my peltasta c3 has to repair twice every dungeon run from sheer number of mobs yet not have squire yet
Main complaints:
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Golden Bell Shield mobs makes long CD burst classes useless (cyro kino classes)
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Fire mobs, aka Flammidus heals from pyromancer spells, effectively neutering them for the couple points of the dungeon they are present
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if you die in the boss fight, you won’t make it in time to grab your cube
(This is stupid as in missions, they summon you back to the final boss when you finish it, yet why cant this be implemented in dungeons)

