This post was flagged by the community and is temporarily hidden.
I think Iām one of the those rare ones that say No to reset but vote Yes here haha.
ok⦠really. id never buy it, but some ppl wouldā¦
Lol and why not a lvl 280 or 330 boost? Seriously youāre really so much loafer to need a lvl 100 boost char? And donāt tell me its for a test because in that case your topic would be : Can we have a test serv?
When I see how much lazybones vote yes in that topic I want to pewk my lunch.
We have plenty of quest, the mercenary post, saalus convent, even the pvp can be used to earn xp card. I hope this topic is just a troll and in that case I apologize but please respect yourself and donāt ask for item who kill the replayability.
Hard?!?!
Once you reach 50 - which is not hard at all - you do 50 dungeon up to 70. Do quests, pop cards up to 90. Do the 90 dungeon, youāre 100+.
It lasts a few hours of game.
Why?
1-170 = 100,000,000 exp
170-200 = 200,000,000 exp
Level 100 is a very short part of the game. If you really want a booster it should probably be to either 150 or 170.
I mean, I get the thought, but I thought people wanted to revise the pre-200 content, not skip it with a buywall. Easily this could be alleviated by making the Nevellet 2F secret room and Royal Maus Worker Lodge maps give bonus EXP for grinding purposes, probably.
Next thing you know people complain that it becomes a thing and that the game is P2W.
Revising the pre-200 content should include creating 2-5 defensive village like āsafeā maps and redistributing all the current quest content to be gathered and distributed in circular bubbles around towns and villages. With more dangerous content/quests being further from towns/villages.
The linear nature of the current content is the biggest complaint the current quest design has. It has no exploration or adventuring. Itās just a handheld path from start to finish.
People expect a handheld quest line in a game like Pokemon. In an mmo they expect to get dropped into an existing world and to adventure around as a part of it, not to play through a long questline like single player game.
To make up for the significantly reduced number of quests people would actually complete in such a redistribution you can increase dungeon entries. To make up for the game not hand-holding new players to where the correct dungeons are for their level you can have information centres in town. The Vaivora seem to be an ideal lore-driven organisation to act as information givers for the revelators.
One other thing Iāve got a problem with is that all the revelators are doing the same content. I really hope that weāre acknowledge in-story to be many different people rather than just one single savior. The start of the Klaipeda quest line acknowledges that many people had dreams of the goddess and get directed to commander Uska but then that seems to stop.
Iām betting on all of this being far too much work to expect to happen though.
This post was flagged by the community and is temporarily hidden.
I wonder why the hell a person whoās 8 Lv. 230+ characters complain about leveling up 1 to 100.
Cuz it is boring to play the same thing again and again, at level 100 there are more things to do like go missions, mercenary party quests etc. Pre-100 are mostly solo with long, linear quests just to get to Fedimian.
IMC really need to take a look at the pre-100 levels of the game. Something is really wrong when so much effort is done to create 20-30+ maps of the game only to have players want to go past it fast in some way or another, be it grinding fast, or like OP suggesting a paid service to skip it altogether.
Actually IMC doesnāt need to do anything about 1-100.
Thereās not a problem to play from West Siullai (Lv. 1) to Tenet Garden/Tenet Church (Lv. 50). Thereās a dungeon to level up from Lv. 50 to Lv. 70.
From Veja Ravine to Zachariel Crossroads you become able to pop cards from Lv. 70 to Lv. 90 easily.
Dungeon Lv. 90 to Lv. 100+.
I am trying to understand where you guys find it hard to get.
I didnāt even mention all those maps from Orsha.
I suppose you guys are pissed of doing all that again and are trying to find an excuse to fill that bad feeling of impatience.
Why are you against a paid service if, in your opinion, itās super easy and nobody will do it.
Why not let us dummies who want to use it, use it?
Have you done 1-100 like ten times? It gets annoying.
Are you against supporting a game you play? Do you not want IMC to make money?
I donāt see what your problem is.
The problem is that you seem to be those guys who like to get things on their own way.
I think that idea was denied enough to keep dreaming about.
Good luck to your brilliant idea.
See ya.
took me like 2 days to get to rank 5 (but it was summer, not anymore)
Buy 30 lv 100 characters, max out Team level, easy bonus exp on main character
no thanks
dont even think youād need 30 lv 100 for max team lv
How about they sell us an item that lets us remove bad threads from the forum, like this one?
I would rather they make wings of vibora and other achievements account wide (collections are already account wide, why define the rest as character specific).
Whatās the point when thereās no new content/quests added massively?