Tree of Savior Forum

IMC, please do something about healerless dungeons

WoW was good because it had a good few games behind it with lore that was polished. They took classes, made an MMO and polished aspects that were being done wrong in other MMOs. They were objective on some aspects and made their game actually hard and made it fun when you explored the game’s lore and challenging. Looking back the game was still ■■■■■■ during those times (balancing was always a no go with WoW) but when you stepped into the game you had an amazing time doing everything and every piece of gear you got was great.

Now here we have a spiritual successor supposedly who cant even get trading right. I mean hell just ■■■■■■■ copy RO. Its not hard. Let people trade, have a linked storage,allowing crafting classes to do their job without being North Korea in taxes, have people be able to enjoy the game without asking for paywalls behind every corner.

They are not succeeding anything, they are backsliding.

Easily said

600% for the risk of gambling on randomized party members
otherwise, 4class bonus party exp with less time consumed and risk

1 Like

Not really a risk just takes more time than pre-made if you get a bad matchup. The dungeons aren’t hard at this level…lol

It’s still 200% more exp even if you manage to find 4 dif class which would take awhile at higher levels.

But I think that’s just a manner of preference. Doesn’t really matter.

No game ever was or will be balanced,its ok.

Sad rhig is imc think restrictions areca good thing.they say it over and over and show this.hell in korea they loset lots of players to this as well.

As another problem I mention, people constantly leave when no healer. Has nothing to do with how we do the dungeon, when you have 2 out of the 5 people leave right way you can’t even do the dungeon slowly and even if you did pull 1 mob at a time it’ll take you 4 hours to finish…

but no keep telling me more about how I don’t know how to play the game, cause that really has anything to do with 2 out of 5 people leave almost right away when they seeing no healing in group. -_-

People are right to leave the dungeon. Dungeons are often done for xp, without a healer the xp/hour rate drops below simply grinding. Why bother? It also makes for boring gameplay to sit at a bonfire every couple of pulls that doesn’t even reg HP%

Huh, I’ve never had a healer-less dungeon/mission where people leave. Had some ppl that DC’d but they come back shortly after. But never someone that left completely. Maybe I’m just lucky?

git gud

20 tralalala

If they really left because there was no Healer, then it’s not you not knowing how to play the game; it’s them.

o0 Just gave a option to mark, if u are healer, tanker or dps… like lot of mmos.

Or have require one mandatory cleric per party. I’ve been able to get through every dungeon without trouble as a monk.

I want heals in my dungeon plz help imc. kek. Almost everyone these days wants someone to hold their hand/spoon feed them in games. (you dont even need heals! just buy pots, dodge red circles, watch animations and pay attention so you won’t get rekt like a casual.)

Do you want heals in your party? make a premade.

do you want that extra exp buff? take the risk of having random party members and queue up.

Again, IMC does not need to fix this. it’s an MMORPG, go socialize if you want roles in your party. If you want a fix, go petition for a debuff when someone leaves party on a queue’d up dungoen.

gitgudplz.