Tree of Savior Forum

IMC please buff Shinobi invis or nerf Scout's Cloaking

make the clones act like street fighter alpha 3’s VISM …lol … i just hate it when all 5 of them scatter like dimwits.

Scout + Fletcher used broadhead arrow while i was under mackangdal, he stood invisible as I was ““imune”” to damage :confused: So sad. Make scout appear as soon as he uses a skill.

i suggest nerfing scout over buffing shinobi because then it will increase the circle reset wanting crowd

This post was flagged by the community and is temporarily hidden.

Yes its viable to have that on Rank 4 because it was intended to be SCOUTs skill and specialty. Shinobi is DPS and SCOUT is support, so getting a 1 rank just for Cloaking is sacrificing for a DPS while going through SHINOBI you get DPS and Stealth.

1 Like

hmm btw can anyone tell me how kunai’s multi hit works? it seems to hit 3x in a very close range or my eyes are just fooling me…?

Yes the idea is to clone and use kunai in blank point to shotgun and hope not to get killed by the amp effect of the clone skill

ya i knew the bunshin-kunai combo i was just wondering how i kill a few mobs sometimes at a very close range while the other mobs in mid range and greater distances seem to get damaged 2x and 1x only, anyways thanks for confirming !

That would be completely overpowered in PVE unfortunately. Cloned Kunai already does up to 800k damage without buffing it.

This would work to make Clones usable in PVP without breaking them in PVE. I like it.

i must say, right now i believe that shinobi is in a tight spot just because there is not enough combination of classes to allow him to shine as well like other main dp’s builds, like doppel fencer dragoon when rank 8 comes out and the reason is because of the current “limit” of 8 ranks;
but i do not see this as complete bad thing, shinobi alone is very strong.
kunai for example is a 15 cd multi hit skill with 2 overheat.
if you compare with many other multi hit skills from the rank 7 kits, she is by far the strongest from the swordsman tree.
there is many skills who does a similar number of hit and have a similar damage on the description, but all of them or have a cd close to 20 secs without overheat or even more, for example moulinet that is 40, or sept from fencer that is 30 or most dragon skills that have 17-20 sec CD and all those skills does not even have overheat.
i know that the talk is not about Kunai, but i must say this ,since their invisibility is bad, but as a rank1 class, Shinobi offer a lot more than SCOUT1 ever will so their invisibility can be bad.
so i will express my own suggestion on the shinobi:
the only real problem in my view that shinobi have right now:
first: the delay with some skills, he is a ninja so aside for bushin the concept of the class would mean that we need something fast to work on so we would expect that their skill would be “cast” a lot fast than it is happening right now, and like many have said, some are simple tanking too long.
second: the HP cost of Mijin, and this with 6500 HP cost is huge just because swordsman lacks the mean to refill the hp alone and this is a huge penalty if we take a look and the benefits, so i would suggest for Majin to decrease the HP cost and maybe the damage as well and be able to use on bushin and of course this would make the bushin destroyer themselves and would end the clones, and of course if you use it on bushin you would receive the multiple damage from them as well.
this would give the shinobi a lot more than it seems, because would allow us to have a better finisher in pvp, and also in PVE since most of the times once we have use the kunai, and if we do not have take the sw3 path, the clones just stay there until is over, doing nothing, but with this finisher would not only allow shinobis to have more one good skill to use, but also would be a nice finisher for him, and since we would also “loose” the hp from the bushin as well, it will play a more diversity in the skill points to choose from.
since we will have a lot to analyze as well, like : number of bushins x kunais x the finisher with Majin X Hp cost X if you play mainly solo or with party(clerig to cover the hp lost) and so on, in the end it will make the skill point allocation differ by play style be it pve pvp, or hybrid .

small/medium target = 4 hits
large/extra large target = 5 hits

Please keep crying to nerf other classes while asking for the class you play to be buffed. They’ll listen to you and do exactly what you want.

1 Like

This proves you don’t pvp at all. Why don’t you look at the top 100 ranking for 5 v 5 and see how many archers are on there?

If you’re doing 2 v 2 without invisibility or some sort of immunity, then you deserve to suck forever.

1 Like

Reaching out for GM’s because he’s struggling to win :’( how sad.
I think he is saving his Shinobi build because at Rank 8 he will mess up :smiley:

The topic’s getting more complex through and through. I just want all the bug fixed for Shinobi. @STAFF_Max

Mokuton - delays on this skill makes us sitting duck in TBL.
Kunai+Bunshin - Clones doesn’t copy the 2nd Kunai throw because they’re throwing twice the first kunai skill you use
Bunshin - Super Delay when following the main body especially on normal hits.

For the love of Shinobis, hear us. A lot of system maintenance has gone through and we haven’t heard any new updates yet regarding this issue.

2 Likes