@Staff_Julie @STAFF_Ines @STAFF_John @STAFF_Ethan @STAFF_J
For some reason, IMC has yet to acknowledge the severity of the issues with the market price limits inflating many items beyond their value due to manipulation by gold sellers and the extremely reduced mob spawns. No explanation given, no mention of upcoming solutions, nothing. What we really need is a little reassurance that the problem is recognized. At least let us know it’s being worked on.
This thread specifies just how bad the spawns are:
https://forum.treeofsavior.com/t/doddlers-research-reveals-some-confusing-contradictions-in-the-way-monster-spawns-are-set/
And anyone who’s seen the Klaipeda price for Diligele knows what the problem is in the market place.
I get that the price limits serve a specific function, but surely hard price limits for certain goods or items would go a long ways towards both, enhancing the system’s effectiveness against gold sellers and combating inflation. Or perhaps some other inventive solution! Something, anything!
As for the mob spawns, the only people that’s giving an advantage to are bots, since they can teleport.
The issue here is IMC NEEDS TO ACKNOWLEDGE THERE IS A SEVERE ISSUE AT HAND. These two things are severe game play issues that are impacting players at a core level and need to be addressed immediately. More channels might help a bit too, but in the end, the major issue lies in the mob spawns. How is this game going to be playable when it goes F2P if it stays like this? It’s barely playable as it is!
Please IMC, make the game fun again or if there really is some technical reasoning or difficulty in doing so, explain what’s going on to your player base or let them know you’re working on it. Are you working on it? No one knows and that’s only going to breed a sentiment of resentment over time. Don’t do that. Tell us what’s up, please.