I do agree that the curret setup probally does highly influence peoples decision to get into rmting. Alot of items are so expesnvie and the fact you canot freely transfer them between your own damn chars is a major issue, yes I know about team storage, but team storage in its current state is worthless, whats the point of it when it drains potental and lowers your trade count? Team storage should be locked behind a token, tokens are not hard to get, however using team storage should have no negative side effects, The loss of potental and trade uses needs to go the way of the dino, because for a “perk” locked behind a paywall it sure penalizes you for actually using it at all. I’m an alt-a-holic I like to try diffrent things but with the current system I am severly restricted due to the downsides of using team storage.
Again team storage should not degrade the potental of an item nor cost trades to use, its bad enough its locked behind a token as it is. the bank in ragnarok online for example is server wide, at no charge, any char on your acct on that server can freely access it, its part of the joy of the game, find a nice item? well yeah you can use it on any char now. This aspect is especally important in a game like ToS that has low drop rates, and the current 4-5 times slower than normal spawn rate they put in the game. In all the databases you’ll see non-miniboss/elite mobs are supposed to repop 15s after it was killed last, and keep spawning until it hits that maps limit of that mob. Its not supposed to take 60s and then they all pop at once.
I sort of feel the reason they gimpoed the spawn rate from ktos/icbt2 is because of the bots, it slows them down a tad. Vubbe gauntlets a lv 15 item should not be costing almost a mil. Its only that high due to the low drop rate and the fact they have a 5 min respawn insted of 60s after it died last like its supposed to be.