Tree of Savior Forum

[IMC] How to fix the queue times and encourage team play. [UPDATED]

Now there is

“- The buff duration for the new EXP Tomes will not decrease while in Klaipeda, Orsha, Fedimian or while matchmaking.”

C’mon man. You can’t actually believe yourself that this would be a valid reason to let players put up with 2h+ queuetimes

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It doesnt matter what i believe. If the xp tomes dont reduce time while in que and you can que anywhere. It is a valid reason.

Also i usually dont have to wait more than 10 mins for a dungeon.

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ha i don´t even think imc know how to do half of the list XD
yep…i don´t have any hope for this game or any trust in imc capacity! I just play to have fun in the lil we have now till any other crap comes out with the same style…

Try being someone who can only play in offpeak times half of the time. The game is literally unplayable.

2 Likes

We defenitly got a problem with the matchmaking system and queue times.
The system we have atm works for a higher Population. I don’t want to brag about it but I believe we need some adjustments to it before we lose even more people.
I am atm trying to find some ppl at the forums to get my dungeonruns at all.


I will not sit in queue for 2hours for a dungeon run. This search is my last attempt to consider instance dungeons as a source of exp.

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Sorry to hear that, It’s the same for us on Klaipeda/orsha queues during off-peak times. Dungeons and missions simply impossible to get going, as well as grind party’s to actually fill in the lv200-280 leveling gaps :frowning:

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Anyone playing offpeak and not finding any players to Q with is not the game’s fault. What IS the game’s fault is further fragmenting the player base using the damage and xp penalties. Then there’s the issue of loot.

Penalties
If the player is good enough to group with other players 20+ lv above him then LET HIM. Let the difference between 2 players 20 lvs apart be those 20 stats between them and/or the tier of gear they use.

Loot
The loot that can only be spoken about in this context are CARDS and silver. Right now this adds to the reasons why solo Q (be it missions or dungeons) is so much better than doing any of those in a group. Solo basically means “less sh*t I have to deal with”. It also means any cards that do drop are MINE for sure instead of having RNGsus decide who gets em. That 1 night 90 dg dropped a boss card on 2/3 runs I did and they were sure mine. This also means all silver that drops is MINE instead of having RNGsus decide who gets em. I can clear 130 dg 3x at around 1.5 hrs (slow I know but that’s the fastest my QS can go). I can’t imagine having to split the 750k RANDOMLY (not even 50-50) just because someone else coulda been with me.

The only goal worth aiming for in a party is xp. Anything else is a conflict of interest.

So I’ll repeat, get rid of the penalties and people (bigger pool to pick from) will get to party. Make loot instanced and people won’t mind partying.

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I would consider 9pm as peaktime sadly :sweat:

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You cannot honestly believe people playing at offpeak times in the INTERNATIONAL version of the game is not the games fault, it clearly is.

Not to mention MANY people do not have an option to play during peak hours due to real life. I’m lucky I can play roughly half my time during peak hours to do things, tons of people are not so lucky.

The selfish nature of people wanting to keep queues separate because THEY can play during peak hours is amazing. Because YOU can play the game during those times and can do the content, there is no problem right? Screw the people who cannot enjoy those parts of the game yeah?

Come on dude.

2 Likes

But ToS is NOT international. It’s REGIONAL There’s NA, EU, SEA (SA but … yeah). It’s pretty clear. Each has it’s own time zone and if you choose to play at off peak knowing there wouldn’t be anyone there, that’s not the game’s fault.

The game gives you the choice of what time zone aligns with your schedule best. You chose a time zone where your playing hours would be off peak. Not the game’s fault.

Fix #1 and 2 are a no-brainer. It should already be more like this, considering queue times and population.

Neat idea for an instance across all levels, but this

Way overboard.

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Maybe overboard now, wait til there are 500 levels in the game and you want to try a few new classes or builds, then see if you still think that way.

The silver reward will be considered food scraps even with the rank8 patch (Maxing some basic attributes like murmillo’s helmit will put you back 20mil+++).

I would agree the cube idea is probably overboard and not needed to get people to queue, I put it there mainly as an incentive for max leveled players to actually queue up and participate while still getting something useful to them (The exp and silver scraps would not be). Maybe that part would be exclusive to players over X level near the cap.

I think the suggested fixes are little too heavy handed. I could agree with all of them if they were about half as extreme as they are.

  1. Merge the Eurasian server queues and the American server queues. Do not merge them all. The “280 ping is the same as 50 ping” line is complete bullshit unless you’re an elememe.

  2. Allow queuing from anywhere on channel 1. I think this limitation (while completely meaningless as far as dungeon queuing is concerned) will help distribute players in a healthy way.

  3. Add more drops from general dungeon monsters or align their drops with the normal monster. But there is no need to increase dungeon cube drop rates, especially if purple recipes may become tradable . The “I opened 500 cubes” line is also complete bullshit or a one in a million case.

  4. Add a level synced dungeon much like battle league, but without the absurdly ridiculous handouts suggested. This dungeon should probably have a rank 5 minimum as well.

Remember, we are getting more lenient level penalties in the near future. This will have an affect on dungeon queues as well. The suggestions are simply way too extreme, for the reasons listed.

IMC should implement FFXIV dungeon system. If you don’t know, it includes:

  • Level sync (down) to party with friends while giving exp
  • Roulette bonus system to match players in low queue dungeons
  • Bonus silver for low demand jobs
  • Queue from anywhere while you do other things

Other things they need to fix:
Dungeon diversity, rewards, dungeon lengths, loot rate, difficulty (lvl190 dungeon with 200 mobs)

4 Likes

If queue time is your main problem, then TOS can possibly try using NPC as substitute party members. I played a trash game called Elsword before and from time to time it has some events that will let NPC characters join your dungeon queue if the queue is over a certain amount of time. The NPC are not op at all. They die easily and will respawn and run all the way back to you. The NPC use same skills and classes like players. They are kinda slow and stupid but atleast they can do some damage. Probably will be weaker than geared players but atleast you can enter the dungeon with full party all the time. No more craps like party member dc, afk or leave, refuse to use potions and sit without fire.

Da ■■■■. What server are you on. My longest que has been like 20min and that happened once. im usually in the 5-6 min range and consider 10min long.

They got rid of these to accommodate regional pricing. If this comes back regional pricing goes bye bye.

Today I have tried to play and I stayed in the queue for 30 minutes, then I got bored and logged out. It is really annoying, and worse in the higher levels. I think they could implement a cross server queue, it would be good for everyone, and would give the real meaning of an international server (itos), because that the way that it is now, it doesn’t give us the truly experience of an international server.

5 Likes

we tried that. It didnt work. Also what server has these awful ques?

[quote=“thebloodyaugust, post:27, topic:326919”]
we tried that. It didnt work. Also what server has these awful ques
[/quote] I’m not suggesting the server merge, but cross server queues, it’s not only silute server that is facing this problem, so I think it would help everyone. My server is Silute and I was playing at 22:06 in my country timezone.

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