Tree of Savior Forum

[IMC] How to fix the queue times and encourage team play. [UPDATED]

That is still splitting into two because regional queuers won’t go into global queue

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We need this fix, please… ; _ ;

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lol 26 people in queue is a lot. During offpeak you are lucky to reach 10, its literally impossible to do missions or dungeons.

Peak is only just seeing the start of what happened in offpeak times a month ago.

It is literally game ruining, you cannot even play 200+ content because there is no one to form groups with.

26ppl from lv100 to lv279

thats, a, lot…

momohi is lv145… good luck rolling alt coz ain no body have time for low level content

questing, daily exp card quest and monster kill count vibora yield higher exp than queuing 1hr mission

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It is “a lot”, meaning it’s not offpeak time. This means people wait 29 minutes (happened to me a lot of times at least) like I did even in peak times ;;

Can not play :frowning: Can not level due to no one doing dungeons. Can not level alts due to being at dungeon levels.

RIP game.

We need this fix :frowning:

how? import more immigrant?

but the best we can do is getting hundreds of bot!

no real human willing to try TOS… not anymore…
or less if you are nitpicking

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I’d like to endorse OP’s idea.
I also think dungeons should not have a daily limit.
Rather, make it so it’s worth running it in it’s entirety. So people won’t just rush everything. And honestly even if they’d rush everything, that’s fine. Entry limits could be dungeon specific rather than global entry limits.

Or maybe with way better loot rate like previously mentioned by OP, but you can only get the loot X times a day. Then you’ll get EXP only. This would encourage people to level together through dungeons and would also allow people to be in dungeon queues 24/7 thus making the queue faster.

From what I’ve read people just log to do 3x Missions and log out. So all that crap about the fields being forgotten is just White Knight bs.

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ehhh, but its true…

Fields, no1 have any motivation to do that exp card thing…
atleast not those who have more than 5alts…

hrmm…

Nothing in this game is more repetitive than the instances. I don’t know how you people manage to live with 3 dungeons, 2 missions, 2 saalus, 2 uphill, earth tower, 3 more dungeons and 2 more missions and 2 more saalus on an alt, then another 3 dungeons and 2 more missions on another alt. Doing all that takes all day even without queues.

I will agree with level scaling. It’s dumb that missions which use the same map for everyone from 100-280 have level difference problems. Scaling would also help match up exp runners with higher level loot runners in dungeons. Breaking players up into narrow level ranges is really bad in general, not just for instances, especially since there’s a huge number of levels and only a tiny fraction of them can play together.

Soloing the 160 dungeon every day for bracelet recipes is the most boring and non-social part of the game. I spend most of it semi-afk while summons fight the mobs. Bringing another person would risk them getting the drop instead.

Screw your instances. Move all the rare drops and bosses to outdoor dungeons, raise the spawn rates through the roof so there’s always more mobs than players, and increase channel capacity.

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Same for crystal mine drops, TREE OF SOLO

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I just started playing again after a few months and ran into an early xp wall. I never had this problem in the past because I was able to dungeon… not anymore. I’m too tired tof discuss all the points, but some of your suggestions can really work, in fact if IMC implements ANY THING that is suggested here, it will be better than what we currently have.

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At this point I’d say taking a dump and implementing in-game would be better than what we currently have.

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It’s ok IMC, I’m sure players are having fun with the 30minute+ queues or impossible queues.

Im sure no one is quitting the game because they are stuck waiting at a pole until it gets too much and they close the game.

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Game so ded :frowning: Cannot play dungeon. RIP game :frowning:

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I just bought some TP so IMC you hear that, take that money and add some more dungeon instances. Honestly it can’t cost that much extra to have a few extra dungeon instances. Are your servers running on hamster power or what? More dungeon instances = more new players and players in general. Embrace a successful mmo and open these restrictions up OK?

uh. Thats some pretty broken logic.

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I’d say… More advertisement = More new players…
More bug fixes = More new players…
Less restrictions towards token and non-token players = More new players…
Refer a friend program = More new players…

You know. Those things they have not done at all yet that might actually improve the game a bit.

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These 2. I have friends waiting for me to tell them its worth playing. I wont until i can run properly and i can que for pve/pvp with my friends. And we get rid of these trade restrictions that “stop botting” mean while we probably have more bots than players.

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Just make pardoner buffs scale with character level. There is no reason to do dungeons since;

  • rewards suck, and even if they didnt would be obsolete in about 2 sec
  • they’re boring, 0 challenge (due to buffs)
  • waste of time when you can pop cards and stay in a hunting ground
  • horrible queues since everyone knows the above facts

Not sure I understand the “rush people to end game”, since there is no actual end game. Maybe some ET and the rest is just grind for +25 trans 10 gear that really serves no purpose in terms of generating more and exciting gameplay.