but this has been address in previous comment… Dungeon/Mission is not competitive, everyone gets exp,silver,cube…
so Ping is not a major concern, queue time is the main problem.
A real International All-Server-Dungeon/Mission-Queue seems like a good solution. Not sure if its technically feasible, but it sure does sounds good.
Drop rate is forever fcuked (pardon my harsh tone, but i need to vent…)
Dungeon limit to 3 entrance in iTOS instead of 5 in kTOS means less cube, less chances
IMC acknowledged the poor dun160 etc and deserted mission issue.
This was mentioned in their Developer Blog.
But since then, they only raised silver rate… New solution they would change Siaulai Torch 3min down to 1min
No official news yet how they gonna fix the poor Dun160 etc issue.
Not sure if the game will survive until they fix it…
Casually playing TOS is fine, but dont forsake the highly competitive aspect of the game, PVP/GVG class balances min-maxing , fps issue etc
These are the reason people kept playing the game.
Take moba Dota2 for example, 98% of dota2 player play casually, less than 1% people actually joined big prize pool tourny, and and another 1% is working hard to get listed into competitive team.
Dota started back in 2002 as minimap for Warcraft3… people play casually since then but community kept it alive and developer team kept things updated competitively.


Can not level due to no one doing dungeons. Can not level alts due to being at dungeon levels.