Tree of Savior Forum

IMC - Help me stop my friends from quitting

i dont know anything about coding
but live patch a production server is bad practice

at this point, we need a sakray test server… sobsob

I thought you were just talking about the same day patch?

Well here’s our list of kToS patches: http://pastebin.com/u/sunhwapark you can go check when it gets fixed. IF they had the same bug.

But kToS isn’t bug free heaven. They got the return of command load fail same as us.

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sad thing is cmdrloadfail is not a bug but a feature…if they could stop being cheap and buy more capacity the server wouldn’t crap out so often.

same reason why saalus npc sometimes doesn’t respond, because the allotted capacity is full.

Is command load fail related to the server and not the code? Wasn’t that on all the servers even low pops?

So sorry for the inconvenience. In order to satisfy our saviors, our QA and dev.team are trying their best to fix out soon. Furthermore, I’ve already passed your MDEF suggestion to our proper team to know it. Once again, i apologize for your inconvenience.

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Still ­wondering why IMC have to reduce MDef of the Mob, when they can increase Pdef of the mob equal level of Mdef.
So that everyone will suffer. I shall call it balance.

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Swordmen can remove armor depending on builds and even entirely. you can add fencers with a 100% uptime skill that ignores piercing resistances working on boss too.

They can just give mobs immunities to those types of debuffs. They did it with links. But I was honestly thinking that too when it was mentioned.

I do understand that they want to incentivize parties with good class diversity. By making some classes ineffective against certain mob types. That’s an old trick. I also think that’s a direct result of feedback about ToS being too solo heavy.


But I think there are many Wizards that don’t have the basics at 280. That are walking into 280+ with a low damage build, no Chapparition cards, an unblessed +6 superior corona rod, and a Karacha Dagger and expecting to cut through all the zones like butter–solo.

And ToS isn’t that game in all the R8 zones. Sure there are easy ones. But we also have zones were the gameplay is closer to something like Final Fantasy 11 where it is hard to travel without getting killed. And a party is often required for questing.

Some people are going to like that a lot others are really going to hate it. It forces people to help each other out and get to know people on the server. Which can actually be a good thing. It worked out well for FF. And in ToS it’s got me in an active guild so I can help and be helped with the content that needs parties.

Accepting that hindsight is always 20 20. If I was doing it myself I would have marked the map clearly for zones with dangerous hostiles. So players knew what they were getting themselves into.


There are wizards that have legit concerns. About some builds becoming extremely hard to play in R8. And I think elemental necks address that. Although we only have the Fire neck Agni released and only on kToS:

http://forum.treeofsavior.com/uploads/default/original/3X/a/1/a13f0b90dcd62fe44f6aa15d8ecf65bc40ea1fa4.png

But going that route of equipment for scaling of old spells seems like a viable option for Wizards. And it’s something that can be easily changed to fit how a particular type of Wizard is performing. And you can prevent rainbow Wizards from cropping up by putting some elements on the same piece of armor.

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We can talk circles about how wizards just need to gitgud but the fact remains that most new mobs have pdef in the hundreds, but mdef in the thousands, and the base dmg on skills actually favor physical attackers in r8 while wizard’s base damage has fallen behind.

Where is the logic for that? Was it, “oh wizards dominate r7 therefore lets make r8 mobs eight times more difficult to deal with magically than physically”?

No, elemental necklaces do not solve the problem unless the multiplier applies before defense. Do they? Genuine question. Either way, it’s a bandage solution that will eventually become outdated when the elemental necklace in question falls behind in terms of stats.

No they don’t. Agni applies only after the matk multiplier. 300% of 0 = 1 damage. Agni solves nothing unless your matk is already over 2000.

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Unless they are ultra funded or loaded and banking on new tier of weapons wizards are literally obsolete in new maps.

If solmiki have mobs of this caliber as high in mdef. Which most likely is the case… Wizard see ya unless you have inquisitor buddies .

I’m talking about the viability of the Wizards. Don’t take my words out of context. Pyros are gutting everything without high mdef. And if you’re using a pyro you’re attributes are high and you’re at least walking around with a basic stack of +5 chapparition cards you’ill live.

I mentioned that after talking about why mobs are designed to be strong against specific class types. Get a party. That’s why the mobs are designed that way. That’s why link immunes are in. That’s why high pdef mobs exist as well but they didn’t take them far enough.

All you magic casters either gotta stop crying and find a Inquisitor buddy, or just Git Gud~

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Honestly, did people even complain that much about rushing R8? It feels like they decided that on their own from the moment kr previewed the first set of r8 classes.

I for one wasn’t looking foward to r8 at all, it’s obviously still not fleshed out as it needed to be. I mean, they’re still literally adding extra 0s to the values of some gems and hat enchants lmao

But more importantly, i would much rather they had worked on what’s broken about the game instead of rushing out more content - we had plenty of content, it’s just really hard to enjoy it amidst all the bugs and 1 digit FPS.

Putting out as much content as they’re doing with the state the game’s in right now is similar to trying to build a pyramid while its base is constantly collapsing, they just keep adding more things on top and making it a bigger mess.

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I’m a weak Mergen so I don’t know what Wizards are going through but how do you get over 2465 matk? Looking at Neet, that’s the mdef a lot of mobs and bosses have in new areas.

See, I went through this early ET and people couldnt bring Fletcher’s cause we offered nothing for 1F. As much as I think wizards are spoiled, doesn’t change the fact that there’s no point to have them in party if they do 1 damage.

What more can be said to add to what has been said?
IMC IMC’ed us again. Their inept actions ask for one thing only: QUIT!

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I think ITOS higher ups are a secret circle of suicidal people that are able to do the worst possible with the most collateral damage possible.

Don’t worry, those banned players are coming back.I think you can meet them everywhere soon enough. Just accept these new friends cus they know how to play God in itos.

tl;dr: you say you went through what wizards are feeling now as a fletcher at ET, when the situations are not at all comparable. Your wizard/cleric friends aren’t leaving because they’re no longer op, but because IMC’s developers are retards who think balance means making the former op classes literally incapable of doing what their class was designed to do while taking every other tangentially related class down with them.

There’s a significant difference between not being suited for particular content, that is, being a top tier single target dpser and pvper but being unable to do content meant to be tackled by aoe specialists, and what’s going on now. Even back then fletchers and single target specialists were still useful for ET on the boss stages, or with a party composition that involved falconer or linker.

There was always a divide between different roles such as single target and aoe dps, where one “end game” involved fletchers being the best dps at the world bossing scene and the other involving elememes/SR being the best dps at the earth tower scene. There weren’t even particularly bad values for mob or skill scaling, it’s just that swordsmen tended to lag behind because their skill dmg didn’t line up with the risk and sacrifice inherent to melee gameplay, and even the most specialized swordie dps couldn’t be “the best” at either single target or aoe.

Meanwhile, wizards and clerics tended to be ahead because these trees had great supporting options, great dpsing options, and the luxury of being great at whatever role they chose.

Now what’s happened?

For some inexplicable reason, the game developers have put absurd values designed seemingly specifically to make magic users obsolete, wizards especially.

Yes, the mdef issue that you raise is a good and obvious one and perhaps the core element of the problem. There’s no good reason that mobs should have eight times the mdef than they do pdef, while there’s hardly any good ways to reduce mdef while there are so many ways to reduce or bypass pdef. AND the fact that wizards don’t actually get relevant r8 dps that would let this new “balance” make sense. Good point!

This change can be overcome…somewhat…with friends and new gear but until this glaring disparity is addressed, wizards will never be relevant dps. And how can they, when most will be hitting 1s until they get carried through the new content? It’s not even a matter of being bad at a role, it’s being incapable of filling the role.
Hilariously, even if mdef was lowered, elememes still won’t do ■■■■ when it matters during the 315 dungeon since their main attack (frost cloud) doesn’t hit fliers which are the first time crunch objective. lol

So we’ve established that wizards are incapable of being dpsers unless geared to the teeth, and even then sub-par to patkers. What about support?

Well linkers are still good. Sorta. We come to the problem of linkers trivializing some content. Instead of making changes to joint penalty to balance it, instead IMC decides to make half the new dungeon mobs resistant to linking, period. How do we know that they won’t make more and more mobs link resistant, when that has been their solution so far? And it’s a bad solution, one that makes the entire 1-3 circle investment useless, because let’s be honest spiritual chain and lifeline are so niche and situationally used that they’re barely seen as added benefit. And EVEN SO, amazingly, a falconer3 now effectively does what a linker does but better.

The good ole cryo3 cc standard simply isn’t as important as it used to be, period, due to new dungeon and field designs.

What about sages? Missile hole is good and literally that’s it, taxi service please.

And enchanters? LOL get outta here.

Oh I almost forgot about thaums. But then, they are so irrelevant in the r8 landscape that I think most people do.

So support wizards are still in an okish position, if they’re a chronolinker or cryochrono. That’s about it.

And whaddya know…the only rank 8 wizards are I see left in game hanging around fedi are chronos and the occasional heavily funded elememe. Oh and alchs of course.

I’m generalizing and making sweeping statements, but it’s not just wizzies crying about no longer being op and being able to do everything. It’s complaints that more or less every wizard dps role has been gutted to the point of being useless in new content for the vast majority of players, incapable of fulfilling the functions their class was designed to do. It’s not that oohhh nooo elememes can only aoe now and can’t be competitive on bosses! Or ooohhhh nnooo swordies are top dps now!
No! It’s that for for whatever reason, IMC’s development team is staffed by monkeys who make actually stupid “balance” decisions.

But hey! It hasn’t all been bad news for wizards.

IMC has addressed the problem of pyromancers having low damage and becoming irrelevant in the late game. The IMC solution was to introduce a necklace with a thousand percent modifier as if that was ever a good idea.
Surprise! It was a terrible idea that any small child could have pointed out and was adjusted…only after they saw that oops we have no concept of what these numbers actually mean until we see it live. And hey guess what: it still doesn’t ■■■■■■■ solve the problem of mobs having high mdef. And now there’s also a new skill, storm calling, which extinguishes pyro spells much like elementalist’s rain, securing pyro’s status as #1 griefable fuccboi.

All this is a lot of wizard complaints but anyone can see that from r7… well, the tables have turned and in a dramatic, class-breaking way.

But what table, and why has it turned?

Because it used to be swordies lagging behind due to fundamental balancing issues IMC never addressed until rank 8, where their solution was to simply add ALL THE BUFFS! THAT ONLY APPLY TO MELEE! And give them ridiculous base damage.

This is not balance, this isn’t even a good solution because the pre-rank 8 game still exists and still has the same problems for swordies.

And the archers, which are more or less the closest thing we have to a moderately balanced class now, feel that they’re weak simply because swordsmen are so ridiculous now. OR well specifically, dragoons, fencers, and murmillos. lol.

You’re a mergen, you keep saying you’re weak and underwhelming when that’s hilarious: I bet you can still clear content easily. The mergens I know can blast through things just fine. The problem is that certain swordsmen classes are just too far ahead.

…reminder that r8 dps wizards hit 1s in r8 content, a balancing issue that hasn’t been so bad ever, to date.

Any idiot can see that IMC doesn’t know how to balance things and that the future does not, in fact, bring brighter prospects. And THAT is why people quit the game.

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I dislike the “add gear to balance classes” idea.
Mostly because it means those classes will suck until 300 levels later.

Pyro is a Rank 2 class. It needs balance to be more useful until you reach the equipment level to be deadly.

Equipment should never be used to balance classes, only to further improve their strength and usefulness.

For Pyros the first step would be fixing the range on Enchant Fire. Or any other Enchant skill for that matter. It should be big enough to reach the entire player screen, just because there is no ■■■■■■■ reason for it not to.

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