Tree of Savior Forum

IMC Developers/Designers needs to play their own game

Honestly, it seems like the developers/designers of this game doesn’t play it at all or they don’t listen to their QA team or their QA team is incompetent. How can this game be out for over a year already in Korea and still have so many bugs?

  1. Loading is terrible and slow even on high end computers
  2. Mouse mode constantly bugs out and you can’t click on quests, items, mobs.
  3. With just 30 people on screen and all graphic options turned off with low mode, there’s a huge lag and delay on skills and movement.

Is the Korean version is buggy as this? Does it lag that badly on Korean server?

Private RO servers were optimized better than this.

9 Likes

Oh, you actually think there is a QA team ?
I always assumed the opposite :stuck_out_tongue:

1 Like

am I the only one not getting distracted by boobs enough to read the credits?_?

Where are theses ?_?

This post was flagged by the community and is temporarily hidden.

Games nowadays leave the QA to the unpaid beta testers. :stuck_out_tongue:

1 Like

This post was flagged by the community and is temporarily hidden.

This post was flagged by the community and is temporarily hidden.

I think they just don’t care about patching out the issues in iTOS because they already have the players the need and want in KTOS. iTOS just gets what drops down from KTOS but they’re not in any hurry to do it because people will buy TP regardless.

This post was flagged by the community and is temporarily hidden.

What genre is the game you’re developing? And is it in alpha or testable? ^o.o^

Sorry, just curious ^o.o^

This post was flagged by the community and is temporarily hidden.

As someone that has to test it own “game” every single time something is changed over and over again…

it’s ■■■■■■■ tedious and you get tire faster…

They had a test server for kToS, they had a steam test server. They did do some QnA.

It’s not like they don’t play their own game, but at the very least they don’t play on the public servers, or at the very least don’t advertise when and if they do.

Yes optimization is poor, but they aren’t unaware, they’ve posted they are aware and are trying to fix it. But optimization takes a long time when it seems to be rooted this deep in ToS. Even multi-core support is in their plans.

I don’t get the private RO servers being more optimized, how does that relate to ToS? RO was run off text files, I would hope they had better optimization than ToS.

1 Like

This post was flagged by the community and is temporarily hidden.

This post was flagged by the community and is temporarily hidden.