The thing is people get stuck because they don’t know about the kill counts and just use exp cards whenever they get them, because they see those cards as there complete quest exp which many games feature besides this one. So if you laugh at people getting bend over by this at those level ranges well dunno what to say. They are just playing the normal way but it just doens’t hold up that way.
What the game needs is a lot more maps at the 130+ range i general and maps that either yield a lot more exp cards for quests or more quests to keep people busy with leveling.
With lvl 100 missions the game basically forces you to use a token 30% exp from quests and 1 dungeon + 1 mission extra which boosts your exp gain each day drastically with the same amount of time.
People with a token won’t have much issue’s that also grind kill counts + explore maps. People that just walk one way of the map side + do the quests they see and move to the next map ( which works perfectly fine at sub 100, because there are loads of maps and quests ) will stand completely dry the moment they hit higher level content because there simple isn’t much content at those level ranges.
So what needs to happen is:
- get kill counts standard on your screen like the addon does + says the reward or boost the rewards of it
- more maps at 130+, or more quests, either way more cards to make the leveling flow easier.
- be clear when a map is 100% explored that you get 3x cards for it, so people will walk the extra mile.
I played extremely safe, so atm i’m at 160 with about 253 lvl 6 cards, 188 lvl 7 and 72 lvl 8. So i got enough cards to push myself forwards. My mate that plays already from the start and is 164, has zero cards as she always uses them directly and has issue’s because of it.