Tree of Savior Forum

IMC could do something about the 160-186 gap

You can do mercenary post from level 100, daily it adds up (you receive 500k something exp per run at level 100, gradually increase to 1m exp at 200)

Basically leveling is like this:

  • 1-90: do quests on both towns and eat cards (you can skip level 50 dungeon)
  • 90-110: run full 90 dungeon 3 times, then eat card to 100, then run mercenary 3 times (you should be 110 when you are done)
  • 110-130: do quest in mage tower and kateen forest and eat cards
  • 130-145: do full legwyn dungeon run and mercenary missions
  • 145-165: grind demon prison (mostly) and mercenary missions
  • 165-225: do quests, eat cards, grind mercenary missions, do mercenary daily quests

Quests stop at level 230-240, so all you do after that is grind.

i think in the near future once the level capped raise to 600, threads like this one will probably resurface again haha…

Why don’t have anybody mention Token?
It got huge difference if didn’t have it .__.

My suggestion is buy from the start.

yea, most people hate the 160 dungeon. that’s why everyone saves all their level 6-7 cards to get past it.

if you hate the “inconsistency” just start grinding at level 1.

It’s not the 160~180 gap you should be worried about. It’s the 145~160.

At 145 you gain access to the 145 dungeon which is an extremely huge source of exp for levels 145~160. What you need to do is to make the most out of this dungeon prior to going beyond 160.

If you can do something like 3 or 4 days of dungeon runs (with token, and with no leveling inbetween) including missions, you can gain a couple of levels that are enough to save multiple exp cards.

You can simply just grind the rest of the levels through dina bee farm at that point if you are in a real hurry to get past the point, or do something else while waiting for dungeon/mission resets to roll over.

If you’ve managed to save most of the exp cards you have at that point (mostly starting from main chamber cards up until the 160~170 quests) you will have enough to keep the ball going and avoid getting stuck.

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You shouldve learned from the first time not to go so trigger happy on cards. :stuck_out_tongue: I have 2 chars are 230+ and never been stuck there.

Once I reach lv130, everyday is just killing 3+2 bosses 3 times a day. :expressionless:

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Fedimian.

/20questionswhythisissohard

Gotcha fixed post and removed typo

lol, and everything else with it…

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Yeah. I figured whatever I’ll just go back to laughing at posts of people getting stuck on levels between 50-220 when there are so many quests in this game that it’s actually slightly refreshing to grind a bit sometimes.

Pm me if you are on NA, my friends and I hit lv 240+ with little grinding. So maybe we can help

kill counts = grind mate

The thing is people get stuck because they don’t know about the kill counts and just use exp cards whenever they get them, because they see those cards as there complete quest exp which many games feature besides this one. So if you laugh at people getting bend over by this at those level ranges well dunno what to say. They are just playing the normal way but it just doens’t hold up that way.

What the game needs is a lot more maps at the 130+ range i general and maps that either yield a lot more exp cards for quests or more quests to keep people busy with leveling.

With lvl 100 missions the game basically forces you to use a token 30% exp from quests and 1 dungeon + 1 mission extra which boosts your exp gain each day drastically with the same amount of time.

People with a token won’t have much issue’s that also grind kill counts + explore maps. People that just walk one way of the map side + do the quests they see and move to the next map ( which works perfectly fine at sub 100, because there are loads of maps and quests ) will stand completely dry the moment they hit higher level content because there simple isn’t much content at those level ranges.

So what needs to happen is:

  1. get kill counts standard on your screen like the addon does + says the reward or boost the rewards of it
  2. more maps at 130+, or more quests, either way more cards to make the leveling flow easier.
  3. be clear when a map is 100% explored that you get 3x cards for it, so people will walk the extra mile.

I played extremely safe, so atm i’m at 160 with about 253 lvl 6 cards, 188 lvl 7 and 72 lvl 8. So i got enough cards to push myself forwards. My mate that plays already from the start and is 164, has zero cards as she always uses them directly and has issue’s because of it.

so basically, you’re saying that…
IMC is the one to blame for the players not bothering to explore deeper into the game other than just following the quests like sheep?

my 1st char didn’t use token, rushed to every quest, eat xp cards to follow the recommended map level. Rarely did dungeon and mission (it was bugged and left me with a very bad impressions. It was still in the early founder access though). Now she’s stuck on 181 limbo.

my 2nd character, I saved money and at lvl 100 had enough to buy a token. I didn’t rush. I try to enjoy dungeons. When I hit required level to do dungeon, I think i got 2-3 days of instanced dungeons missions (so, 9 entries each dungeon). I take it slow, only maybe doing quest just for the cards and map completion in my level range. Now, she is level 164 with enough XP cards to fly to 183. I haven’t do lvl >164 quests, mind you but I think if I do, I can fly to 200 easily because of exp reset at 186.

so, the conclusion:

  1. buy token and use it. 30% xp and 1 additional entry is huge. Just buy it.
  2. Don’t rush. Enjoy your dungeons and missions. Milk them as dry as you can especially 145 dungeon. Myabe 2-3 days for each dungeon and missions to be safe.
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-blinks-
You don’t have to do a single kill count on your way to 180…
Seriously both towns quest line, farms, dungeons, and missions… I’m not going to go into detail because I don’t really want to explain it, if I wanted to really create a guide I would… But I’m not so get over it. Besides there are enough of them floating around.

The only time you get stuck relying on kill counts is if you popped cards too early and also skipped orsha or kalipedia quest lines and skimmed through quests. I took the time to test this over 7 different chars to see if I could shave time off 1-177 (6th job change). Although if I see more posts pop up I guess I should make the guide, but honestly it’s not really that in depth.

Yes. Because they intended for quest lines to be hidden and you to speak to npcs and find out what they were. The available quest tracker was a third party thing by someone else. Imc never intended people know where they quests are without exploration, and some of the quests still don’t show up on it because the game doesn’t register you as taking them until you have talked to the npc, ala old school rpgs.

I get the world is used to having a list of quests handed to them at each level, but hey that’s not how this was intended to be, just the release of the quest tracker allowed people to take the round about easy way.

Around 235+ assuming you squeeze every single card left from map exploration. If you do a few monster kill quests you can probably get to 240 due to the reset at 236.