Paladin has no role at all, they should make him tanker or make him a more damager version.
I love the class but seems to be pretty lacking, not many people add it to their builds.
He has a role, defensive support. The problem is that his skills doesn’t make a very good job. What he needs is either new defensive skills for his party or buffs to the current ones (Restoration, Barrier and Resist Elements), so they became more impactful, like Revive or Safety Wall.
I always wanted to make myself a Cleric C3 > Paladin C3 > X > Inquisitor because it would be the closest I could get to what Paladin was in Ragnarok with Guardian Saint being somewhat similar to Devotion, but the class is somewhat lacking and most of the time not needed (people probably going to prefer a Priest C3 because DMG increase with Blessings) and since they nerfed the DMG mobs do his defensive support goes to waste because it’s not needed at all.
Kinda sad because I liked the class during the 2 weeks of rests but in the end decided for Priest C3 instead because it was underwhelming in my opinion.
Yeah paladins role is a defensive support.
but its defensive support skills arent good enough to even call it a defensive support class lol.
restorations only use is for increased heal ( only useful if youre physical build) and for increased SP recovery bcuz ur SP runs out SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO fast. i think resist elements was indirectly nerfed. And barrier is scrollable and bugged, i think the scroll was nerfed but on the AH the other day i saw a barrier scroll and under it, it showed the increased range attribute so maybe the attributes apply to barrier scrolls too sadly D: ,so barrier is useless. conversion is useless too lol. smite doesnt do good damage either even with conviction. turn undead is useless unless demon type. and that leave conviction as our only good skill, but thats a c3 skill
, if they ever nerf god smash then conviction will be useless D: and that wil lleave no useful paladin skills D: .
How do Smite and Turn Undead fit into defensive support, considering that the buffs are among the worst/least impactful in the entire cleric tree?
here are a set of patch notes i created a while back (idk like a week ago)
paladin is somwehere in there
Well they always (or almost heh) give atleast 1 offensive skill to a class so they can lvl up and stuff, and they kinda fit with Paladin sort of by it’s concept, but yeah they do not fit into the defensive support, they’re just there so they can do some DMG (even if it’s not that great).
Its role is to deal with magic damage and screw up Devils and Mutants.
It just sucks,
Paladin is defensive support.
It isn’t a tank. Giving it a provoke skill would be the worst because Paladin are clerics: clerics have all the biggest healing/protective skills. Giving Paladins the ability to provoke and keep aggro would make swordsmen tanks useless.
Paladin needs more support and/or CC skill since its role is supposed to be about protecting the party.
In terms of damages I think it’s in a good position. But the defensive skills are pretty lackluster: Barrier is good, but it’ll always stay situational; Resist Elements is good and useful, but long cd; Restoration is pretty lame as it is, they could buff it a bit; Turn Undead is just your occasional fun skill that only requires 2 skill points.
Paladins are supposed to be this divine class that protects others and is particularly effective against evil but it isn’t here yet, it’s a shame~
Although at least they made is so the whole class isn’t limited to just a scroll anymore.
That’s precicely my build, cleric 3, paladin3, oracle and Inquisitor.
Every defensive class has some offensive skills. Most of the peltasta skills are offensive, for example.
Yeah, I know they arent a tank. They dont have the “C” skill for guard, nor a bonus to block or evasion, as well as low HP scaling. But at least they could “off-tank”. I’d be fine if they had better abilities some how, but they just either have a very weak role, or no role.
Also, Pardoner scrolls ruined them, among other classes. Agreed.
Fantasy delusions aside, the only defensive role paladin has ever been able to successfully play was damage reduction (through [resist element] and [barrier]). That is the only “support” it was EVER able to provide.
[restoration aura] provided extra healing ([heal] combo included) no one NEEDED (cuz def/mdef rocked). It’s still not needed now because damage in general went down. Any support paladin is providing is coming from the other circles since aside from [resist element], [restoration aura], and [barrier] it has no other support skills.
Get out of this preconceived fantasy of “hur dur, defensive support” and HELP the class. The 1st step to fixing a problem is admitting there is 1.
FYI, a wizard can give better defensive support and better tanking. [reflect shield] (though it costs a buff slot so pft) and [lethargy] now gives relevant damage reduction for both physical AND magical damage. [frost pillar] is the superior tanking tool because in general “no one is taking damage” and it groups mobs up to boot ([swash buckling[ doesn’t do that to ranged mobs). [swell left arm] gives significant def and mdef when using a shield (not to mention it’s mobile and has 100% uptime).
I’ve said this before but I still want it since it still isn’t here. Let [restoration aura] heal those with it by a factor of their HP recovery on auto atk. It will never outshine [heal] or [mass heal] since it is not %HP. It will never outshine [healing factor] since it can only apply as fast as you aa.
I’ve almost rerolled to full Con wiz for cryo 3, linker 3, because they can group mobs the best and CC the best.
One of the biggest things to consider is that in a party setting, swordsman will typically always be the strongest. Most of their buffs are self buffs that cannot be shared, but other classes often can share their buffs. So when swordsman receive other classes buffs, they are just that much stronger.
The idea is not to replace the swordsman like I stated, but to bring paladin up, help them have a better identity. I mean, why have a paladin as a “defensive support” when you can scroll barrier, and other classes do it better than them anyways.
I agree. But why have a Swordsman tank in the game if you have a Cleric tank (if you have good aggro and taunt with paladin) that heals and buff the allies? That is the question. Swordsmen like Peltasta will be useless in any party.
They could, yes, improve the Paladins (by the way, they should improve the class, really). But there are several other methods to make it a good class. Improving the buffs would be a good thing to see, no +aggro/taunt.
I had suggested last year to change the mechanics of provoke.
Peltasta Provoke - rank 3? debuff or special debuff
- enemies (even players and bosses) are forced to lock-on on the Peltasta. Meaning enemies affected can only aim at the Peltasta until the debuff disappears. Making Peltasta a true tank even in PvP.
Paladin Provoke
- increases Paladin’s aggro. only applicable against PvE and summons/pets in PvP
We should just replace Swordsman, honestly <_<
Swordsman was never thought/supposed to be tanking at all, the facts talk pretty loud here. Especially after rebalancing, most Swordsman Classes are just selfish-prick powerhorses to mow down masses of enemies, considering that you don’t see many of them having a defensive Class like Peltasta in their build unless they are Murmillio;
In fact, most of them don’t even wear a shield anymore.
And they are mostly Heal-moochers (the only worse moochers are Schwarzer Reiter-builds, surprisingly) that stop potting if there’s a Cleric in the party, no matter how high that Heal is (they even steal my level 5 Heal if I’m trying to self-heal on my Pardoner and while having way less current HP than they have).
A self-sufficient tank in the form of Paladins would be great for the game and substitute for the lack of Swordsman able/willing to tank (most of the time they run around in circles anyway after mobbing some monsters, which can be done by ± every Class, no need for Swordsman here)…
They should give Paladin auras kinda like what they did with Restoration where allies that are nearby the Paladin gets the benefits so it would make it feel like as long as you’re nearby the Paladin you feel “protected”.
Like make Resist Elements work the same way as an aura and maybe give him 1-2 more auras like a DMG Reduction aura or a DMG increase aura that cannot be used at the same time (one deactivates the other) so if your party needs survivability you use your DMG Reduction Aura and when your team is gonna go in do their dps you switch to the DMG Increase aura, so he’d work as an aura buffer (which atm I don’t think there’s any kind of buffer type of cleric, except for maybe Priest), also the auras would be Rank 2 buffs so they don’t consume buff slots (basically like Restoration right now).
I would appreciate if they could give every ‘blue’ class the provoke attribute that you can toggle on and off. In my opinion they should move that attribute from swordsman to peltasta and rodolero.
If cryomancers, paladins and quarrel shooter would have that attribute and could fulfill the tank role it would be awesome for team variety.
Cryomancers gust spell for example could be changed to be an aoe taunt similar to swash buckling. Peltasta and rodolero should be buffed/changed a little so they would not be underwhelming compared to that.
On the other hand it would be great if some ‘green’ classes other that those on the cleric tree could heal the party. For example phyiscal link from linker, a pet command from hunter and a spell from corsair or templar could give some group healing.
I don’t understand why only clerics have to be healers and only swordsmen have to be tanks where there are so many classes to choose from and blue/green/yellow classes already exist
