IMC, i can understand that you sometimes have to redistribute channels for performance reasons or because player map usage shifts to other maps after an update.
But please, can you explain why you reduce the channels of some important maps, like Maven Abbey, Storage, Tenet Church, etc, while giving Saalus Convent 8(!!!) channels when only one channel (or two max) is really needed for that small npc-only map and other maps would desperately need those channels instead?
On Fedimian the Saalus Convent map has 8 channels but only the first one is being used by players, all the other 7 channels are wasted.
I don’t understand that decision… do you roll a D20 dice for each map and randomly decide which map gets so many channels, despite it not making any sense?



