I’ve said it as a “final rank” to the game. They will not create more ranks, just new classes for rank 8 or hidden classes. I was thinking in a way to focus in one particular class in a character.
Lets say you have the same build as your friend:
Cleric 3 - Priest 3 - Kabbalist 3 - Miko 1
And you choose to specialize in cleric and your friend priest in the final rank. (only used for specialization) Your cleric skills will be different with new attributes or effects.
Another idea that I was thinking is level scaling on skill ratios. Even with % scaling, rank 8~10 skills tend to do way more damage of rank 1~6. Instead of creating classes with more % ratio, let’s create more classes with different gameplays. It’ll be nice to tbl too since the lv there is capped at 360. (or 330? I dont remember)
It’s just an idea, ToS have the most incredible (in my oppinion) class system, I just want to see every class as unique it should be. (Remember centurion? Sad I didn’t have the chance to test it…)
Same with weapons, 2h swords are heavier than 1h, it should have less AS and higher damage in comparison. See clerics, some players with dps focus tend to pick paladin or monk 1 just to use 2h maces because it have more base damage and status. Why not cleric using swords, wizards using swords (Idk why they don’t attack with it) and swordsman using rods (same here) since they can equip it.
They create an attribute for kabbalist do to ranged attacks with AA, a archer that uses swords (even if its just to use skills). There should be the same for other classes and weapons.