Yes, your eyes are not fooling you, it’s me! The best hunter ever in the history of Tree of Savior. (Of course after @Nukella, before his fatal accident. May he rest in peace. )
I have returned once again after one year of tormen- research on the Hunter class, and by making use of my creativity and my ability to uselessly waste my time and the time of others, to give you an insight on how i’d like to see my favorite class in the game. ()
As you can see i’m not very good with numbers so most of the values set on these suggestions are merely just examples. But either way, let me know your thoughts over my “work” by telling me wether you like or not, if you’d change or remove anything or if you would just REMOVE THIS ENTIRE CLASS ALTOGETHER BECAUSE HOLY S-
General changes on Companions
- Companions now receive their own resource bar UI that appear next to the player’s, showing their maximum health, maximum stamina and affection.
- Companions are now able to use skills.
- Companions can now pick up items by themselves.
- Velheider, Hoglan and Hawks have been adjusted to match other companions.
- A variant of the Hoglan, the Infro Hoglan has been added to the companion roster.
- A variant of the Nabu, the Great Nabu has been added to the companion roster.
- A variant of the Ultanun, the Forest Ultanun has been added to the companion roster.
- A variant of the Pokuborn, the Farm Pokuborn has been added to the companion roster.
- To differentiate companions used by [Hunter] a cosmetic effect has been added to their necks to different parts of their body.
- Companions are now affected by [Cleric]’s [Heal], [Cure], and [Safety Zone].
- Companions no longer recover after death and remain in place when receiving a fatal blow. However, they can be resurrected by petting them, using the action key near a fainted companion.
- Companions are now affected by [Resurrection] and [Backmasking].
- Companions receive a super armor buff for 3 seconds upon being revived.
- Flying companions can now be affected by [Missile] and single target magic damage.
- Companions will always prioritize players over other units while on PvP.
- Companions are granted with the [Resting] buff while near a bonfire, inside a city or the guild hangout.
- Companions now gain 100% of the experience when defeating enemies by their own.
- Companions are now affected by [Pardoner]’s [Spell Shop] buffs.
- Companions used by [Hunter] and [Falconer] will now display their owner’s rank number as well.
Changes on Companion Stamina
Stamina is the main source of companions, along with [Fury], it’s used to to perform their skills as wells as some that them involved.
- Companion’s stamina has been increased to 1000.
- Companion’s stamina is now used as a resource for their skills as well as skills casted by the player and performed by them.
- Ground companions lose 1,5 points of stamina every five seconds.
- Flying companions lose 0,5 points of stamina every five seconds.
- Companions move and attack 75% slower while under 15% stamina.
- After the stamina gauge has been completely depleted the companion will die after five minutes.
- Companions don’t lose stamina while in a city or the guild hangout.
- Feeding the companion restores a percentage of their stamina. The following items can be fed to the companion:
Companion food: Restores 100% of the companion’s missing stamina.
Meat: Restores 15% of the companion’s maximum stamina plus an additional amount.Fish: Restores 15% of the companion’s maximum stamina plus an additional amount.
Fruits or Vegetables: Restores10% of the companion’s maximum stamina plus an additional amount.
Mushrooms: Restores 5% of the companion’s maximum stamina plus an additional amount.
Herbs: Recover a raw amount of stamina plus an additional effect depending on the item.
About Affection
Affection is a new mechanic represented by a purple-colored bar below the companion’s stamina. The affection given by the player can drastically affect the performance and behavior of the companion.
- All companion’s have a maximum affection of 600.
- Companions lose affection over time, 5% every hour.
- The affection meter can be increased by 30 points by petting the companion. Above 50% affection petting the companion increases the meter only by 5 points.
- Feeding the companion increases the meter by 100 points based on the food given. This can only happen three times every hour.
- While the [Resting] buff is active the meter increases 0,5% every minute.
The folloring bonuses and penalties affect the companion based on the % of the meter:
- 90% - Critical rate and accuracy +25.
- 85% - Movement speed +2.
- 50% - Attack damage increases 5%.
- 25% - Attack and movement speed reduced 20%.
- 15% - The companion may refuse to be mounted.
- 10% - The companion may refuse to move or fight.
- 5% - The companion may refuse to be fed.
- 0% - Damage taken increased 50%, stamina depletion increased 75%. May ignore orders from [Hunter] and [Falconer] classes.
About Fury
Fury is an stackable resource that is generated whenever the companion stacks an enemy with any source of damage that involves the companion. Fury is consumed on their abilities and grants them with bonuses that increase the longer the companion remains in battle.
- Every time the companion attacks there’s a 35% chance of gaining a stack of [Fury].
- [Fury] can be stacked up to 50 times.
- [Fury] Stacks remain active for 15 seconds.
- Each stack of [Fury] grants the companions 0,8% attack speed and 0,5% damage from basic attack.
The following companions gain 15% more [Fury]:
The following companions gain 25% less [Fury]:
The following companions gain 75% less [Fury]:
Changes on Buffs
Some buff provided by players have been modified to also affect companions.
- [Swordsman]:
[Corsair] - [Jolly Roger]
[Squire] - [Base Camp]
[Templar] - [Battle Orders]
[Templar] - [Shield Charger]
[Templar] - [Non-Invasive Area]
- [Archer]:
[Archer] - [Swift Step]
[Scout] - [Cloaking] (Only while near the player.)
[Rogue] - [Evasion]
[Wugushi] - [Detoxify]
[Wugushi] - [Zhendu]
- [Wizard]:
[Wizard] - [Magic Shield]
[Pyromancer] - [Enchant Fire]
[Thaumaturge] - [Swell Brain]
[Sorcerer] - [Summon Servant]
[Chronomancer] - [Quicken]
[Chronomancer] - [Haste]
[Chronomancer] - [Pass]
[Necromancer] - [Dirty Pole]
[Rune Caster] - [Rune of Ice]
[Rune Caster] - [Rune of Giants]
[Sage] - [Missile Hole]
[Enchanter] - [Agility]
[Enchanter] - [Enchant Lightning]
[Enchanter] - [Empowering]
[Enchanter] - [Enchant Earth]
- [Cleric]:
[Cleric] - [Fade]
[Cleric] - [Guardian Saint]
[Priest] - [Aspersion]
[Priest] - [Monstrance]
[Priest] - [Blessing]
[Priest] - [Sacrament]
[Krivis] - [Aukaras]
[Krivis] - [Zalciai]
[Krivis] - [Melstis]
[Dievdirbys] - [Statue of Goddess Laima]
[Dievdirbys] - [Statue of Goddess Ausrine]
[Sadhu] - [Transmit Prana]
[Paladin] - [Restoration]
[Paladin] - [Resist Elements]
[Chaplain] - [Last Rites]
[Chaplain] - [Deploy Capella]
[Druid] - [Sterea Trofh]
[Oracle] - [Arcane Energy]
[Oracle] - [Counter Spell]
[Oracle] - [Forecast]
[Oracle] - [Prophecy]
[Oracle] - [Foretell]
[Plague Doctor] - [Healing Factor]
[Plague Doctor] - [Blodletting]
[Plague Doctor] - [Fumigate]
[Kabbalist] - [Ein Sof]
[Taoist] - [Dark Sight]
Changes on Companion Stats
Companion stats work on a different way as they do with us players, the following list explains what increases with each of them:
- Strength: Increases companion attack by a factor of 2,5.
- Intelligence: Increases the damage over time from status ailments.
- Constitution: Increases maximum health by 70 and block rate by 0,75.
- Spirit: Increases companion stamina by 0,5 and status ailment resistance by 0,25.
- Dexterity: Increases critical attack by 5 and attack speed by 1,5% every 50 points.
- Companion’s movement speed is equal to 1,5x of the player’s + 15.
- Companion’s base critical rate is 100.
Changes on Training
Companions are still able to be trained via the [Companion Trader] in exchange of silver, only available for raw statistics as shown in the list below.
Health: +100
(Limited to 5000)
Attack: +2
(Limited to 300)
Physical Defense: +5
(Limited to 500)
Magical Defense: +5
(Limited to 500)
Accuracy: +3
(Limited to 250)
Evasion: +1,5
(Limited to 150)
Critical Rate: +1
(Limited to 75)
About Hunting
Hunting is a special kind of training for the [Hunter] class. After defeating a certain amount of Elite monsters the stats of the current companion increase based on the property of the monster defeated. The companion is also granted a special bonus depending on the monster type.
Plate Armor monsters (1) - PDEF +3
Cloth Armor monsters (1) - MDEF +3
Leather Armor monsters (1) - PDEF/MDEF +1,5
Ghost Armor monsters (2) - Evasion +1
(300 Limit)
Earth Property (1) - CON +1
(250 Limit)
Ice Property (1) - SPR +0.5
(125 Limit)
Wind Property monsters (1) - DEX +1,5
(350 Limit)
Fire Property monsters (1) - STR +1
(400 Limit)
Lightning Property monsters (2) - INT +1
(200 Limit)
Poison Property monsters (3) - Poison Property Resistance +1
(250 Limit)
Dark Property monsters (3) - Dark Property Resistance +1
(250 Limit)
Holy Property monsters (5) - Heal received [Spirit Bond] +0,30%
(30% Limit)
Beast Type monsters (3) - Damage against Beast Type monsters +0,25%
(25% Limit)
Insect Type monsters (3) - Chance of applying [Grievous Wound] on [Scratch] +0,25%
(25% Limit)
Plant Type monsters (3) - Chance of applying [Stun] on [Rush Dog] +0,15%
(15% Limit)
Mutant Type monsters (5) - Chance of applying [Grievous Wound] from basic attacks +0,15% (15% Limit)
Demon Type monsters (7) - Damage against Demon Type enemies +0,25%
(20% Limit)
- Bonuses shown above are only obtainable from monsters within 10 levels above and 5 below the player.
- The player can keep track of the training on a second window located on the companion’s interface.