Tree of Savior Forum

I'm back to ruin the hunter class once again

Yes, your eyes are not fooling you, it’s me! The best hunter ever in the history of Tree of Savior. (Of course after @Nukella, before his fatal accident. May he rest in peace. :cry: )

I have returned once again after one year of tormen- research on the Hunter class, and by making use of my creativity and my ability to uselessly waste my time and the time of others, to give you an insight on how i’d like to see my favorite class in the game. (:joy::ok_hand:)

As you can see i’m not very good with numbers so most of the values set on these suggestions are merely just examples. But either way, let me know your thoughts over my “work” by telling me wether you like or not, if you’d change or remove anything or if you would just REMOVE THIS ENTIRE CLASS ALTOGETHER BECAUSE HOLY S-

General changes on Companions
  • Companions now receive their own resource bar UI that appear next to the player’s, showing their maximum health, maximum stamina and affection.
  • Companions are now able to use skills.
  • Companions can now pick up items by themselves.
  • Velheider, Hoglan and Hawks have been adjusted to match other companions.
  • A variant of the Hoglan, the Infro Hoglan has been added to the companion roster.
  • A variant of the Nabu, the Great Nabu has been added to the companion roster.
  • A variant of the Ultanun, the Forest Ultanun has been added to the companion roster.
  • A variant of the Pokuborn, the Farm Pokuborn has been added to the companion roster.
  • To differentiate companions used by [Hunter] a cosmetic effect has been added to their necks to different parts of their body.
  • Companions are now affected by [Cleric]’s [Heal], [Cure], and [Safety Zone].
  • Companions no longer recover after death and remain in place when receiving a fatal blow. However, they can be resurrected by petting them, using the action key near a fainted companion.
  • Companions are now affected by [Resurrection] and [Backmasking].
  • Companions receive a super armor buff for 3 seconds upon being revived.
  • Flying companions can now be affected by [Missile] and single target magic damage.
  • Companions will always prioritize players over other units while on PvP.
  • Companions are granted with the [Resting] buff while near a bonfire, inside a city or the guild hangout.
  • Companions now gain 100% of the experience when defeating enemies by their own.
  • Companions are now affected by [Pardoner]’s [Spell Shop] buffs.
  • Companions used by [Hunter] and [Falconer] will now display their owner’s rank number as well.
Changes on Companion Stamina

Stamina is the main source of companions, along with [Fury], it’s used to to perform their skills as wells as some that them involved.

  • Companion’s stamina has been increased to 1000.
  • Companion’s stamina is now used as a resource for their skills as well as skills casted by the player and performed by them.
  • Ground companions lose 1,5 points of stamina every five seconds.
  • Flying companions lose 0,5 points of stamina every five seconds.
  • Companions move and attack 75% slower while under 15% stamina.
  • After the stamina gauge has been completely depleted the companion will die after five minutes.
  • Companions don’t lose stamina while in a city or the guild hangout.
  • Feeding the companion restores a percentage of their stamina. The following items can be fed to the companion:

Companion food: Restores 100% of the companion’s missing stamina.
Meat: Restores 15% of the companion’s maximum stamina plus an additional amount.

VelheiderHoglanRocksodonGoroGolden%20PupHawk

Fish: Restores 15% of the companion’s maximum stamina plus an additional amount.

Forest%20UltanunLeaf%20PenguinPengmarinePenguinWinter%20PenguinHawkRed%20Panda

Fruits or Vegetables: Restores10% of the companion’s maximum stamina plus an additional amount.

ArmadilloFarm%20PokubornInfro%20HoglanRed%20PandaGreat%20NabuPiggyToucan

Mushrooms: Restores 5% of the companion’s maximum stamina plus an additional amount.

ArmadilloForest%20UltanunInfro%20HoglanPiggy

Herbs: Recover a raw amount of stamina plus an additional effect depending on the item.

About Affection

Affection is a new mechanic represented by a purple-colored bar below the companion’s stamina. The affection given by the player can drastically affect the performance and behavior of the companion.

  • All companion’s have a maximum affection of 600.
  • Companions lose affection over time, 5% every hour.
  • The affection meter can be increased by 30 points by petting the companion. Above 50% affection petting the companion increases the meter only by 5 points.
  • Feeding the companion increases the meter by 100 points based on the food given. This can only happen three times every hour.
  • While the [Resting] buff is active the meter increases 0,5% every minute.

The folloring bonuses and penalties affect the companion based on the % of the meter:

  • 90% - Critical rate and accuracy +25.
  • 85% - Movement speed +2.
  • 50% - Attack damage increases 5%.
  • 25% - Attack and movement speed reduced 20%.
  • 15% - The companion may refuse to be mounted.
  • 10% - The companion may refuse to move or fight.
  • 5% - The companion may refuse to be fed.
  • 0% - Damage taken increased 50%, stamina depletion increased 75%. May ignore orders from [Hunter] and [Falconer] classes.
About Fury

Fury is an stackable resource that is generated whenever the companion stacks an enemy with any source of damage that involves the companion. Fury is consumed on their abilities and grants them with bonuses that increase the longer the companion remains in battle.

  • Every time the companion attacks there’s a 35% chance of gaining a stack of [Fury].
  • [Fury] can be stacked up to 50 times.
  • [Fury] Stacks remain active for 15 seconds.
  • Each stack of [Fury] grants the companions 0,8% attack speed and 0,5% damage from basic attack.

The following companions gain 15% more [Fury]:

VelheiderFarm%20PokubornForest%20UltanunGolden%20PupInfro%20HoglanGoroBattlebirdWinter%20PenguinRed%20PandaFarm%20PokubornHawk

The following companions gain 25% less [Fury]:

RocksodonArmadilloHoglanPengmarinePenguin

The following companions gain 75% less [Fury]:

PiggyGuinea%20PigLeaf%20PenguinGreat%20NabuToucan

Changes on Buffs

Some buff provided by players have been modified to also affect companions.

  • [Swordsman]:

[Corsair] - [Jolly Roger]
[Squire] - [Base Camp]
[Templar] - [Battle Orders]
[Templar] - [Shield Charger]
[Templar] - [Non-Invasive Area]

  • [Archer]:

[Archer] - [Swift Step]
[Scout] - [Cloaking] (Only while near the player.)
[Rogue] - [Evasion]
[Wugushi] - [Detoxify]
[Wugushi] - [Zhendu]

  • [Wizard]:

[Wizard] - [Magic Shield]
[Pyromancer] - [Enchant Fire]
[Thaumaturge] - [Swell Brain]
[Sorcerer] - [Summon Servant]
[Chronomancer] - [Quicken]
[Chronomancer] - [Haste]
[Chronomancer] - [Pass]
[Necromancer] - [Dirty Pole]
[Rune Caster] - [Rune of Ice]
[Rune Caster] - [Rune of Giants]
[Sage] - [Missile Hole]
[Enchanter] - [Agility]
[Enchanter] - [Enchant Lightning]
[Enchanter] - [Empowering]
[Enchanter] - [Enchant Earth]

  • [Cleric]:

[Cleric] - [Fade]
[Cleric] - [Guardian Saint]
[Priest] - [Aspersion]
[Priest] - [Monstrance]
[Priest] - [Blessing]
[Priest] - [Sacrament]
[Krivis] - [Aukaras]
[Krivis] - [Zalciai]
[Krivis] - [Melstis]
[Dievdirbys] - [Statue of Goddess Laima]
[Dievdirbys] - [Statue of Goddess Ausrine]
[Sadhu] - [Transmit Prana]
[Paladin] - [Restoration]
[Paladin] - [Resist Elements]
[Chaplain] - [Last Rites]
[Chaplain] - [Deploy Capella]
[Druid] - [Sterea Trofh]
[Oracle] - [Arcane Energy]
[Oracle] - [Counter Spell]
[Oracle] - [Forecast]
[Oracle] - [Prophecy]
[Oracle] - [Foretell]
[Plague Doctor] - [Healing Factor]
[Plague Doctor] - [Blodletting]
[Plague Doctor] - [Fumigate]
[Kabbalist] - [Ein Sof]
[Taoist] - [Dark Sight]

Changes on Companion Stats

Companion stats work on a different way as they do with us players, the following list explains what increases with each of them:

  • Strength: Increases companion attack by a factor of 2,5.
  • Intelligence: Increases the damage over time from status ailments.
  • Constitution: Increases maximum health by 70 and block rate by 0,75.
  • Spirit: Increases companion stamina by 0,5 and status ailment resistance by 0,25.
  • Dexterity: Increases critical attack by 5 and attack speed by 1,5% every 50 points.
  • Companion’s movement speed is equal to 1,5x of the player’s + 15.
  • Companion’s base critical rate is 100.
Changes on Training

Companions are still able to be trained via the [Companion Trader] in exchange of silver, only available for raw statistics as shown in the list below.

Health: +100
(Limited to 5000)
Attack: +2
(Limited to 300)
Physical Defense: +5
(Limited to 500)
Magical Defense: +5
(Limited to 500)
Accuracy: +3
(Limited to 250)
Evasion: +1,5
(Limited to 150)
Critical Rate: +1
(Limited to 75)

About Hunting

Hunting is a special kind of training for the [Hunter] class. After defeating a certain amount of Elite monsters the stats of the current companion increase based on the property of the monster defeated. The companion is also granted a special bonus depending on the monster type.

Plate Armor monsters (1) - PDEF +3
Cloth Armor monsters (1) - MDEF +3
Leather Armor monsters (1) - PDEF/MDEF +1,5
Ghost Armor monsters (2) - Evasion +1
(300 Limit)
Earth Property (1) - CON +1
(250 Limit)
Ice Property (1) - SPR +0.5
(125 Limit)
Wind Property monsters (1) - DEX +1,5
(350 Limit)
Fire Property monsters (1) - STR +1
(400 Limit)
Lightning Property monsters (2) - INT +1
(200 Limit)
Poison Property monsters (3) - Poison Property Resistance +1
(250 Limit)
Dark Property monsters (3) - Dark Property Resistance +1
(250 Limit)
Holy Property monsters (5) - Heal received [Spirit Bond] +0,30%
(30% Limit)
Beast Type monsters (3) - Damage against Beast Type monsters +0,25%
(25% Limit)
Insect Type monsters (3) - Chance of applying [Grievous Wound] on [Scratch] +0,25%
(25% Limit)
Plant Type monsters (3) - Chance of applying [Stun] on [Rush Dog] +0,15%
(15% Limit)
Mutant Type monsters (5) - Chance of applying [Grievous Wound] from basic attacks +0,15% (15% Limit)
Demon Type monsters (7) - Damage against Demon Type enemies +0,25%
(20% Limit)

  • Bonuses shown above are only obtainable from monsters within 10 levels above and 5 below the player.
  • The player can keep track of the training on a second window located on the companion’s interface.
3 Likes
About Hunter Master Request

Available from level 100 onwards, requests from the [Hunter Master] can be obtained from the [Recepcionist Liam] at the mercenary post. One especial request being only available ever sunday.

Approach to the [Recepcionist Liam] at the mercenary post in order to receive one of the three types of request posted by the [Hunter Master], each of th involve gathering, hunting or tracking certain monsters or items. Each of these quest will introduce the player to the class by encouraging the use of employ their very own skills.

When a player is asked to gather, it is recommended to employ the use of the companion’s various capabilities to aid them in the search of hidden items.

The hunting request is very self-explanatory, the player is asked to get rid of a certain number of monsters. Sometimes it is also required to retrieve some items dropped by the monster only obtainable via the [Carve] attribute.

The tracking request, being the most difficult of the three, requires the hunter to track and capture a special monster that moves across three different location. The possible locations of the monster are provided by the [Hunter Master] and marked over your map.

Now, the player must make use of a new feature called [Track] in order to find the monster. Tracking is a only available on tracking request and show the player a series of footprints with which they can interact by pressing the action key near them. Each footprint has a 50% chance (increasind 5% by each [Hunter] circle) of showing the player the path the monster has taken.

After the completion of any of these request the player is allowed to raise a base stat of their choice for the companion currently in use.

Additionally to this, each sunday a very special request can be taken from the [Hunter Master] herself.

A boss monster has gone out of control threatening the balance of the ecosystem and the lives of the people leaving alongside the forests, and now, as top priority the player is needed hunt down this monster. This request makes use of the previously intruduced tracking feature, but now the boss monster being able to move across four defferent locations. The boss monster will remain on each location for 5 minutes and will move across the same map every 15 seconds. As stated by the [Hunter Master], these monsters are very dangerous beasts and it is highly recommended to bring a party with you.

After completion, the player’s companion and every other companion that was present on the hunt will receive a special token that increases all of their base stats by a 2 points.

  • The Hunter Master Resquet can only be received by a player of the [Hunter] class.
  • A special tab is added inside the [Adventure Journal] where the player can keep track of every boss monster slain by request. This is tab is added solely for the purpose of self-achievement and does not provide any rewards.
  • Hunter Master Requests can be taken twice per day.
About Companion Skills

[Enraged] - [Passive]

After gathering enough fury, the companion howls in a burst of rage becoming more aggressive.

  • The companion hits twice with every basic attack and four times every 5 attacks.
  • [Enraged] last for 45 seconds.
  • [Tackle] Becomes available for use.
  • The companion will consume 0,5 points of stamina for every second while**[Enraged]**.
  • The casting time of [Sonic Strike] is reduced by half when performed by the companion during [Pre-Emptive Strike].
  • Doubles the amount of hits inflicted during [Hovering]. This disables [Quick Feather] for the duration.
  • The companion can continue to stack [Fury], but reaching the maximum amount stacks won’t overwrite [Enraged].

Companions affected by this passive:

BattlebirdGolden%20PupGoroRed%20PandaFarm%20PokubornVelheiderInfro%20HoglanHawk

[Aggressor] - [Passive]

When hit by an enemy the companion gathers energy adopting a challenging posture, increasing its endurance and forcing the enemy to keep attacking.

  • While being hit by an enemy there’s a 20% chance of gaining a stack of [Aggressor].
  • Each stack of [Aggressor] reduce damage taken by 1,2%.
    Each stack of [Aggressor] increases the companion’s provocation on its attacks by 4%.
  • [Aggressor] Can be stacked up to 25 times.
  • [Aggressor] Stacks remain for 20 seconds while in combat.
  • Upon reaching the maximum amount of stacks the companion releases a [Challenging Howl] and the stack counter is restarted.
  • [Challenging Howl] Provokes enemies in a large area forcing them to attack the companion.
  • [Challenging Howl] Can provoke up to 23 targets at a time.
  • The amount of targets affected by this skill increase the companion’s CON.
  • The companion’s provocation increases by 200%.
  • Damage taken is reduced by 40% for 10 seconds after using [Challenging Howl].

Companions affected by this passive skill:

ArmadilloFarm%20PokubornRocksodonHoglan

[Respite] - [Passive]

When being healed beyond its maximum HP the companion gathers energy from the leftover healing creating a stimulating aura that boost the recovery of allies nearby.

  • When receiving healing greater than its missing health, there’s a 25% chance of gaining a stack of [Respite] for 20 seconds.
  • Every stack of [Respite] grants a buff that boost HP and SP recovery of nearby allies by 5%.
  • [Respite] can be stacked up to 10 times.
  • Upon reaching the maximum amount of stacks the companion releases all of the energy accumulated restarting the counter and creating a [Healing Zone].
  • [Healing Zone] cleanses status ailments and heals for 2,5% of the ally’s maximum HP every 2 seconds. The healing zone last for 10 seconds.
  • [Healing Zone] heals for an additional amount of the companion’s SPR.
  • [Healing Zone] heals for an additional amount of the companion’s INT.
  • The HP and SP recovery boost remains after the energy has been released.

Companions affected by this passive skill:

Guinea%20PigPiggyLeaf%20PenguinGreat%20NabuToucan

[Bite] - [Melee][Active]
[Physical][Pierce]

Performs a piercing attack with the fangs damaging enemies in the front.

  • Increases [Fury] by 2 on use.
  • Consumes 4 points of stamina on use.
  • Deals 350% (+1,25 per level) of the companion’s attack.
  • Deals 50% more damage while [Enraged].
  • Cooldown: 6 seconds.
  • AoE Attack Ratio +5 (+AoE Attack Ratio).
  • 25% chance of inflicting [Grievous Wound] on enemies.
  • While [Enraged] the block penetration of this skill increases 50%.
  • While [Enraged] the range and AoE Attack Ratio of this skill increases are double.
  • [Grievous Wound] severely injures the target causing it to bleed for 10 seconds.
  • During [Grievous Wound] the target’s HP and SP recovery is reduced by half.

Companions able to use [Bite]:

VelheiderArmadilloGuinea%20PigForest%20UltanunGoroGolden%20PupRed%20Panda

[Scratch] - [Melee][Active]
[Physical][Slash]

Uses the claws to attack a single enemy.

  • Increases [Fury] by 2 on use.
  • Consumes 2 points of stamina on use.
  • Deals 300% (+0,75 per level) of the companion’s attack.
  • Deals 50% more damage while [Enraged].
  • Cooldown: 2 seconds.
  • 15% chance of inflicting [Grievous Wound] to the target.
  • While [Enraged] the block penetration of this skill increases 50%.
  • [Scratch] Is a locked on ability and once casted cannot be avoided.

Companions able to use [Scratch]:

VelheiderArmadilloGolden%20PupGoroForest%20UltanunBattlebirdHoglanLeaf%20PenguinRed%20PandaInfro%20HoglanGuinea%20PigPengmarineWinter%20PenguinPenguin

[Tackle] - [Melee][Active]
[Crowd Control] - [Physical][Strike]

The companion chargers forward with its whole body striking enemies in front, knocking down them and damaging the enemies struck by each one pushed.

  • [Tackle] Is only available during [Enraged].
  • Increases [Fury] by 3 on use.
  • Consumes 5 points of stamina on use.
  • Deals 285% (+1,33 per level) of the companion’s attack.
  • Cooldown: 10 seconds.
  • The AoE Attack Ratio depends on the companion’s size:
  • [Medium]: AoE Attack Ratio +3
  • [Big]: AoE Attack Ratio +5
  • Enemies hit by others receive additional damage based on their weight.
  • Boss monsters are immune to the crowd control effect of [Tackle], but receive twice the damage.

Companions able to use [Tackle]:

ArmadilloGolden%20PupGuinea%20PigInfro%20HoglanLeaf%20PenguinPiggyBattlebirdPengmarineForest%20UltanunGoroFarm%20PokubornHoglanRocksodonGreat%20NabuPenguinRed%20PandaWinter%20PenguinVelheider

[Peck] - [Melee][Active]
[Physical][Pierce]

Performs an attack hitting enemies on a straight line.

  • Increases [Fury] by 2 on use.
  • Consumes 4 points of stamina on use.
  • Deals 250% (+1,25 per level) of the companion’s attack.
  • Cooldown: 6 seconds.
  • AoE Attack Ratio: 3.
  • Enemies hit by by this skill have a 50% chance of becoming vulnerable to [Pierce] attacks.
  • While the companion is [Enraged] the debuff is guaranteed.
  • While [Enraged] the block penetration of this skill increases 50%.
  • While [Enraged] the range and AoE Attack Ratio of [Peck] increases are double.

Companions able to use [Peck]:

BattlebirdLeaf%20PenguinInfro%20HoglanHoglanPengmarinePenguinWinter%20Penguin

[Chomp] - [Melee][Active]
[Physical]

Chomps on a single target applying high pressure with the jaw.

  • Increases [Fury] by 2 on use.
  • Consumes 6 points of stamina on use.
  • Deals 300% (+1,35 per level) of the companion’s attack.
  • Cooldown: 8 seconds.
  • Deals additional damage based on the companion’s missing stamina.
  • Has a 60% chance of staggering the enemy.
  • [Chomp] Is a locked on ability, and once casted cannot be avoided.

Companions able to use [Chomp]:

Farm%20PokubornRocksodonPiggy

[Stomp] - [Melee][Active]
[Crowd Control] - [Physical][Strike]

Bashes the target’s head stunning them.

  • Increases [Fury] by 3 on use.
  • Consumes 5 points of stamina on use.
  • Deals 250% (+1,86 per level) of the companion’s attack.
  • Cooldown: 10 seconds..
  • Stuns the target for 3 seconds.
  • Deals additional damage based on the companion’s weight.
  • While [Enraged] this skill deals additional earth property damage to the enemies the target and staggers them for 2 seconds.

Companions able to use [Stomp]:

Farm%20PokubornRocksodonPiggy

[Lick] - [Buff][Active]
[Support]

The companion approaches a nearby ally and licks their wounds allowing them to recover quickly.

  • [Lick] consumes 5 stamina on use.
  • Cooldown: 20 seconds.
  • The amount of healing granted increases with the companion’s SPR.
  • Heals for an additional 0,15% of the target’s maximum health per stack of [Respite] accumulated.
  • Has a 10 seconds cooldown.
  • This skill can be interrupted by hard crowd control.
  • This skill prioritizes allies with the lowest health in the following order:
  • [Top priority]: Allies below 15% health._
  • [Medium priority]: Allies below 20% health._
  • [Low priority]: Target’s below 50% health._
  • [Lowest priority]: Target’s above 85% health._
  • Feeding the companion certain items grants a buff adding different effects to [Lick]:
  • Feeding 10 [Dilgele] increases the healing by 15%.
  • Feeding 7 [Uosis] recovers 1.2% of the target’s maximum SP if casted on a player.
  • Feeding 4 [Varnalesa] cleanses poison from the target.
  • Each buff is applied individually allowing to hold all the effects at the same time.
  • Each buff last for 150 seconds.

Companions able to use [Lick]:

Great%20NabuLeaf%20PenguinPiggyGuinea%20Pig

[Quick Feather] - [Range][Active]
[Missile]

Shoots a feather at high speed dealing damage to a target.

  • Increases [Fury] by 5 on use.
  • Consumes 3 points of stamina on use.
  • Deals 350% (+0,65 per level) of the companion’s attack.
  • Cooldown: 6 seconds..
  • Using this skill while [Enraged] causes it to hit twice and the companion will target two additional enemies.

Companions able to use [Quick Feather]:

HawkToucan

About Companion Equipment

Equipment items for companions located in the [Companion interface] has been added in order to provide companions a a little more endurance in combat in proportion to their new own strengths. Each piece of equipment has its own slot and grants the companion an important boost on their performance.

Divided in 3 different main categories: [Head], [Body], [Leg] and [Tail] as the armor type. As for the weapons, the [Fang], [Paw], and the [Feather Arrow], especially made for the [Falconer] class. And finally the [Saddle] which is a exclusive piece to riding classes, and the [Backpack] being only available for a special type of [Hunter].

[Head] - [Physical/Magical Defense]

  • Increases the resistance to stuns by 30%.
  • Allows the companion to recover 20% faster when knocked down.
  • Increases the damage of [Tackle] by 40%.

[Body] - [Physical/Magical Defense]

The body armor grants the companion a significant damage reduction as well as an additional bonus effect when equipped with at least two armor pieces of the same type.

  • [Plate]: 15 - 25% damage reduction from physical attacks.
    [Siege Hound]: 20 - 30% of reflecting 4% to 12% of the damage to the attacker when hit by [Missile] damage attacks.

  • [Leather]: 5 - 15% damage reduction.
    [Light Creature]: 10% chance of avoiding magic attacks.

[Leg] - [Physical/Magical Defense]

  • Reduces the stamina depletion by 20%.
  • Increases movement speed by 4.
  • Reduces the chance of being knocked down by 25%.
  • Allows the companion to recover 25% faster when knocked down.
  • Deals additional damage on [Tackle] based on the weight and the STR of the companion. Up to 50% additional damage.

[Tail] - [Magical Defense] [Support]

Accessory items equipped in the [Tail] slot creates an aura that grants a buff to nearby allies surrounding the companion for 10 seconds. The effect of the buff depends on the property of the item equipped.

  • [Lightning Rod]: Increases lightning property resistance by 45.
  • [Living Bonfire]: Increases ice property resistance by 45.
  • [Shaking Shower]: Increases fire property resistance by 45.
  • [Wagging Candle]: Increases dark property resistance by 45.
  • [Tiny Oasis]: Increases the healing received by 5%.

[Tail] - [Magical Defense] [Physical Attack]

  • Deals additional [Strike] damage to enemies hit by [Rush Dog] while [Enraged].
  • Deals 300% (+1,3 per level) [Strike] damage to the attacker when hit from the back.

[Fang] - [Physical Damage] [Elemental] [Damage Over Time]

  • Increases the damage of [Bite] by 15%.
  • Increases the damage of [Chomp] by 20%.
  • Increases the damage of [Peck] by 15%.
  • Equipping a [Fang] weapon changes the effect of the respective companion skill

The following is a sample list of the [Fang] slot weapons available:

[Frostbite] - [Bite] [Ice Property]

  • Aims at the legs of the target slowing their movement for 5 seconds. The target receives additional ice property damage for 6 seconds when hit by [Missile] attacks.
  • Deals 300% (+0,35 per level) of the companion’s attack.
  • The damage of this skill increases with the companion’s INT.
  • Increases cooldown of [Bite] by 50%.

[Shocking Nibble] - [Bite] [Lightning Property]

  • Bites the target dealing 4 lightning property attacks. The target becomes supercharged and receives 25% additional damage from lightning property attacks for 3 seconds.
  • Each hit deals 325% (+1,23 per level) of the companion’s attack.
  • Additional hits deal 5% less damage every hit after the second.
  • The damage of this skill increases with the companion’s INT.
  • Increases cooldown of [Bite] by 50%.

[Frozen Drill] - [Peck] [Ice Property]

  • Perforates the armor of the target inflicting ice property damage and applying [Armor Break] for 6 seconds.
  • Deals 350% (+0,75 per level) of the companion’s attack.
  • The damage of this skill increases with the companion’s INT.
  • Increases the cooldown of [Peck] by 50%

[Magnetic Puncture] - [Peck] [Lightning Property]

  • Introduces massive amounts of static energy through the beak into the target inflicting lightning property damage. For 10 seconds the affected target attracts nearby enemies to them, receiving additional [Strike] damage for each enemy attracted.
  • The additional damage is affected by the enemies weight and size.
  • Deals 435% (+0,21) of the companion’s attack.
  • The damage of this skill increases with the companion’s INT.
  • Increases cooldown of [Peck] by 70%.

[Piercing Heat] - [Bite] [Fire Property]

  • Ignites the target for 7 seconds inflicting fire property damage every 0,5 seconds. During this time the target receives 25% additional damage from fire property attacks.
  • Deals 445% (+0,2 per level) of the companion’s attack.
  • The damage of this skill increases with the companion’s INT.
  • Increases cooldown of [Bite] by 60%

[Mosquito] - [Peck] [Dark Property]

  • Pierces through the target’s flesh inflicting dark property damage and healing the companion for a portion of the damage dealt. The target is also affected by [Infection] for 10 seconds.
  • [Infection]: Inflicts poison property damage over time spreading to nearby enemies.
  • Deals 350% (+0,15 per level) of the companion’s attack.
  • Heals the companion for 5% (+ SPR) of the damage dealt.
  • Increases the cooldown of [Peck] by 50%

[Chupacabra] - [Bite] [Dark Property]

  • Deals damage and heals the companion for a portion of the damage dealt, the target is also affected by [Ripped Tendril] for 10 seconds.
  • [Ripped Tendril]: Causes the target to stagger every 2 seconds and increases the chance to apply [Grievous Wound] by 15%.
  • Deals 350% (+0,15 per level) of the companion’s attack.
  • Heals the companion for 5% (+SPR) of the damage dealt.
  • Increases the cooldown of [Bite] by 25%

[Tiny Gobble] - [Chomp] [Earth Property]

  • Attempts to swallow the enemy whole dealing damage depending the size of the target and also healing the companion for 5% of its maximum HP.
  • [Small]: Deals 450% of the companion’s attack + 50% of the target’s max HP.
  • [Medium]: - Deals 300% of the companion’s attack + 25% of the target’s max HP.
  • [Big]: Deals 250% of the companion’s attack + 15% of the target’s max HP.
  • [Boss]: - Deals 200% (+1,15 per level) of the companion’s attack + 5% of the target’s max HP.
  • The damage of this skill increases with of the companion’s CON.
  • Increases the cooldown of [Chomp] by 150%.

[Paw] - [Physical Damage]

  • Increases the damage of [Scratch] by 20%.
  • Increases the damage of [Stomp] by 30%.
  • Increases the damage of the initial hit of [Snatching] by 25%.
  • Equipping a [Paw] weapon changes the effect of the respective companion skill.

The following is a sample list of the [Fang] slot weapons available:

[Overwhelming Weight] - [Paw]

  • 40% chance of staggering the enemy for 3 seconds on [Scratch].
  • Deals 300% (+0,23 per level) of the companion’s attack.
  • Increases the cooldown of [Stomp] by 50%.

[Aye-aye Finger] - [Scratch]

  • The target becomes vulnerable to [Pierce] attacks for 6 seconds.
  • Increases the cooldown of [Scratch] by 20%.

[Sharpener] - [Scratch]

  • There’s 40% chance of inflicting an additional [Slash] attack on the target.
  • Increases the cooldown of [Scratch] by 25%.

[Feather Arrow] - [Physical Damage] [Missile]

Weapons exclusive to flying companions.

  • Increases critical rate by 25%.
  • Grants the [Falconer] a bonus effect on their skills.

The following is a sample list of the [Feather Arrow] slot weapons available:

[Aerial Assault] - [Circling]

  • Enemy is under the effect of [Circling] have a 50% chance of being struck by one of the companion’s feathers, dealing [Pierce] damage to the targer and additional [Slash] damage to the enemies around it.
  • Deals 500% (+0,25 per level) of the companion’s attack.
  • Increases the cooldown of [Circling] by 15%.

[Sudden Impact] - [Sonic Strike]

  • Deals two additional hits to the targer when being hit by [Sonic Strike] adding a stack of [Total Darkness] for 10 seconds.
  • [Total Darkness]: Increases the chance of being blinded by [Sonic Strike] 12,5%.
  • [Total Darkness] can be stacked by a maximum of 8 times.
  • After the target is successfully blinded, [Total Darkness] enters on a 20 seconds cooldown.
  • Deals 300% (+0,45 per level) of the companion’s attack.
  • Increases cooldown of [Sonic Strike] by 10%

[Saddle]

Equipment exclusive to [Riding Classes].

  • Disables [Trot].
  • Allows the player to sprint while mounted.
  • Increases player’s movement speed by 5.
  • Increases player’s movement speed by 10%.
  • Increases the player’s evasion by 15% of the companion.
  • Increases the player’s HP by 30% of the companion.
  • Increases the player’s physical defense by 15% of the companion.
  • Increases the player’s magical defense by 25% of the companion.
  • Adds a cosmetic effect to the companion.

[Backpack]

Equipment available for companions owned by players with the third circle of the [Hunter] class. Allows the companion to store items obtained via [Carve] and and various companion related items, as well as items picked up by the companion itself. This inventory is accessible through a button located in the companion interface.

  • Contains 25 slots.
  • The amount of slots can be expanded up to 75.
  • Each slot holds a price of 10,000 silver. The price raises 3% each time the backpack is upgraded.
  • Adds a cosmetic effect to the companion.
1 Like
About Hunter: Circle 1

The first circle of the [Hunter] class introduces the player to a more efficient way of managing the movement of the companion as well as the basics of the class.

[Go][Attack][Stay][Come] - [Active]
[Order] - [Companion Only]

  • [Go]: Orders the companion to move to a selected location.
  • [Attack]: Orders the companion to attack a selected target.
  • [Stay]: Orders the companion to stops its movement and remain in place.
  • [Come]: Orders the companion to approach the player.
  • Casting [Stay] followed by [Attack] near an enemy will cause the companion to attack the target in place.
  • Each of these skills are pre-learned and do not need skill point investment.
  • Each of these skills have 1 second cooldown.
  • None of these basic orders can be used if there’s no companion active.

[Assault Prey] - [Range][Active]
[Missile] - [Bow][Gun]

"Shoot a special made arrow/bullet that pierces through the enemy."

  • Damage: 350% (+33 per skill level) of the player’s attack.
  • Consumes 25 SP (+4,7 per skill level).
  • Cooldown: 20 seconds.
  • Overheat: 2
  • [Assault Prey] is a single target skill.
  • Range: Long.
  • Level Limit: 15
  • Deals 50% additional [Pierce] damage.
  • Gains 50% accuracy and block penetration when [Hunter’s Sight] is active.
  • Causes the companion to move 10% faster when approaching the target.

[Rush Dog] - [Melee][Active]
[Order][Physical][Strike] - [Companion Only]

"Orders the companion to charge against an enemy dealing multiple hits with each having a chance of stunning the target."

  • Damage: 450% (+0,3 per level) of the companion’s attack.
  • [Spirit Bond]: 150% (+15 per skill level) of the player’s attack.
  • Consumes 15 SP (+2,5 per skill level).
  • Cooldown: 10 seconds.
  • Overheat: None
  • AoE Attack Ratio: 6 (+Companion’s AoE Attack Ratio.)
  • Range: Medium.
  • Level Limit: 15
  • Consumes 5 of the companion’s stamina.
  • The chance of stunning the target works as follows:
  • [1st hit]: 5% chance of stunning.
  • [2nd hit]: 10% chance of stunning.
  • [3rd hit]: 15% chance of stunning.
  • [4th hit]: 25% chance of stunning.
  • [5th hit]: 45% chance of stunning.
  • [Rush Dog] deals additional damage based on the distance between the companion and the target.
  • Hitting an enemy marked by [Hunter’s Sight] causes [Rush Dog] to ignore the target’s defense.
  • Ordering an [Enraged] companion to use [Rush Dog] will cause the companion to swirl, dealing additional [Slash] damage to the enemies around and applying the effect of the [Paw].
  • This skill cannot be used if there’s no companion active.

[Hold and Retrieve] - [Range][Active]
[Order][Crowd Control] - [Companion Only]

"Orders the companion to hold onto a target reducing their defense and allowing the player for a more accurate shot. The companion will attempt to drag the target towards the player on command."

  • Cosumnes 34 SP (+8 per skill level).
  • Cooldown: 20 seconds.
  • Overheat: None.
  • [Hold and Retrieve] is a single target ability.
  • Range: Medium.
  • Level Limit: 5
  • Reduces the defenses of the target 15% (+2,5% per skill level).
  • Increases the critical rate on the target by 40%.
  • This skill can be interrupted if the companion by hard crowd control.
  • [Hold and Retrieve] holds the target in place for 5 seconds.
  • After successfully catching the target, [Hold and Retrieve] can be casted once again, ordering the companion to drag the target to the player for 10 seconds.
  • _Both instances of [Hold and Retrieve] are fixed to 5 seconds on TBL.
  • [Hold and Retrieve] triggers a special interaction between the companion and the target while being dragged if the target is a player:
  • [Struggle]: Tapping the action key continuously causes the player to hit the companion on the head, damaging and applying one stack of [Exhaustion] for each successful hit.
  • Each stack of [Exhaustion] causes the companion to stagger and reduces the duration of the crowd control effect and the speed of the drag by 25%.
  • After successfully applying 4 stacks of [Exhaustion] the companion will let go the player and remain stunned for 2 seconds.
  • Casting [Rush Dog] after [Hold and Retrieve] will cause the companion to leap to the target, dealing additional [Strike] damage based on the distance of the leap, up to 100% of the companion’s attack. The companion won’t perform a leap if the target is too close.
  • This skill cannot be used if there’s no companion active.
Circle 1 Attributes

[Use Rifles]
"Can equip [Rifle] type weapons."

  • Level limit: 1
  • Requirement: None.

[Gun: Accuracy]
“Increases accuracy by 5% per attribute level when you attack an enemy with a gun.”

  • Level limit: 5
  • Requirement: None.

[Companion Upgrade: Hunting Hound]
“Increases the companion’s statistics and the chance of stacking [Fury], [Aggressor] and [Respite].”

  • Level limit: 1
  • Requirement: None.
  • Increases companion’s maximum stamina by 500.
  • Increases critical rate by 15%.
  • Increases accuracy by 20%.
  • Increases the chance of stacking [Fury] by 50%.
  • Increases the chance of stacking [Aggressor] by 30%.
  • Increases the chance of stacking [Respite] by 25%.

[Companion: Second Breath]
“After receiving a fatal blow, the companion remains in place for five seconds, recovering a portion if its maximum health.”

  • Level limit: 4
  • Requirement: None.
  • Heals up to 21,25% per attribute level.
  • Cooldown: 5 minutes.

[Train: Ground Companion]
“Increases the damage of the companion’s skills and its basic attacks 0.25% per attribute level.”

  • Level limit: 100
  • Requirement: None.
  • _Adds an additional 10% damage at maximum level._

[Hunter’s Sight]
“Enemies attacked by the player are marked. Allies, companions and the player see their accuracy and critical attack increased when attacking a marked enemy.”

  • Level limit: 1
  • Requirement: None.
  • Increases accuracy when hitting a marked target by 15%.
  • Increases critical attack when hitting a marked target by 25%.

[Carve]
“After being defeated, some monsters remain on the ground as carcasses. Pressing the action key near a monster carcass allows the player to obtain additional items from it. The chance of obtaining a rare item increases per attribute level.”

  • Level limit: 5
  • Requirement: None.
  • Increases the change of obtaning a rare items by 0,2% per attribute level.
  • Increases the chance of monsters leaving a carcass after death by 20% per attribute level.
  • Increases the amount of common items obtained by 1 per attribute level.

[Assault Prey: Enhance]
“Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level”

  • Level limit: 100
  • Requirement: None.
  • Adds an additional 10% damage at maximum level.

[Rush Dog: Enhance]
“Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level”

  • Level limit: 100
  • Requirement: None.
  • Adds an additional 10% damage at maximum level.
About Hunter: Circle 2

The second circle of the [Huntler] class provides the player with new tools to fight alongside their inseparable partner.

[Territorial] - [Buff][Active]
[Battle Stance] - [Companion Only]

"Sets the companion to attack on its own, becoming more aggressive".

  • [Territorial] is a toggle skill.
  • [Territorial] enters on a 3 seconds cooldown after being canceled.
  • Consumes 45 SP per 5 seconds.
  • Level Limit: 1
  • The companion will perform [Rush Dog] automatically if the target is too far from its current location. However, the chance of stunning the enemy is reduced 50%.
  • The companion attacks 25% faster under the effect of [Territorial].
  • Defeating enemies while this skill is active will grant the companion with a stack of [Predator].
  • After stacking [Predator] 5 times, the companion enters on a rampage upon becoming [Enraged] increasing their attack and movement speed by 10%.
  • The companion will prioritize targets affected by [Hunter’s Sight] or after being ordered to perform [Rush Dog] or [Hold and Retrieve].
  • The player can re-activate this ability in order to cancel it.
  • Switching to another battle stance will cancel this skill.

The following companions gain 25% more fury while [Territorial] is active:

VelheiderBattlebirdGolden%20PupGoroHoglanInfro%20HoglanFarm%20PokubornHawkRed%20Panda

  • This skill cannot be used if there’s no companion active.

[Snatching] - [Melee][Active]
[Order][Physical][Strike] - [Companion Only]

"Orders the companion to perform a devastating attack on the target. The effect applied depends on whether the target is a flying enemy or stands on the ground.”

  • Damage: 825% (+2,7 per level) of the companion’s attack.
  • [Spirit Bond]: 150% (+15 per skill level) of the player’s attack.
  • Consumes 45 SP (+4,3 per skill level).
  • Cooldown: 15 seconds.
  • Overheat: 2
  • AoE Attack Ratio: 5 (+Companion’s AoE Attack Ratio).
  • Range: Long
  • Level Limit: 10
  • After the initial hit [Snatching] applies a different effect based on the type of monster:
  • [Flying]: Applies a [Grievous Wound] as well as the effect of the [Paw] if equipped and bringing the target to the ground, allowing them to be affected by ground based skills. The target is unable to move for the duration.
  • [Ground]: Strikes the target’s weak spot, applying a [Grievous Wound] and reducing the target’s accuracy and evasion 20% (+3% per skill level). The target is unable to move for the duration.
  • This skill affects enemies under the effects of [Hovering] and [Levitation] but deals 50% less damage.
  • When used against a player under the effect of [Hovering] the flying companion is also affected.
  • This skill uses the companion’s accuracy.
  • This skill uses the companion’s critical strike.
  • Casting [Rush Dog] after [Snatching] will cause the companion to leap to the target, dealing additional [Strike] damage based on the distance of the leap, up to 100% of the companion’s attack. The companion won’t perform a leap if the target is too close.
  • Casting this ability twice on the same target will extend its duration.
  • If this ability is casted by another Hunter, the one with the highest level will be prioritized.
  • This skill cannot be used if there’s no companion active.

[Spirit Bond] - [Buff][Active]
[Support] - [Companion Only]

"During a period of time the player and the companion strengthen their bond, increasing their chances of survival while fighting together."

  • Duration: 300 seconds.
  • Consumes 33 SP (+17 per skill level).
  • Cooldown: 60 seconds.
  • Range: Long.
  • Level Limit: 5
  • Heals the companion by 1.5% (+0,5% per skill level) of the damage dealt when landing a critical hit.
  • Skills performed by the companion deal a percentage of the player’s attack while this skills is active.
  • While this skill is active the companion receives 2 points of affection for each monster normal defeated when the companion is below 85% affection. The amount of points gained increases to 5 for boss monsters.
  • The player and the companion move 15% faster when approaching each other.
  • If there’s no active Companion this skill cannot be used.

The following companions share 50% of the healing with nearby allies:

PiggyGreat%20NabuLeaf%20PenguinGuinea%20PigToucan

  • This skill cannot be used if there’s no companion active.
Circle 2 Attributes

[Companion Upgrade: Hunting Hound]
“Increases the companion’s statistics and the chance of stacking [Fury].”

  • Level limit: 1
  • Requirement: Hunter circle 2.
  • Reduces the stamina over time consumption by half.
  • Increases the companion’s attack 20%.
  • The chance of stacking [Fury] becomes 100%.

[Feral Chase]
“Allows the player to sprint while the companion is under a battle stance.”

  • Level limit: 1
  • Requirement: [Territorial] learned, [Guard Hound] learned.
  • [Feral Chaser] Drains twice as much stamina than a normal sprint.

[Rush Dog: Brute Force]
“Increases the chance of inflicting stun on [Rush Dog] 25%, 5% less each hit.”

  • Level limit: 1
  • Requirement: Hunter circle 2.
  • The chance of stunning increases in the following order:
  • [1st hit]: 30% chance of stunning.
  • [2nd hit]: 30% chance of stunning.
  • [3rd hit]: 30% chance of stunning.
  • [4th hit]: 35% chance of stunning.
  • [5th hit]: 50% chance of stunning.

[Spirit Bond: Transfer Will]
"While [Spirit Bond] is active the player will transfer 2.5 points of their own stamina to the companion every 10 seconds."

  • Level limit: 6
  • Requirement: Hunter circle 2.
  • Flying companions are also affected but receive half the amount.

[Self Aid]

  • "When out of combat the companion licks its wounds, increasing its HP recovery 2.5% per attribute level."
  • Level limit: 20
  • Requirement: Hunter circle 2.

[Hold and Retrieve: No guard]
“Targets under the effects of [Hold and Retrieve] are unable to block.”

  • Level limit: 1
  • Requirement: Hunter circle 2.

[Snatching: Cornered]
"Enemies under the effects of [Snatching] receive additional damage per attribute level from different type of attacks based on their type."

  • Level limit: 5
  • Requirement: Hunter circle 2, [Snatching] level 3.
  • Damage taken based on type are the following:
  • [Flying enemies]: 20% more damage from elemental and [Missile] attacks per attribute level.
  • [Ground enemies]: 20% more damage from physical attacks per attribute level.

[Snatching: Enhance]
“Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level”

  • Level limit: 100
  • Requirement: Hunter circle 2.
  • Adds an additional 10% damage at maximum level.
About Hunter: Circle 3

The last circle of the [Hunter] class opens a brand new world of possibilities for the player, allowing them to perform task that were not possible before, making them a great assest suitable for any party.

[Guard Hound] - [Buff][Active]
[Battle Stance] - [Companion Only]

"Orders the companion to adopt a defensive stance, become more a aware of its surroundings and remaining close beside the player."

  • [Guard Hound] is a toggle skill.
  • [Guard Hound] enters on a 5 seconds cooldown after being canceled.
  • Consumes 45 SP per 5 seconds.
  • Level Limit: 1
  • Increases the companion physical and magic defense by 15%.
  • Increases the companion’s block rate by 25%.
  • During [Guard Dog] the companion gains 2 stacks of [Pointing Snout].
  • [Pointing Snout]: Allows the companion to detect hidden enemies nearby.
  • After consuming all stacks [Pointing Snout] enters on a 10 seconds cooldown.
  • The companion may perform a leap on an enemy if this attacks the player during [Guard Hound], holding it down to the floor for 4 seconds.
  • The player can re-activate this ability in order to cancel it.
  • Switching to [Territorial] will cancel this skill.

The following companions defense and block rate bonus is doubled:

ArmadilloInfro%20HoglanRocksodon

The following companions [Pointing Snout] stacks are doubled:

Farm%20PokubornGolden%20PupGoroPiggyArmadillo

  • This skill cannot be used if there’s no companion active.

[Growling] - [Buff][Active]
[Battle Stance] - [Companion Only]

"Orders the companion to stand still on designated location, adopting an intimidating stance locking enemies in place."

  • [Growling] is a toggle skill.
  • [Growling] enters on a 10 seconds cooldown after being canceled.
  • Consumes 55 SP per 5 seconds.
  • Level Limit: 1
  • While [Growling] is active the companion causes [Fear] on enemies around ir for 10 seconds.
  • The companion will apply fear once again every 4 seconds.
  • Casting [Rush Dog] while [Growling] is active will cause the companion to tremble the area around it, damaging and dragging enemies towards the companion and applying one stack of [Terror] to them.
  • [Terror]: Reduces the enemies evasion and block rate 5%.
  • [Terror] stacks remain active for 12 seconds.
  • [Terror] can be stacked up to 10 times.
  • Enemies moving with 10 stacks of [Terror] will trip and fall on their location.
  • [Guard Hound] can remain active during [Growling] but the companion won’t chase nor attack any hidden enemies.
  • Player’s affected by this skill will move 50% slower around the area.
  • The player can re-activate this ability in order to cancel it.
  • Switching to [Territorial] will cancel this skill.

The following companions apply 2 additional stacks of [Terror]:

Farm%20PokubornForest%20UltanunPengmarineLeaf%20PenguinPenguinRocksodonWinter%20Penguin

  • This skill cannot be used if there’s no companion active.

[The Hunting Call] - [Buff][Active]
[Buff] - [Companion Only]

“The player uses a special whistle dragging the attention of nearby ally companions, afterwards their own companion howls ordering the others to follow it in combat. "

  • Duration: 90 seconds (+10 per skill level).
  • Consumes 50 SP (+29 per skill level).
  • Consumes 1 [Silver Whistle].
  • Cooldown: 180 seconds.
  • Range: Long.
  • Level Limit: 5
  • [The Hunting Call] causes the player’s companion to become the [Leader], making nearby ally companions to follow behind and attack the same target.
  • Ally companions affected by [The Hunting Call] receive the following bonuses:
  • Companion skills performend by ally companions won’t consume stamina for the duration of this skill
  • Ally companions attack 35% (+3% per skill level) faster.
  • Ally companions are affected by the [Hunter’s Hound] attribute and become [Enraged] instantly.
  • Ally companions move 15% faster to the [Leader].
  • If [Spirit Bond] is active nearby ally companions heal by 1.5% of the damage whenever the [Leader] lads a critical strike.
  • Ally companion’s stamina bar is restored by 5% when affected by this.
  • Flying companions are not affected by this skill.
  • This skill cannot be used if there’s no companion active.
Circle 3 Attributes

[Companion Upgrade: Ultimate Predator]
“Increases the companion’s statistics and the chance of stacking [Fury], [Aggressor] and [Respite].”

  • Level limit: 1
  • Requirement: Hunter circle 3.
  • Increases companion’s maximum stamina by 500.
  • Increases maximum affection by 200.
  • Increases companion’s maximum health by 20%.
  • Increases evasion 150.
  • Increases critical rate 100.
  • Increases accuracy 100.
  • Companion no longer lose stamina overtime above 50%.
  • The chance of stacking [Fury] becomes 100%.
  • The chance of stacking [Aggressor] becomes 100%.
  • The chance of stacking [Respite] becomes 100%.

[Companion Upgrade: Aid Companion]
"Allows the companions to equip [Backpack].”

  • Level limit: 1
  • Requirement: Hunter circle 3.
  • Allies can interact with the companion through the action key, having access to various supplies.

[Spirit Bond: Retribution]
“While [Spirit Bond] is active the companion will share 50% of its evasion and critical rate with the player."

  • Level limit: 1
  • Requirement: Hunter circle 3, [Spirit Bond] level 2.

[Front Line Risk]
"Equipping four pieces of [Plate] type armor increases the player’s maximum health and damage reduction against beast type monsters."

  • Level limit: 4
  • Requirement: Hunter circle 3.
  • Increases the players maximum HP by 5% per attribute level.
  • Decreases damage taken from beast type monsters 3,75% per attribute level.

[Territorial: Daring Hound]
“The companion is less vulnerable to crowd control effects and deals 1,5% more damage per attribute level against stunned targets.”

  • Level limit: 10
  • Requirement: Hunter circle 3.
  • Crowd control effects affecting the companion are 20% less effective while [Territorial] is active.

[Guard Hound: Overprotection]
“The companion’s resistance to knockback increases 1,5% per attribute level and the companion will now surround allies under 15% health, taking all of their incoming damage for 10 seconds.”

  • Level limit: 10
  • Requirement: Hunter circle 3.
  • Knock back effects directed to the companion are 20% less effective while [Guard Hound] is active.
  • [Guard Hound: Overprotection] prioritizes players.
  • If there’s two or more allies under 15% health, the companion will prioritize the one with the lowest amount.
  • [Guard Hound: Overprotection] always prioritizes the companion’s owner.

[Growling: Early Morning Alarm]
“Allies near [Growling] will recover from [Sleep]."

  • Level limit: 1
  • Requirement: Hunter circle 3.

[Spirit Bond: Lifeline]
“When the player’s health falls bellow 5%, the companion sacrifices 50% of its current health to grant them a shield of 25% of its maximum health.”

  • Level limit: 1
  • Requirement: Hunter circle 3, [Spirit Bond] level 2.

[Assault Prey: Merciless Predator]
“[Assault Prey] Gains additional effects based on the monster size.”

  • Level limit: 1
  • Requirement: Hunter circle 3, [Assault Prey] level 10.
  • [Assault Prey] Gains the following bonuses:**
  • [Small]: 5% chance of executing the target.
  • [Medium]: Hits the target twice, the second deals 50% more damage.
  • [Large]: Hits the target twice and reduces their defense 25%.
  • [Player]: Hits the target twice and causes it to bleed. Breaks through shields.
  • [Boss]: Deals 4 additional hits. The last hit dealing 1% of the target’s maximum health.

> [The Hunting Call: Leader Of The Pack]

"While [The Hunting Call] is active ally companions receive 1% less damage, but the [Leader] receives 0,2% of their damage taken. Damage reduction and damage taken is increased per attribute level."

  • Level limit: 30
  • Requirement: Hunter circle 3, [Hunting Call] level 2.

(IMC yuno let me post the whole thing)

I thought I was the best hunter in the game.

Every hunter is the best hunter in the game. :eyes: