Tree of Savior Forum

If you could change ranks of classes, which would you change?

I’m sure we’ve all had that “if only class X was available at rank Y, I could make such a cool build”-moment.

Mine is more along the lines of “if only class X was not available at rank Y but at rank Z instead, that would make the classbuilding more difficult so people don’t just go for the obvious meme builds”, but I think it’s interesting to think about xD

I’ll write down a proper list of how I’d shuffle classes around later when I’m not at work, but one example that used to bother me is the fact that Elementalist is a Rank4 class.

I mean, it’s supposed to be the master of 4 elements but you can already become one before you could have “mastered” a single element (Cryo3, Pyro3). And that way it comes straight after Wizard3, which always felt way too convenient…although that may be changing with the upcoming wizard rebalance what with Wiz3 losing on importance etc. So I would’ve put Elementalist the soonest at Rank5 for those reasons.

Another quick one that comes to mind is… putting Alchemist earlier. I really don’t see the point in it taking up ranks 6/7/8. It only gives you 4 early ranks to work with…and then for rank9 there isn’t any new classes being intorduced anyway, so you HAVE TO backtrack to at least a rank8 class as your rank9, as if being an Alchemist wasn’t bad enough :'D (I love how Alchemistic missile is worse than fcking Energybolt btw, but that’s another topic…).
Although the issue of Rank6 classes having to backtrack for R9 is a general issue that may or may not be addressed by those speculative master classes or something…
I’d say swap Alch and Sorcerer, but then there would be even less reason to go Sorc3 :tired:

I’m curious about other ideas and reasoning behind them.

Was there any to begin with? Sorc C3 is the most useless as far as I could see till now.

I would remove Desmodus and change Evocation to a buff of 30 secs duration and 3 mins CD that would allow the summon to use it’s special skills with a 10% chance per hit (from the char hits).

Or make a new type of summon or even better make Salamion be more useful and powerful, because it’s pretty dumb and useless right now.

Paladins to Swordsman class plz. And with more supportive skills D:

I want a devotion Paladin with full shields.

Monk 1 rank back, so I can have kaba at R7.

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corsair and fencer 1 rank back so you can go corsair1 fencer3 matador2 :sad:

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So here’s what I’d do with the wizard branch (warning: personal opinions ahead)

Some reasoning:

I kept the perfect contrasting basic elemental start of Pyro VS Cryo for Rank2, there is just nothing that could ever make more sense than this.

Kino and Linker are both interesting additions to pretty much any build, they both offer a bunch of tools that make you liked by parties (strong CCs VS multiplying damage), while having a similar non-elemental mind-themed association of Psychokinesis VS Spirit.

At Rank4, things get weird, as you get the choice between the first buffing class of Thaumaturge or the potion-making Alchemist. I feel like Thauma was already in an interesting spot here, but Alch in particular I’d put so early simply to not have a build be automatically a gimped character just for being an Alchemist, as you can follow up with some serious options for your later ranks, whether offense or support oriented.

At Rank5 is when the next big offensive options come up. This choice is about continuing your research into elemental magic, or abandoning the “good magic” and going straight for dark magic instead now that you feel like you could handle it. I really like the ideas of Warlock being this introductory class into the darker wizard classes now that the basics are out of the way, so I love imagining it opposite of Elementalist (also, I’m biased towards this due to my liking of the Elementalist master ingame flat out telling you not to mess with dark magic, which I always thought was so hilarious considering the popularity of Ele+Warlocks xD)

At Rank6, the macabre part of the spectrum is expanded, as it follows up with the 2 summon-oriented choices of the branch, Necro and Sorcerer. Either control the undead, or the devils themselves.
(I’d keep the mysterious Rune wizardry as a hidden class for Rank6, because it isn’t too early and not too late…feels just right)

Rank7 is time to bring in some fundamental physics manipulation. Time and space.

And Rank8 would be the 2 creepy classes, that could also work as opposites. While Shadowmancer takes control of the least tangible thing and uses it against you, your shadow, the Featherfoot does the opposite, the most visceral… bloody… methods.

I wasn’t sure what to do with Enchanter, but it feels so weird to come up THAT late, considering its kinda basic concepts… so I figured I’d have made it a third option at Rank7 rather than having 3 options on rank8.

Let’s see which branch I’ll think about tomorrow :'D

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I probably just move back every rank, so at chosing wizard branch you have to chose between pyro, wiz and cryo and so on, repeat this logic to all branches

TOS should have a job change system in which you can freely customize your build. As long as you have the rank of the class, you can put it wherever you like.

“Oh but everybody would only put R6~8 classes all the way.” Yeah, got any problem?

The selling point of TOS is customization and people play the game more when they can customize (reset event).

Being able to put your class anywhere you want is just the next step for success.

I also think that all classes should have the same skill scaling, so you can build synergy instead of being locked at some ranks options, at the end you could get an master rank at your main class, every class should have their master rank, then you will have diverse build for sure, but they do an forward step introducing wizard rework, they open widely the paths, they need to replicate for other branches