Picture? Itâs supposed to be a mirror.
Really? It wasnât even that good. I bet their programmers are ambitious beasts, easily seen from the progress they made since beta. :))
The developers are too young, and Iâm really sad that they didnât take any of the lessons of RO to this game. I know the staff is different but they have the same main developer. Things that made RO great are all absent from this game.
-
Cards. Like they totally forgot that was the main reason RO was so much fun. That 1 time chance to REALLY hit it big. It was a drug. Casinos know people go for the 1 time chance to hit the jackpot. Thatâs why people gamble. Thatâs WHY you farm tharas, raydrics, and abysmal knights. You want that 1 chance. And they didnât implement it all. Making most areas useless. Run and done.
-
Farming one area, let you farm another area, letting you farm another. This interwoven aspect made the longevity of every area multiply. You would farm 4s. daggers to fully upgrade, Then you get skeleton workers to drop cards, which then you put in the dagger, so you can farm something like raydrics to sell. Youâre basically farming one area, to farm another, to farm another. TOS again lacks this.
-
Social aspects. Whereâs the WoE? Wheres the chatrooms? Wheres the Shops/Merchants? All of these things made RO so social and I barely ever need to talk to someone except making a dungeon. Even then, we walk in and have 0 incentive to communicate.
Basically, they took 0 things from RO that made it truly great. Itâs like they believed the fact that it was sprite based is the reason we all played RO. RO had things that were unique. TOS as it is right now has nothing really different from any other MMO out there besides being sprite based. Good story? No. Good Market? LAUGHABLE. Fun combat? Shitting me.
Learn from this IMC devs.
Well, the game is not supposed to be RO.
What truly amazes me, that they let a game thatâd 100% crash at some point (higher density of players, whatever), run alone on the weekend without any supervising or damage control strategies. And no, Staff_whatever posting âweâre sorry for the inconvenienceâ after 8 hours is not supervising.
Thatâs unbelieveable for me.
As a programmer I would be proud of working on Tree of Savior, maybe IMC is not the best company and maybe they donât know as much as they should know about server management and stuff, but the game itself is pretty good.
Itâs not supposed to be RO. But letâs be honest, itâs the MAIN reason everyoneâs playing this game. If this game wasnât RO related at all, or riding the nostalgia train, I wouldnât even glance at this game. Iâd be playing CS:GO or Gw2 right now.
But the crashing is the bigger issue at this point. Itâs not easily fixable, but itâs a prioritized fixable problem, meaning it should have been solved yesterday. On that, I agree.
If I was a responsible programmer over there most of the major problems would have been fixed in less than 3 days or never existed to begin with.
It amazes me how incompetent they are. And given the fact that none of them tries to work over time or at home to fix their work shows how dedicated they are⌠sad story. For me it seems like none of the founders of TOS are devs capable of coding and all those who are are hired and badly paid meaning they do at most what they are told and paid for - nothing more.
Not going to assume anything about the programmers and hope they have a lot of programmer because I know how it feels being the only programming and being pressured for getting stuff done fast without lots of bugs and without thinking what would break something else.
Iâve been waiting for this game because I missed an old, good, plain but cute graphics classical korean grinder with builds and character development choices that are meaningful. I canât really see anything related to RO in here, maybe except basic classes you get to choose from.
And Iâm really afraid that bad management decisions and cashgrabbing will kill the game before itâll even come live. Check out steam reviews, from 90% positive to 60% positive over 3-4 days. And it keeps flunking.
And it really seems like theyâre underpaid and lacking motivation to do anything besides the minimum basics required from them.
But if we both are honest, every game of CS-Go is painfull isnt it? i stopped BDO some days before ToS ea release, played cs-go⌠its too much⌠so much anger⌠SO MUCH ANGER
John just sent me this. Lets w8 
Yea, sure. What do you expect their community managers to say? âgtfoâ?
Iâm feel really sorry for these people. Kinda.
If I were a IMC programmerâŚYubby dibby dibby dibby dibby dibby dibby dum.
(inb4 no one gets the reference)
i dunno what to say about this. other than its highly misinformed. woe didnt come until a year after the release. cards where slow as well.
kinda seems your going to be disappointed no matter what
How does the timing of the release of features have to do with being misinformed?
These are things that werenât on release but thatâs because RO implemented them. And they worked. If IMC doesnât realize these are the things that made the game great and didnât implement them on day 1 then they are already slow on the draw.
Itâs like saying that the best part of WoW were battlegrounds, and then making another âWoWKillerâ without any PvP at all. You take the best things from the previous rendition and improve upon them. Thatâs the Blizzard formula and thatâs what makes them the best gaming company. Thatâs literally what they do. Every game they have ever made was copying another game and learning their lessons and doing it better. And thatâs also a reason there is no âWoWKillerâ because no game has ever been able to learn and adapt the way Blizzard has and improve upon their game.
IMC totally missed out on learning the lessons of RO. Again, different developers but the main developer is there. They have a great idea for a game, and itâs fun to a degree. But itâs missing out on the elements that made RO great. Thatâs their target market⌠the âRO crowdâ. And if they donât deliver on all the aspects they come to expect, (ie. Cards, Social aspects, WoE) then itâs going to be a disappointment. When TOS was first announced one of the big things everyone was asking was âare there going to be cards?â They didnât mean cards like⌠LITERAL cards. And thatâs what IMC apparently thinks what we want. But we donât want a card game. We want what the old cards represented. % damage that added a reason to grind and added depth to gameplay.
the game has been out for only a week. things are going to be released in phases
this team made RO1 they know more about the game then you do. you cant have a woe feature unless you have seen how people use the characters. once some more balancing is done, there will be something like WOE.
you want it ALL out the gate. you set yourself up for disappointment.
We are talking about the state of the game now. Not the future. Do we know these things will EVER come out? Donât know, which is why I posted it in the first place because i hope to god they do. The way itâs designed it sure as hell doesnât look like it.
For WoE, yes, it clearly looks like they intended for that at some point. But the other features clearly donât look they ever intended to implement. Cards, Chat rooms, Maps, etc⌠Too late at this point. The maps are âin stoneâ. They would have to redo the entire game if they wanted to make it open world. The mechanics are set at this point. Chat rooms would have to require a rework of the UI. Trade and marketplace⌠thatâs EASILY fixable but they havenât done it yet but Iâll give them credit since they are taking steps against gold sellers (which CLEARLY isnât working at all btw).
All in all, What does this game offer that other games donât? RO does have things that other games donât. I canât think of 1 single thing that TOS has that GW2, WoW, Tera, BnS, or some other game doesnât do better. Itâs just like every other isometric game out there. D3 and POE are clearly more in depth mechanics but still lack the social aspect that RO had. Which is the only thing TOS could have had going for it.
Ultimately, I ask the question⌠is the game fun? Iâve played 3 classes so far and the fun value drops dramatically after level 40. Thereâs no sitting in Prontera, wearing hats, making chat rooms, and vending. That was a truly fun AFK part of the system. Now you literally sit in town, asking for âlikesâ. Thatâs the socialization aspect of this game. Trade is a joke. Auction house canât be played at all with time limitations.
The only thing to do is grind, or do quests. Which is what every, single, game already offers with better mechanics. And the things it could have done are lackluster or non-existent. Even the cashshop is â â â â . Yes, the cashshop offers nothing to whales like me.
Am I critical? Yes. But TBH, if things donât change fast, people will be bored fast. People get into RO because itâs a cutesy isometric game. But people STAY for the reasons I mentioned. And without those things to keep them hooked they are going to leave in droves. Because thereâs nothing else to do. The music and graphics only go so far.
ok, i honestly didnt read your entire post. too long and ranty
listen dude. Im just saying that theres a constructive way to make things happen. your post was just listing all the things you wanted to see that IMC didnt deliver. all that does it make people not want to play. you are being negative and youâre not helping anyone or enticing change to so that you will see in game sometime.
go post in the suggestion category or something.
Guild wars is already in BETA on the korean servers and its more indepth than you would think.
They have plans.
The best thing we could do is support them and wait patiently for patches.
The problem with this entire community is that they have so much salt in their mouths and just spit it on every thread they can get their hands on.
Im playing both kToS and iToS, and many of the bugs that exist here arenât as prevalent over there.
The game will get better, it just takes time my friend ;3
You made my day, sir 
