Tree of Savior Forum

If i were IMC programmer

Picture? It’s supposed to be a mirror.

Really? It wasn’t even that good. I bet their programmers are ambitious beasts, easily seen from the progress they made since beta. :))

The developers are too young, and I’m really sad that they didn’t take any of the lessons of RO to this game. I know the staff is different but they have the same main developer. Things that made RO great are all absent from this game.

  1. Cards. Like they totally forgot that was the main reason RO was so much fun. That 1 time chance to REALLY hit it big. It was a drug. Casinos know people go for the 1 time chance to hit the jackpot. That’s why people gamble. That’s WHY you farm tharas, raydrics, and abysmal knights. You want that 1 chance. And they didn’t implement it all. Making most areas useless. Run and done.

  2. Farming one area, let you farm another area, letting you farm another. This interwoven aspect made the longevity of every area multiply. You would farm 4s. daggers to fully upgrade, Then you get skeleton workers to drop cards, which then you put in the dagger, so you can farm something like raydrics to sell. You’re basically farming one area, to farm another, to farm another. TOS again lacks this.

  3. Social aspects. Where’s the WoE? Wheres the chatrooms? Wheres the Shops/Merchants? All of these things made RO so social and I barely ever need to talk to someone except making a dungeon. Even then, we walk in and have 0 incentive to communicate.

Basically, they took 0 things from RO that made it truly great. It’s like they believed the fact that it was sprite based is the reason we all played RO. RO had things that were unique. TOS as it is right now has nothing really different from any other MMO out there besides being sprite based. Good story? No. Good Market? LAUGHABLE. Fun combat? Shitting me.

Learn from this IMC devs.

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Well, the game is not supposed to be RO.
What truly amazes me, that they let a game that’d 100% crash at some point (higher density of players, whatever), run alone on the weekend without any supervising or damage control strategies. And no, Staff_whatever posting “we’re sorry for the inconvenience” after 8 hours is not supervising.
That’s unbelieveable for me.

As a programmer I would be proud of working on Tree of Savior, maybe IMC is not the best company and maybe they don’t know as much as they should know about server management and stuff, but the game itself is pretty good.

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It’s not supposed to be RO. But let’s be honest, it’s the MAIN reason everyone’s playing this game. If this game wasn’t RO related at all, or riding the nostalgia train, I wouldn’t even glance at this game. I’d be playing CS:GO or Gw2 right now.

But the crashing is the bigger issue at this point. It’s not easily fixable, but it’s a prioritized fixable problem, meaning it should have been solved yesterday. On that, I agree.

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If I was a responsible programmer over there most of the major problems would have been fixed in less than 3 days or never existed to begin with.
It amazes me how incompetent they are. And given the fact that none of them tries to work over time or at home to fix their work shows how dedicated they are… sad story. For me it seems like none of the founders of TOS are devs capable of coding and all those who are are hired and badly paid meaning they do at most what they are told and paid for - nothing more.

Not going to assume anything about the programmers and hope they have a lot of programmer because I know how it feels being the only programming and being pressured for getting stuff done fast without lots of bugs and without thinking what would break something else.

I’ve been waiting for this game because I missed an old, good, plain but cute graphics classical korean grinder with builds and character development choices that are meaningful. I can’t really see anything related to RO in here, maybe except basic classes you get to choose from.
And I’m really afraid that bad management decisions and cashgrabbing will kill the game before it’ll even come live. Check out steam reviews, from 90% positive to 60% positive over 3-4 days. And it keeps flunking.
And it really seems like they’re underpaid and lacking motivation to do anything besides the minimum basics required from them.

But if we both are honest, every game of CS-Go is painfull isnt it? i stopped BDO some days before ToS ea release, played cs-go… its too much… so much anger… SO MUCH ANGER

John just sent me this. Lets w8 :slight_smile:

Yea, sure. What do you expect their community managers to say? “gtfo”?

I’m feel really sorry for these people. Kinda.

If I were a IMC programmer…Yubby dibby dibby dibby dibby dibby dibby dum.

(inb4 no one gets the reference)

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i dunno what to say about this. other than its highly misinformed. woe didnt come until a year after the release. cards where slow as well.

kinda seems your going to be disappointed no matter what

How does the timing of the release of features have to do with being misinformed?

These are things that weren’t on release but that’s because RO implemented them. And they worked. If IMC doesn’t realize these are the things that made the game great and didn’t implement them on day 1 then they are already slow on the draw.

It’s like saying that the best part of WoW were battlegrounds, and then making another “WoWKiller” without any PvP at all. You take the best things from the previous rendition and improve upon them. That’s the Blizzard formula and that’s what makes them the best gaming company. That’s literally what they do. Every game they have ever made was copying another game and learning their lessons and doing it better. And that’s also a reason there is no “WoWKiller” because no game has ever been able to learn and adapt the way Blizzard has and improve upon their game.

IMC totally missed out on learning the lessons of RO. Again, different developers but the main developer is there. They have a great idea for a game, and it’s fun to a degree. But it’s missing out on the elements that made RO great. That’s their target market… the “RO crowd”. And if they don’t deliver on all the aspects they come to expect, (ie. Cards, Social aspects, WoE) then it’s going to be a disappointment. When TOS was first announced one of the big things everyone was asking was “are there going to be cards?” They didn’t mean cards like… LITERAL cards. And that’s what IMC apparently thinks what we want. But we don’t want a card game. We want what the old cards represented. % damage that added a reason to grind and added depth to gameplay.

the game has been out for only a week. things are going to be released in phases

this team made RO1 they know more about the game then you do. you cant have a woe feature unless you have seen how people use the characters. once some more balancing is done, there will be something like WOE.

you want it ALL out the gate. you set yourself up for disappointment.

We are talking about the state of the game now. Not the future. Do we know these things will EVER come out? Don’t know, which is why I posted it in the first place because i hope to god they do. The way it’s designed it sure as hell doesn’t look like it.

For WoE, yes, it clearly looks like they intended for that at some point. But the other features clearly don’t look they ever intended to implement. Cards, Chat rooms, Maps, etc… Too late at this point. The maps are “in stone”. They would have to redo the entire game if they wanted to make it open world. The mechanics are set at this point. Chat rooms would have to require a rework of the UI. Trade and marketplace… that’s EASILY fixable but they haven’t done it yet but I’ll give them credit since they are taking steps against gold sellers (which CLEARLY isn’t working at all btw).

All in all, What does this game offer that other games don’t? RO does have things that other games don’t. I can’t think of 1 single thing that TOS has that GW2, WoW, Tera, BnS, or some other game doesn’t do better. It’s just like every other isometric game out there. D3 and POE are clearly more in depth mechanics but still lack the social aspect that RO had. Which is the only thing TOS could have had going for it.

Ultimately, I ask the question… is the game fun? I’ve played 3 classes so far and the fun value drops dramatically after level 40. There’s no sitting in Prontera, wearing hats, making chat rooms, and vending. That was a truly fun AFK part of the system. Now you literally sit in town, asking for “likes”. That’s the socialization aspect of this game. Trade is a joke. Auction house can’t be played at all with time limitations.

The only thing to do is grind, or do quests. Which is what every, single, game already offers with better mechanics. And the things it could have done are lackluster or non-existent. Even the cashshop is ■■■■. Yes, the cashshop offers nothing to whales like me.

Am I critical? Yes. But TBH, if things don’t change fast, people will be bored fast. People get into RO because it’s a cutesy isometric game. But people STAY for the reasons I mentioned. And without those things to keep them hooked they are going to leave in droves. Because there’s nothing else to do. The music and graphics only go so far.

ok, i honestly didnt read your entire post. too long and ranty

listen dude. Im just saying that theres a constructive way to make things happen. your post was just listing all the things you wanted to see that IMC didnt deliver. all that does it make people not want to play. you are being negative and you’re not helping anyone or enticing change to so that you will see in game sometime.

go post in the suggestion category or something.

Guild wars is already in BETA on the korean servers and its more indepth than you would think.

They have plans.

The best thing we could do is support them and wait patiently for patches.

The problem with this entire community is that they have so much salt in their mouths and just spit it on every thread they can get their hands on.

Im playing both kToS and iToS, and many of the bugs that exist here aren’t as prevalent over there.

The game will get better, it just takes time my friend ;3

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You made my day, sir :smiley: