Since the staff replied in the Monk section, I’ll open us few left astral walkers a similar topic to get their attention 
Sadhu is currently in a dire state where he’s grasping at every straw he can get to become better.
The main issues with Sadhu are currently:
- :OOB isn’t useful enough. The damage is ± ok but it doesn’t make a difference wether you’ve got Circle 1 or Circle 3 Sadhu. There’s the grave problem of 0 defence at later levels,too, which results in you getting killed if caught off-guard.
2.: Sadhu has not enough damage. The only skill scaling well enough with your matk is Astral Body Explosion, which is only 350% of your matk [= ± 4-6 OOB attacks]. Possession is the only other attack skill, and it’s too static to be really useful.
3.: Sadhus support skills are not supporting himself.
Neither Vashita Siddhi nor Transmit Prana are doing anything positive to Sadhu; instead, they disable and cripple you, which is a big “No” for a Class that’s supposed to deal damage.
4.: Issues with OOB (rubberbanding, skill canceling, Praktiri not moving the body to the astral bodies location).
Let’s collect ideas how to improve Sadhu gameplay.
First of all, the Class is in dire need for Circle 3 attributes. Best would be regarding Out of Body:
- I’d add an attribute to Out of Body that increases the movement speed of the Astral Body as well as the attack speed.
This would give you a little advantage attackwise and cover the speed loss for improving the range of the skill (i.e. you can move from the center to the maximum range in the same time as at Circle 1 with half the range e.g.).
Then I’d add a Class attribute for Circle 3 that enables you to attack and move your astral body during channeling/casting other skills with your main body.
Since Astral Body and real body are seperate entities (shown as instant casted skills don’t stop your astral bodies attacks/movements during the cast), it’s strange how channeling and casttime disable your body and astral body likewise.
For skill rebalancing:
- add 50% matk boost to Possession (making it 150% per hit instead of currently 100%+ base skilldamage)
- remove the CD time of Praktiri and add it onto the attribute instead [without attribute active 0 seconds CD, with attribute activated 16 seconds CD]. Praktiri should have 0 seconds CD, given the long cast animation of OOB and Praktiri which adds to 3-5 seconds already, to enable more tactical maneuverability and use out of combat to move your body around.
- make the debuff of Vashita Siddhi last either x*skillevel seconds or until the monster/player died. The skill is already bad enough, and has no value for yourself because the debuff is gone if you stop channeling.
If the debuff would last e.g. at least 4-5 seconds per skilllevel instead of being instantly gone, it would be a great addition to your moveset.
To make the skill the real deal, you could add another attribute that reduces the debuff duration by 30 seconds but grants you the stats reduced by Vashita Siddhi as a buff for 30 seconds, basically turning the skill into a “status leech” at Sadhu Circle 2-3.
- Transmit Prana needs a serious overhaul. The skill is currently just crippling yourself by giving away your INT + stat xy if attributed.
That as the only skill at Circle 3 for a damage dealer is a really bad idea.
I’d change the skill towards another approach: Make Transmit Prana work in both directions, and instead of reducing ones stats, you harmonize yourself with another player and get skilllevel10% of his stats as a bonus on top of your own stats, as well as the other player gets skilllevel10% of your stats, making it a symbiosis between Guardian Angel and Life Line basically. If one of the players dies, the effect ends.
This way, the skill will become basically the top reason to go Sadhu C3!
Leave your ideas below to make Sadhu great (again?) xD


