So after playing both iCBTs I realized something. As far as early game goes, I think that the current EXP rate feels just right. You have plenty of quests to keep you occupied and even when you run out, grinding isn’t too bad. At the most you’ll only have to grind 1-2 levels to continue your quests and the mob exp feels adequate to do so. It’s still not EASY to level, you still have to put in a lot of time, but it doesn’t feel so much like a chore as it did in iCBT1. The only thing I would personally change about the exp rate is the bonus and penalty exp of mob levels. I just made a quick graph to give you an idea of what I think would be optimal to keep people grinding mobs around their level instead of just mass mobbing as Tenet Chapel until the exp runs out xD
Graph definitely needs some tweaking but you get the idea. great exp from same level to 10 levels higher, decent exp up to 10 levels lower, dropping down to almost nothing 20 lower. Just keep in mind that even with the current rates, the level cap is several hundred. Even when you hit 100 you’re really just getting started. It should be relatively smooth sailing up to the half way point and become very difficult for the last stretch. So what are your opinions? Do you think this current exp rate will be suitable for late game? If we switch back to iCBT1 rates will it be impossible to even get half way?