When I first saw ToS trailer, what awe me was how each class was interacting with each other (that psy gravity pole then monk’s sunray) and I think they show a bunch of other skills interacting but how they implemented it in game is lackluster, and sometimes downright annoying (looking at you fireball)
I’d say we need more true interacting skills (in level of psychic pressure + icewall/firebolt) but more cross class so no one character can do it by themselves something like Chrono Trigger. So I will start with some.
Earthwave + Flame Ground = Turns your flame ground into a fire pillar
Impaler + Telekenesis = Doubles the slam counter
Cartar Stroke + Fireball = Flame Ground
Throw Gu Pot + Cyclone = Larger Gu Pot AoE
Aukuras + Flame Ground = Faster HP recovery
Zaibas + Rain = Double Zaibas Hits
Chortasmata + Firewall = Burning plants?
Stop + Any ground AoE = Refresh the AoE skill duration
Dirty Pole + Zombie = Faster Zombie movement
Flame Ground + Frost Cloud = Lacrymator (because vapor)
Flare Shot + Firewall = Bigger flareshot (must pass thru firewall)
Chortasmata + Any statue = Faster carving, chance to not use a wood
Arrest + Slow = Longer arrest duration
Haste + Any building skills (setting up tent) = Faster setting
Deploy Pavise + Targe Smash = Teardown but bigger and stronger
Any more ideas?



