Tree of Savior Forum

I think we need more interacting skills

When I first saw ToS trailer, what awe me was how each class was interacting with each other (that psy gravity pole then monk’s sunray) and I think they show a bunch of other skills interacting but how they implemented it in game is lackluster, and sometimes downright annoying (looking at you fireball)

I’d say we need more true interacting skills (in level of psychic pressure + icewall/firebolt) but more cross class so no one character can do it by themselves something like Chrono Trigger. So I will start with some.

Earthwave + Flame Ground = Turns your flame ground into a fire pillar
Impaler + Telekenesis = Doubles the slam counter
Cartar Stroke + Fireball = Flame Ground
Throw Gu Pot + Cyclone = Larger Gu Pot AoE
Aukuras + Flame Ground = Faster HP recovery
Zaibas + Rain = Double Zaibas Hits
Chortasmata + Firewall = Burning plants?
Stop + Any ground AoE = Refresh the AoE skill duration
Dirty Pole + Zombie = Faster Zombie movement
Flame Ground + Frost Cloud = Lacrymator (because vapor)
Flare Shot + Firewall = Bigger flareshot (must pass thru firewall)
Chortasmata + Any statue = Faster carving, chance to not use a wood
Arrest + Slow = Longer arrest duration
Haste + Any building skills (setting up tent) = Faster setting
Deploy Pavise + Targe Smash = Teardown but bigger and stronger

Any more ideas?

25 Likes

Would be cool to see. +1

This is a magnificent idea! :+1:

I support this change! here take my upvote :+1:

Fireball + Stabbing = Spews balls of fire (simillar to icewall + pressure)

I think it’s valid. In fact, the game should have it, but as they say “The game is in beta and blah blah …”

Fireball and Pressure actually does a similar thing. It just happens to be ineffective since the ball gets thrown out of Pressure’s AoE in seconds.

Pretty sure this got removed a while back.

There are many skills interacting we still not found out yet:

Rain extinguish any fire skills on the ground:

Rain + Stop => fire skills useable again

And at the new patch today: http://pastebin.com/hYpDrpWA

Fixed additional damage not applying when Mastema and Cure are used together.

I thought Mastema is useless but seem like it has some hidden interacting mechanic with other skills :grinning:

Hum. Maybe the Demon effect is actually making the monsters Dark attribute monsters?

Since cure does holy damage.

Does that make it useful with these hidden combo as a channeling skill? I think it is still useless with the range itself as well and being an interruptible skill. If you cast Cure and have Mastema on, would that last for the duration of the whole Mastema?

I second this, great idea! +1 here :+1:t3: