I want more damage when i attack the monster from back / side.
And I want chances to a Jump atk to miss… in atk and dodge
Interesting. I support with this idea to be implemented for more depth in combat system.
I could see the back/side increased damage as a passive for certain classes that know how to utilize that weakness. But straight up damage doesnt make since since a target will be just as armored from the side and back as from the front.
With th ejumping idea, it could easily be implemented, except each skill would have to be recoded to give a 3rd demension axis for each skill used by all the monsters to determine if your jumping high enough to avoid the skill. And it seems like a boring aspect added to bosses and a way to just make that boss not hard if you could just jump over all his ground based skills.
Some Amulet have option for this (ex. attack from back do x% dmg + chance to decrease target 1k something SP)
