I think the whole game need a major revamp.
- Not everyone likes to save the world. Someone need to develop cities after one group cleared the main quest.
- Almost zero interactions between players except KSing…Guild system needed
- Too much grinding. Alternate leveling route. Guild quest.
Suggestion: (NO haters please…suggestion only)
Raid Dungeon:
Final Boss every chapter should be a super boss in a Raid Dungeon open to all. Once cleared for the first time, dungeon degraded into ‘minor’ setting for farming and leveling with boss degraded into [Boss Jr.] (Hourly respawn). Main Dungeon reappear once a week.
Players who gets the last hit gets Title [Savior of xxx] & MvP player gets [Hero of xxx] as well as Savior/Hero Epic item (SAO anyone?). Title comes with stat boost etc (works like Card system in RO but only one Title can be use at a time)
Additional: Players could choose to complete all quests or just join guild and grind. Only players who completed all [Chapter] quest could enter the dungeons. Dungeon Boss drop 100% success Anvils…
Guild System:
Guild Quest - Guild daily quests to earn EXP scrolls, Silvers, Epic items/materials/recipe and Guild Points(GP). Quest level determined by GP earned (Reputation/Guild Level). No more kill many monsters and donate exp to guild.
City/Town Development - Guild Masters would use GP to develop their Guild as well as City/Town.
Town Level - Guild who occupied the Town Hall would be in charged of the Town. Incl NPC tax & shops and shop level. Higher level better items/services
.
Guild/Territories War - Weekly Guild War on single area territories. The frequency of war will be determined by number of link territories. 3 linked territories = Dukedom (every 2 weeks). 15 linked territories = Kingdom (Once a month but only on boundary territories and only member of Dukedom could participate in the War). Uprising within Kingdom could be started by Guild with most GP donated to developments for every city except the capital. Guild Masters have to balance between Guild Development and City Developments.
Allied guilds could choose to form a Kingdom as long as they have enough territories and one Guildmaster would be chosen as King.
Areas with Main Boss not cleared within 24hrs will be occupied by Monsters. All developments will be reset to zero.