Tree of Savior Forum

I need 2nd opinions on these build

build number 1 , full str

build number 2,full str crowd control


build number 3, full dex

build number 4 , full dex

Since your current endgame plan is Dopp
Swordsman
-Don’t bother going past lvl5 Concentrate even if it scales now, it only adds flat numbers at end of damage
-Gung-ho is still bad but better max that since that will later scale better with DOV
-Max Pain Barrier if you can specially if going for Cyclone or any channeling like skill as main damage skill
Highlander
-Take a point off Cartar then max CrossGuard since it scales with str to add block
Barb(this is just my preference)

  • Put more points in HelmChopper if not getting Highlander, it will be a good source of stun and strike damage
    -Cleave can be left at 5 as it will act later in game as your tool skill for crit buff/slash debuff rather than damage.
    Dopp
    -Try to spare 1 point for DPE if you can, it the cheapest exp tome a player can ever have in Merc. missions.

Rest of unmentioned skills are to your preference based on your build. Dopps tend to focus to get more str in an overall due to DOV, followed by con for survival, minimal dex for accuracy purposes and get their crit mostly from gear/enchants/gems

-concentrate is good for multi hit attacks such as cyclone, moulinet and carter stroke
-carter stroke must be max , it has an innate 50% damage modifier like seism
-you need only 1 crossguard for str builds. 1 skill point is only 50 block
-cleave though not good with boss but does alot of damage to stun targets like the crosscut and skyliner
-points are scarce for dopel build either build one with dpe or no

this is based on my exp

that 50% applies from level 1, any increase in levels you do only increases base damage (of course base damage also gets 50%, but you get the idea) it becomes less efficient to have a long cast time.

doesn’t change the fact that you still get 3 block per character level, making 50 block per skill level relevant.

-i think carter stroke will have another short castng time next patch
-50 block per skill points is a waste, the cross guard scales with str and the game comes with a plan of 600 max lvl. it becomes irrelevant in the long run

but that is just what i think.

We already have the shorter cartar stroke casting time.

50 block per skill points 50/3 = 16, that’s equivalent to 16 character levels per cross guard level. As of now you need about 2k block to block most things, it would be wise to reach an amount close to that at least.

-blocking is best used for classes with shields and tanking
-this is a dps build not tanking and blocking
-carter stroke will be short even further by next ptach i think

You don’t tank with it, you use it as a defensive tool when needed so that you don’t have to run away /and lose dps/ because you have to avoid that attack.

Example: Siauliai mission golem slam, blocking it > continue attacking nets you more damage than running or failing a block.

The same case for cartar stroke having long cast time. you could do other things better than still casting cartar stroke.

Also since you only took HL1, it doesn’t matter. for HL3 if you max cartar stroke and put level 1 cross guard you will see a major difference.

-there is always pain barrier, thus blocking would be less
-there is a major difference, big dps on carter stroke strike damage

Once you get to doppel, you will always use your PB for cyclone. A single flinch that moves you out of position cancels your whole cyclone. A knockdown wastes your pouncing duration.

there is no major difference, you already wasted “dps” by casting cartar stroke. You can make a HL3 and try out a level 1 cartar stroke and level 15. you’ll feel yourself wasting a lot of time casting that thing, but as i’ve said level 4/5 cartar stroke makes very little difference in both cast time and damage.

-no need to cast carter stroke at maximum charge, half charge is good enough, full higlander dopel has limited skills in rotation if DoV and cyclone is maxed. max carter stroke will fill that empty gap due to the fact that the damage scales and is a multi hit skill, rather have that than a max cross guard with limited uses.

that’s the point, if you are not channeling it long enough in the first place then leave it on lower levels.

You will see Lv1/2/3-so on while charging cartar stroke.

Cartar stroke isn’t multi hit per charge like multi shot on archers, cartar stroke always does four hits and the longer your charge the higher the base damage (which is still a little) you still get 50% modifier no matter what level your cartar stroke is, more than 90% of your cartar stroke damage is coming from your PA/Weapon/Attributes

-the higher the level the higher the damage even casting it on lower levels
-max cross guard on the other hand is too limited for 15 skills points spent better on dps skills
-if you would assume that way, then i guess the same thing can be said that you would only put 1 point on seism because more than 90% of the damage comes from your wep or attributes

Seism doesn’t have a casting time and has high base damage, cartar doesn’t have high base damage and has casting time.

I have mine at level 4 and I only charge up Level 1. It’s meh charging that thing, If I could reset it on my HL I’d take level 3 then put it back to 1 just to get the attributes.

-exactly, spent better on dps skills than maxing a skill with just minimal use most of the time.

though i would like to consider your opinions, thank you for replying.