Swordsman.
Bash - Let the Skill damage increase by (0.14Str) skill level
Thrust - Let the skill damage increase by (0.1Str) Skill level
Pommel Beat - Let the skill damage increase by (0.1Str)Skill level
Double Slash - Let the skill damage increase by (0.3Str + 0.1Dex)Skill level
Gung-Ho - Changed to gain 5+ 3Skill level Physical attack. 2*Skill level% of your Defense is converted to Physical attack.
Thrust Bleeding: Damage is equal to 2x your Strength. Ignores Defense.
Pommel Beat stun bonus: The Defense ignored is increased by 4x.
Double Slash Bleed bonus: Changed to 200+Strength.
Archer:
Oblique Shot: Let the skill damage increase by (Dex*0.06)*skill level
Ranger:
Barrage: Let the skill damage increase by (Str*0.03)skill level
High Anchoring: Let the skill gain a Multiplier of 1.1^Skill level.
Critical Shot: Let the skill do an extra 0.04Skill level % of your Crit attack on Crit.
Bounce Shot: Add a 150% multiplier. Decrease the Cooldown to 10.
Time Bomb Arrow: Add a small Splash effect on the second hit.
Steady Aim: Add a C3 Ranger attribute that increases Duration by 1s per level for 5 levels.
Hunter:
Praise: C3 Attribute added to increase Pet attack by 15% per attribute level. Max level 5.
Rogue:
Vendetta: Skill Damage increases by 1.5STR and 0.5Dex. STR bonus increases by 2SPR.
Dagger Mastery: Sudden Attack: Max level changed to 10.
Burrow: Increases Crit Damage (not Crit attack) by 5skill level%.
Backstab Massive Bleeding: Base duration increased to 15s.
Lachrymator: C3 attribute added to increase duration by 1s per attribute level. Max level 5.
Cleric:
Deprotected Zone: Add a C3 attribute to increase radius.
Krivis:
Aukuras: Let healing recovery increase by (0.1*Spr)Skilllevel
Divine Stigma: Allow STR and INT buff to increase by 0.5SPR.
Aukuras: Allow Krivis c3 an attribute to decrease Cooldown by 10s.
Bokor:
Samediveve: Let Max HP be increased by 1*SPR.
Samediveve: Give a C3 attribute to share the halved effect with teammates.
Sadhu
Out of Body: Change damage formula to 80 base damage + Int with 50% multiplier.
Out of Body: Add C3 Attribute for increased attack speed.
Vashiti Siddhi: Increase effect by (0.01*Spr)*Skill level
Transmit Prana: Increase max HP of the Sadhu by 7%skill Level.
Astral Body Explosion: Add Heal for 10% of Skill damage + Magic Attack + 3SPR
Paladin:
Restoration: Let recovery amount be increased by 1SPR.
Smite: Let skill damage be increased by 0.5STR.
Wizard:
Energy Bolt: Add Attribute where it adds a portion of SPR to its damage.
Reflect Shield: Change SPR bonus to 1.2SPR.
Earthquake: Let skill damage increase by 1Int.
Pyromancer:
Staff Mastery: Changed to Increases the character’s Fire property attack by 10% of their INT and 5% of their SPR per attribute level when equipped with a [Staff].
Fireball: Let skill damage increase by 0.5Int
Flame Ground Let skill damage increase by 0.2Int.
Flare: Let skill damage increase by 4Int.
Fire Pillar: Let skill damage increase by 1Int.
Fire Breath: Let skill damage increase by 1Int.
Fireball:Burn: Increase damage to 2INT, ignores defense.
Fireballs: No longer hit each other.
Agny: Now provides a global 40% damage increase to all Fire property damage.
Enchant Fire: Decreased Fire Property Resistance: Increase duration by 10s.
Cryomancer:
Rod Mastery: Ice: Increases the character’s Ice property attack by 15% of their SPR and 5% of their INT per attribute level when equipped with a [Rod].
Linker:
Physical Link: Now works.
Elementalist:
Fire Property: Explosion: Increased change to 60%. Radius increased.
Ice Property: Slow: Increased change to 60%.
Electrocute, Meteor: Let skill damage increase by 1Int.
Frost Cloud, Hail: Let skill damage increase by 0.2Int.
Freezing Sphere: Damage modifier changed to 200%.
Sorcerer:
Summon Salamion: Additional attack changed from 0.3 + 0.1skill level to 0.3 +0.2*skill level .
Desmodus: Add attribute to heal for 5% of damage dealt.
Evocation: Add 200% Damage Modifier. Add Base attack and Mattack of Secondary Card.
Morph: Morphed Card does not have its stats reduced.

