First i must say that I am neutral to class reset, whether IMC decided to release it or not, I don’t really care that much. But I think there might be a loophole that will surface when it got implemented, and I don’t want it to happen and destroy the game balance (unless it is a feature intended by IMC)
Before getting into the main problem, I will bring upon the similar “problem” that happen with skill reset.
Skill reset will keep the attribute you have learned and let you to keep using it even though you no longer have the prerequisite for that attribute
so for example, I can raise my swordie C1 to learn “bash lv3” in order to unlock the attribute “Bash: Knockdown” then I can just reset my skill to just take “bash lv1” and I can still knockdown enemies with my bash simply because I can still use the attribute I learnt even when my bash is no longer at lv3 or more. I can then put those extra 2 points somewhere else. profit.
or so I heard… I myself haven’t tested that personally because I have never even used one skill reset pot because I planned my toons beforehand and I never felt they are lackluster in any aspect.
so, this whole argument and problem will fall over and fixed if somebody can negate that interaction with skill reset potion
and now the problem with class reset…
class reset will probably do the same thing as what skill reset does. it might keep the attribute that you have learned from your previous class choice
for example, I can take swordie C2 to get “Thrust: Bleeding” then reset my class so my swordie C1 can now apply bleed while I have a circle open for other job choices. Or I can take cryo C2 and ele C1 to gain “Ice Property: Slow” and reset into elememe afterward while still having access to the slow effect that have good synergy with frost cloud. and so on and so on.
And looking how R8 brings a lot of attribute into older skills, it will probably be the trend of the future jobs IMC bring afterward. But if class reset has the same problem as skill reset now, that attributes and class reset combination will surely destroy the balance and turn this game into “if you don’t get class reset you will never have the best combination”
So I hope IMC can prevent that abuse beforehand if they decided to release class reset, before the problem surface and kill the game balance.
Some solution that I can propose:
-
Reset all attribute and give refund when skill reset/class reset is used
explanation: self-explanatory
weakness: can be exploited if attribute cost is not fixed (discount event, etc), pain in the ass for non token user to relearn those non-damage attribute ( 50 level of blessing with wait time… eww nooo) -
Make the attribute unusable if the prerequisite is not meet
explanation: so here IMC can decide to make an attribute stop working if the toon doesn’t have the prerequisite to learn the attribute. So a swordie can’t knockdown with bash if their bash is lv1 even if they have learn the attribute (requiring bash lv3)
weakness: can probably still be abused with monster gem/ divine might, also it can make people spending money in skill reset extra irritated if they are not careful when they put their resetted skill point and they can’t use the attribute anymore because that silly mistake (I believe this happened a lot already)
If anybody have more solution, can someone summarized them in a post ( post #2-#10 probably the best) in my stead? I rarely come into this forum so I hope someone can help.


