Tree of Savior Forum

I believe this problem should be addressed first before class reset is released or else... class reset will be very abusable and turn to P2W

First i must say that I am neutral to class reset, whether IMC decided to release it or not, I don’t really care that much. But I think there might be a loophole that will surface when it got implemented, and I don’t want it to happen and destroy the game balance (unless it is a feature intended by IMC)

Before getting into the main problem, I will bring upon the similar “problem” that happen with skill reset.

Skill reset will keep the attribute you have learned and let you to keep using it even though you no longer have the prerequisite for that attribute

so for example, I can raise my swordie C1 to learn “bash lv3” in order to unlock the attribute “Bash: Knockdown” then I can just reset my skill to just take “bash lv1” and I can still knockdown enemies with my bash simply because I can still use the attribute I learnt even when my bash is no longer at lv3 or more. I can then put those extra 2 points somewhere else. profit.

or so I heard… I myself haven’t tested that personally because I have never even used one skill reset pot because I planned my toons beforehand and I never felt they are lackluster in any aspect.
so, this whole argument and problem will fall over and fixed if somebody can negate that interaction with skill reset potion

and now the problem with class reset…

class reset will probably do the same thing as what skill reset does. it might keep the attribute that you have learned from your previous class choice

for example, I can take swordie C2 to get “Thrust: Bleeding” then reset my class so my swordie C1 can now apply bleed while I have a circle open for other job choices. Or I can take cryo C2 and ele C1 to gain “Ice Property: Slow” and reset into elememe afterward while still having access to the slow effect that have good synergy with frost cloud. and so on and so on.

And looking how R8 brings a lot of attribute into older skills, it will probably be the trend of the future jobs IMC bring afterward. But if class reset has the same problem as skill reset now, that attributes and class reset combination will surely destroy the balance and turn this game into “if you don’t get class reset you will never have the best combination”

So I hope IMC can prevent that abuse beforehand if they decided to release class reset, before the problem surface and kill the game balance.

Some solution that I can propose:

  1. Reset all attribute and give refund when skill reset/class reset is used
    explanation: self-explanatory
    weakness: can be exploited if attribute cost is not fixed (discount event, etc), pain in the ass for non token user to relearn those non-damage attribute ( 50 level of blessing with wait time… eww nooo)

  2. Make the attribute unusable if the prerequisite is not meet
    explanation: so here IMC can decide to make an attribute stop working if the toon doesn’t have the prerequisite to learn the attribute. So a swordie can’t knockdown with bash if their bash is lv1 even if they have learn the attribute (requiring bash lv3)
    weakness: can probably still be abused with monster gem/ divine might, also it can make people spending money in skill reset extra irritated if they are not careful when they put their resetted skill point and they can’t use the attribute anymore because that silly mistake (I believe this happened a lot already)

If anybody have more solution, can someone summarized them in a post ( post #2-#10 probably the best) in my stead? I rarely come into this forum so I hope someone can help.

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that, if u dont know by now

is IMC best hidden feature~

gm wont address to this coz they dont wanna spoil your gaming experience

huehuehue (its tradition)

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I skimmed… But I’m guessing you just said: “I’m worried that IMC will f’ up and forget to disable and/or refund attributes when resets are implemented.”

When they had their internal meeting about whether to implement resets and how. I’m sure they brought up attributes and all the potential problems.

Please use bullet points, tl;dr, or a minimalist writing style–we’re on the internet.

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I skimmed… But I’m guessing you just said:
“I’m worried that IMC will f’ up and forget to disable and/or refund
attributes when resets are implemented.”

correct on the disabling part, and not on the refund.

so basically imagine something like this
I took archer-x-x-x-x-x-musketeer1-musketeer2. I then proceed to learn the bounce shot attribute for snipe (and other good attribute from musket2). Then I class reset into archer-x-x-x-x-x-musketeer1-x and by the current situation of skill reset mechanic, my new build can still use the attribute I learned before which make my snipe still bounce even though it is supposed to be enjoyed exclusively by those who go to musketeer2, not hack or mergen or anything else.

In my opinion, this will make the gap between those who can class reset and not, very wide. If this is what IMC intended, then I have no word of objection… but if this come out as something they overlook and give bad impact to the game, then I don’t want that to happen.

When they had their internal meeting about whether to implement
resets and how. I’m sure they brought up attributes and all the
potential problems.

Yes but they did overlook how market system can be abused by gold seller while I did realize it on first week of EA time.
Loopholes like this are usually found by the playtesters who used to play the game itself, not game planners or coders who have little time to play due to that load of work on them. And unfortunately, those meeting are mostly filled by the latter.

Attributes are locked to class ranks, what are you on about? If you’re not musketeer2 then it just doesn’t work.

Do you know why IMC will be able to make alot profit of it? Because there are lots of jerks that make new votes every 3rd day again and actually shatter the united force to improve the game.

I have 6 rank 7 chars and seriously: take your “if you want to change something then make a new character”-allures and show them up your.

Hmm it means if reset is implemented and this is not fixed… I can get mount attribute first and then reset to a build which doesn’t have SR/Hackapell yet still be able to mount and use the companion’s attributes? :open_mouth:

Dont worry. I believe IMC is not that stupid to simply put it in cash shop. Even if they wanted to give players this one chance for those stupid non-planner to rebuild their garbage character, it will most probably one-time event reward. If they put in cash shop, goodbye IMC. :smiley:

still class restricted, but skill level requirement is skip…

example dop3 zucken new attribute require lv6 zucken, reset class, choose dop3 again, but this time i can juz invest lv1 zucken but gain the same attribute effect.

archer still require sr class1 to have mounting ability

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I wouldn’t mind that. But I think more realistically it will be something you can get from event and TP.

More then likely they just looked at the steam reviews. Found the biggest complaints… Noticed grindy + no respecs and decided it was a quick fix. IMC will probably keep going down that list going after the low hanging fruit.

Hmm it means if reset is implemented and this is not fixed… I can get
mount attribute first and then reset to a build which doesn’t have
SR/Hackapell yet still be able to mount and use the companion’s
attributes?

it is very likely to be that way looking at the current mechanic that you don’t forget the attribute you have learned and you can keep using that attribute even if you don’t meet the prerequisite (correct skill level… and when class reset come, correct class rank). this is why I think IMC must revisit the interaction between reset and attribute learned before hand.

Dont worry. I believe IMC is not that stupid to simply put it in cash
shop. Even if they wanted to give players this one chance for those
stupid non-planner to rebuild their garbage character, it will most
probably one-time event reward. If they put in cash shop, goodbye IMC.

one time reset is already very dangerous to the balance if this thing happened

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you need circle 2 for some attributes and so on…
if you don’t have circle2 you cant use it - simple as that

There have been buggs where ppl lost circles but still had their attributes and gues what? they did not Count until they regained their circle

And even if they choose to dissapear… you should NOT get your silver refunded… its a silversink that should stay

ugh - you guys are silly. Creating problems from issues that have been merely whispers. Just shut up about it until we get solid information, then you can proceed with your pitchforks.

I swear this community is intent on drama.

I didnt read the thread but:

  1. Add the reset in the cash shop
  2. Nerf class X
  3. People buy the class reset
  4. Buff class X
  5. People reset back to the class X
  6. Re-nerf
  7. The cycle proceeds
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because this game does not have silver sinks? lol go fk yourself

returning Money would grant millions-billions of silver for the market again…
silver that will be available for the chinafarmers to sell

the more silversink the more stable the ecco if they ever choose to boost the ecconomy like adding playershops - right now the ecco is existing soso

Thank you for being the best example of how not to be as an mmo player… toxic without a reason

remove market commision and vending 50% tax…

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