We have necromancers and sorcerers that deal a lot of damage with their units, that’s great.
Could we then add an attribute to the hunter class that makes the pet have the owner’s patk + its own?
This way they could do something when autoattacking, this however requires the obedience attribute to be removed.
I’d also like for the pets to be the source of damage for skills, this way we avoid getting revenged seven or frozen by subzero shield. Since necromancers don’t get this issue and their summon damage contributes towards their damage ranking on bosses, pets could do the same, so include falconer to this too, please.
I’d love this mostly because it would make sense, instead of the archer being the source of damage as it is now, which implies that the archer is sending a long range melee attack through the pet, thus triggering revenged sevenfold and subzero shield’s effect. Be changed to the pet being the only source of damage.
Since you’ve been able to give the skills 30% of a pet’s attack I figure you could do the inverse, this would give a reason for the skill “Praise” to be used as the pet would atleast deal some decent amount of damage by its auto attacks.
On a different note, I too request an attribute for the hunter class that makes the pet match the owner’s movement speed, when you’ve got a token on they are just too dumb and slow to keep up. Also, please fix pet’s pathfinding.